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SC Newsletter / Alpha Update / First USBs Shipped / PC Physical Editions /







[h2]We're halfway through 2022, here is what to expect for the rest of the year in our most recent blog post. [/h2]

  • Patch 1.0.8 is our biggest update yet, and will release later this month on PC
  • Skycon will line up with this years October Steam Next Fest
  • The focus of 2022 will be to polish the single-player experience in the Drakonian Dynasty
  • Pilot programs for Stadia and console Alphas are planned for later in the year.




[h2]Patch 1.0.8 is our first major release post Alpha 1.0.0 and will introduce cooking mechanics along with many fundamental performance and quality improvements. [/h2]

  • New resources have been added to each biome, which spawn at different rarity levels
  • In total over a dozen new resources can be found across the Drakonian continent!
  • The first iteration of the cooking system allows for simple ingredient recipes
  • We have laid the foundation for future recipes that have processed ingredient requirements




[h3]First, our artist Gael began with some basic ingredient and recipe concepts...[/h3]



[h3]Next, our modeler Leo brought each resource and corresponding ingredient to life with a textured 3D asset.[/h3]



[h3]Lastly, each resource was carefully programmed into the world algorithm to match the corresponding biome. [/h3]




[h3]
A discovery system prompts the player upon finding a new resource. [/h3]



[h3]Once you have all the proper resources, you can begin using the cooking interface at randomly spawned cooking stations. [/h3]



[h3]To prepare for the next patch 1.0.9 we have also integrated a new set of Yagi camp assets. [/h3]


[h3]
For now, you will be able to cook at these locations using the cooking pot, and eventually will be able to encounter groups of the Yagi.[/h3]



[h2]In addition to all of this, we have taken the time to make fundamental performance updates to the world generation which should provide significant frame rate boosts across all hardware profiles. [/h2]





[h2]Our art team was able to overhaul 50 Sentipedia graphic art renders which have been published on our website: https://www.skyclimbers.net/sentipedia [/h2]


[h2]
Each graphic art is used as a reference for the 3D modeling/animation of the Sentius as well as marketing material for Steam trading cards. [/h2]




[h2]
Our animator Isadora has been hard at work with new Sentius animations:
[/h2]







[h3]Art/Design spent some time this sprint preparing for a city generation overhaul. [/h3]

The next iteration of city generation will be more robust, with finer details along with distinct Era progression. In addition, the architectural cues from each biome will be individual to the resources available there.


[h2]
This also means greater attention to detail for the modeling department to draw from. [/h2]





[h2]The first group of Magma-themed USB drives have finished production and have shipped to the first US backers! [/h2]

Note: you will receive a notification if part of your order has shipped.


[h3]
We will begin shipping USBs in groups of 500 after getting initial feedback on the product. [/h3]





[h3]We're also excited to share the first prints of our PC Physical editions that come with a USB drive! [/h3]



[h3] All three Dynasty editions have been designed over the last few months, and are almost ready to ship 😎[/h3]


[h2]
Dynasty editions are complete with their own box art, descriptions, and inserts. 💨🔥🪨
[/h2]






[h2]
US backers can expect their life-size plush to ship very soon!
[/h2]
Note: you will receive a notification if part of your order has shipped.



[previewyoutube][/previewyoutube]
[h2]
Our newest trailer premiered in June to showcase the Drakonian Magma biome. [/h2]
[h3]



The trailer showcases new Sentius, locations, and class animations / models!
[/h3]



[h2]We appreciate your patience as it has been a while since our last patch, and our update schedule will return to a normal cadence after the release of 1.0.8 for PC. [/h2]

As always, thank you for your continued support as we develop Skyclimbers.