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Shopping spree

We've added a whole new shop this time around -- Onda, largely a sporting goods shop, that's been planned for a while. Find it by asking around at other shops. It has quite a few new items to buy, and will feature some additional content in future (Cinci messengers, perhaps?) There are also a load more items and accessories to buy elsewhere, a couple of new bags and some other bits and bobs. This update also features a lot of new content in testing that should see a public release early next year.

[h3]Christmas event[/h3]
Our regular Christmas event will also start in a few days, and will last for a couple of weeks. We'll have access codes, new gifts from lovers and more, including a new short story. So even if you've done Christmas in Cinci before, there's still something new for you.

[h3]Read the full changelog below[/h3]

New shop in the slums -- Onda.
Frank's Bar has had a little work.
Added a load of new accessories and items of clothing.
-- Some already previewed, some totally new.
Added two new bags.
There are a couple of new supply packets.

New artwork.

Fixed heavy weapons having zero value.
Fixed some typos and other minor bugs; thanks for the reports!

Minor update

You can now buy holsters.
- They don't do anything yet; get them before they do.
Some weapons are now classified as short.
- These have a separate equip list to your Long weapons.
- You can carry one at a time.
- They're hidden by most short jackets and the like.
The FR P98 now counts as a short weapon, not concealable.
The Kettec KSG now has switchable ammo feeds.
Horse mutants can now have A proper session.

New artwork.

Fixed some problems to do with recent weapons changes.
Fixed Irene not appearing if you invite her over.
Fixed some typos and minor bugs. Thanks for the reports.

Minor update

Two new mêlée weapons and one new firearm.
You can now pick an attitude within each temperament that you have.
You can now pick an attitude towards Tower.
You'll now get Word from Black Moon if you're a member.

Fixed not being able to load the Kridd Vector.
Fixed the Revvington shotgun giving too much Loaded up.
Fixed not being able to equip the Sledgehammer.
Fixed auto-clearing of slots (especially Accessories causing a blank screen).
Fixed some typos; thanks for the reports!

Fully loaded

Today's changes to the weapon mechanics are intended to be fairly transparent to players, but they simplify a load of things under the hood, which will make adding new weapons (especially firearms) to the game much easier in future. You'll also notice some quality of live improvements (you no longer have a separate *Stored* version of each weapon), and we've taken the opportunity to add a bit more flexibility to the weapons you can equip and to clean up a few other things.

There will be another tranche of weapon updates in the near future, which will introduce pistol holsters into the game and add a few other things. The reason we're working on this now is that it's really been a block for adding new weapons to the game, and it'll also be required for the badlands.

Other things we've got in the works:
- We've bumped Zara to Q1 2024, but she might be in testing this year.
- Dating Miriam is currently in testing.
- New mission content is in the works.
- As is body modding and tattoos.

Read the full changelog here:

There are some new street occurrences.
New life card:

Steam Awards: Labour of Love

Whilst a tiny indie game like ours doesn't have much of a chance of winning, it most definitely is a labour of love. We've had dozens of updates this year alone, and we're not slowing down. So why not nominate us and we'll see what happens!