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cyberpunkdreams News

Bugfix release

Fixed a couple of problems when new bruises are assigned. If you were stuck on this screen you should be unstuck now.

Day to day

[h2]State of play[/h2]
Updates have been a little slow in the first quarter of 2024 (well, for this game...), but rest assured that things will pick up again in the next. The dearth has been due to a combination of me having a lot of personal stuff to deal with and a lot of new content going into testing rather than public release.

That said, whilst there's been no new major story content, there have been five reasonably big updates, bfore today's, that cleaned up the weapons and related systems (something that needed doing for the badlands), improved various locations and added new items and apparel to buy, amongst other things. So still not bad going.

[h2]What's next?[/h2]
The next major update will probably be in the second half of April and will add body modification and tattoos to the game, along with a couple of new locations and a new NPC. The body modifications you'll have available will be smaller ones at first, but once the mechanics are in, more and more can be added over time (you know how this goes).

After that, dating Miriam and Zara's intro content are both in testing, and there's a lot of content written already for the badlands, the next step of Until the end of the world and the main missions, plus a wide variety of other bits and pieces. We're also working on a completely fresh soundtrack for the game, which will also be released as a DLC when the time comes. Future plans include an overwhelmingly huge amount of stuff.

[h2]Patreon[/h2]
The other major piece of news is that we will be launching a Patreon around the beginning of May. This will be for short story and other written content set in the world of cyberpunkdreams. There will be more info closer to the time, but rest assured that this will be a standalone project, a bit like the Cincinnati Stories short story collection. You absolutely will not have to join the Patreon to keep enjoying the game, or vice versa.

[h2]This update[/h2]

Another grab-bag of new content this time around, as we wait for the bigger updates later this month. Some of this is prepping the way for the body modification work to come. Some of it's part of an ongoing campaign to make existing, day to day cards more interesting. And some of it's Darlene.

Read the full changelog below

There's a little bit more Darlene content.

There are two new cards for newer characters.
You can now get a new border pass from the smugglers if you meet with them.
Your crime targets will now drop for a bit if you've had a recent known kill.
There's a tiny bit more prison content.

Lucky bullet has had a little work.
Harsh times has had a little work.
Zero history has had a little work.
Added six more quirks (five physical).
Reworked facial injuries for a more nuanced system that takes apparel into account.
- For example, wearing shades will now hide some of the effects of a Black eye.
- Some quirks can now also have an impact.
Removed Manly bruises and replaced it with a different effect (again, more nuanced).
- Ones you already have will disappear in the usual way.

Added some new benefits for using Sens spikes in certain situations.
Filled in some missing SensX content.

New artwork.

Fixed missing w/Range on the M9 Beretta.
Fixed problems with

Interface

Xara One has been a feature of the game's world and lore almost since the beginning, and you can now finally interact with her spikes. We've also done a lot of work on her obsession interactions, and sprinkled a little more content elsewhere. While we were at it, we've also spiced up the normal card for your neural interface, so it should be a little more interesting now.

Body modding and tattoos are now currently in testing as well. Tattoos will be released soon, with body modding to be released not long after.

Read the full changelog below

Revamped the Your neural interface card.
You can now change your mind about not getting inked on Manage your life (credits required).
You can now use Xara One spikes.
Some additional Xara One content.
One new physical quirk.

New artwork.

Fixed ammo slots for the SVD and Kridd Vector not appearing in the left hand area.
Fixed missing Automatic stat on the Tec-9.
Fixed a possible problem with not always being able to hide bone mutations.
Fixed missing Masked up on the motorcycle helmet.
Fixed a problem with treated vs untreated concussions.
Fixed combat tests taking weapon scatter into account on non-scattering ammo.
Fixed some typos and other minor bugs. Thanks for the reports!

Bugfix release

You can now attempt to decrease Getting bigger on the Self improvement card.
There are a couple of new clothing items (one previewed before).

New artwork.

Fixed some bugs and typos. Thanks for the reports!

Minor update

The backstreet clinic has been reorganised a little.
Excessive visits and usage at the clinic might mean being asked to stay away for a short while.
Put a harder cap on organ harvesting for the clinic.
The clinic won't chase you for newly incurred debts for a few days now.
Removed the debt cap at the clinic for emergency treatments.
- There will be more stuff at the clinic soon, especially relating to body modification.

One-off improvement for Getting bigger, Getting smarter and Getting toned for characters will existing trait increases.
- This is based on the character's stats but is very rough.

New artwork.

Fixed a problem with Looking out for Lisa.
Fixed the T's Dream spike getting stuck.
Fixed the incorrect gifts from lovers for Ann and Irene.
- In Ann's case, you'll only get the fix if you got the same thing again as you did last year, otherwise this gift is valid even if the description is wrong.
- In Irene's case, you'll get the gift automatically even if you've not swapped gifts (no way to debug it in more detail). You can request the content you missed.
Fixed a missing Jettel 33-g rifle if you should have one but don't.
Fixed some typos and other minor bugs.