Fully loaded
Today's changes to the weapon mechanics are intended to be fairly transparent to players, but they simplify a load of things under the hood, which will make adding new weapons (especially firearms) to the game much easier in future. You'll also notice some quality of live improvements (you no longer have a separate *Stored* version of each weapon), and we've taken the opportunity to add a bit more flexibility to the weapons you can equip and to clean up a few other things.
There will be another tranche of weapon updates in the near future, which will introduce pistol holsters into the game and add a few other things. The reason we're working on this now is that it's really been a block for adding new weapons to the game, and it'll also be required for the badlands.
Other things we've got in the works:
- We've bumped Zara to Q1 2024, but she might be in testing this year.
- Dating Miriam is currently in testing.
- New mission content is in the works.
- As is body modding and tattoos.
Read the full changelog here:
There are some new street occurrences.
New life card:
There will be another tranche of weapon updates in the near future, which will introduce pistol holsters into the game and add a few other things. The reason we're working on this now is that it's really been a block for adding new weapons to the game, and it'll also be required for the badlands.
Other things we've got in the works:
- We've bumped Zara to Q1 2024, but she might be in testing this year.
- Dating Miriam is currently in testing.
- New mission content is in the works.
- As is body modding and tattoos.
Read the full changelog here:
There are some new street occurrences.
New life card: