Q3 Update | Roadmap / Pre-alpha / Alpha

Hello Climbers
- Below is an overview of the current roadmap based on the last 3 months of development:[/h2]
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[h2] You can view an active detailed roadmap here [/h2]


An update on our Pre-alpha development cycle...
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You can still sign up for Pre-alpha testing: Sign up [/h3]
- There has been a change to how Pre-Alpha will be managed going forward. Instead of the originally planned pre-alpha rounds after each new system is implemented, we have decided to move the testing rounds together, to take place in the weeks before Alpha release in Q3.
- We have made this decision since several of the systems meant for later testing rounds are already being implemented, while some of the earlier systems still require some more work.
- As a result, initial testing goals for each round have been shifted and we feel that it will be more beneficial to perform the Pre-alpha Tests and Feedback after all critical systems have been implemented.
- Our stance on NDA for Pre-alpha has also had to be adjusted. We will be maintaining NDA throughout Pre-Alpha testing rounds, however, later Alpha releases will be NDA-free. This is also due to the fact that testing rounds will be isolated in some cases, and represent gameplay scenarios from the mid or late game for the purposes of testing systems at scale.
- With a large backlog of showcases, gameplay, and informational videos, allowing our team to fully realize our vision prior to launch without interruption will benefit the community as a whole. We appreciate the excitement that so many users have shown in showcasing Skyclimbers as well as helping us improve our game.
- Despite these changes to the schedule of release for Pre-alpha and its management, we will be continuing to post updates and content related to the game through our various social media channels. This means more un-cut gameplay so that we can continue to showcase the features being developed in a transparent fashion. We highly recommend following us on Youtube, Instagram, Twitter, Reddit, and Steam or otherwise joining our Discord where you can keep up with development more closely.
We understand that this news may be disappointing, however, we feel this is necessary to ensure that we deliver a quality game to you upon release. From all of us here at Paratope, thank you so much for your continued support as we work to bring you a new adventure like no other 😎