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Patch 1.0.9 - Cooking and Combat Update


Thank you for your patience while the team worked through versions 1.0.8 and 1.0.9 in this Alpha update.


  • Updates will resume at a normal pace after this patch
  • The engine has been updated along with major performance components
  • We took the extra time to move forward in other areas while the overhaul took place
  • Some features are still experimental and may break during testing


[h2]You will be greeted by a refreshed menu lobby scene, which serves as a foundation for character creation and Sentipedia interfaces. [/h2]


[h2]
Next, a new biome selection menu is available, where we will expand settings for your starting conditions.[/h2]
  • Only the Coastal Meadow biome is available, with the rest to follow soon after.
  • Multi-biome generation will remain experimental until we can bring it back into the default branch with stable performance and spawn behavior.




[h2]As a preview of patch 1.0.10, we have included a new set of village assets that will make the foundation of the first Era. [/h2]



[h3]The villages are smaller, and more primitive, but they will be denser and more realistic for the first Era. [/h3]





[h2]Press E next to cooking pots to initiate the cooking sequence.[/h2]



[h3]You can select ingredients you have harvested from the environment or looted from mobs. [/h3]



[h3]
Different recipes have different player effects; check the inventory for each blueprint recipe! [/h3]



[h2]As part of the combat update, the mage can now keep moving while targeting an opponent and firing projectiles.

[/h2]


[h2]Magmaton AI have also been updated with a charge attack that will knock down the player [/h2]





[h2]Another major feature of this update includes the Yagi camps, which are randomly generated. [/h2]

  • Some camps include explosive barrels that can be shot with projectiles
  • All camp assets can be destroyed
  • Yagi groups spawn in different numbers
  • There are still issues with Yagi spawner, some camps may not spawn Yagi












[h2]Changelog: [/h2]

[h3]Added[/h3]

  • Added "Coming Soon" to all disabled biome selection buttons
  • Added "Equip Multi-Tool" task to tasklist
  • Added "Ether Dimension" to main menu (swapped from Coastal Meadow biome scenery)
  • Added biome selection touch scrolling for Steam Deck
  • Added death poof effect SFX
  • Added destructible behavior to Yagi camp props such as barrels, crates, towers, fences and benches
  • Added destruction physics
  • Added Ether music track to main menu
  • Added explosion SFX for explosive barrels
  • Added explosive barrels
  • Added manual loot drop for enemies and Sentius (stops discovery event from obfuscating screen during combat encounters)
  • Added physics ragdolling for player character (triggered on explosions and fall damage)
  • Added physics ragdolling for Sentius
  • Added physics ragdolling for Voidlings (triggered on explosions and on death)
  • Added physics ragdolling for Yagi AI
  • Added ranged attack Voidling variant
  • Added SFX on prop destruction
  • Added UI hover, click and return SFX to main menu
  • Added updated biome images for main menu biome selection UI
  • Added weapon as default equipment/tool hotbar selection
  • Added ability to attack while moving (primary attacks only, not special)
  • Added async operations to runtime decimation
  • Added consumed food abilities (speed boost, attack boost, defense boost, mining yield boost, logging yield boost, gathering yield boost, health restore and stamina restore)
  • Added cooldown icons for active abilities
  • Added delay for resource popup SFX
  • Added discovery events for missing resource drops (plants, meat, etc)
  • Added distance-based density scaling for grass (pseudo-LOD system for mesh grass)
  • Added distance-based fading for grass
  • Added grass length modifier based on terrain heightmap
  • Added grass texture to footstep SFX array
  • Added infinite ingredients hotkey for cooking
  • Added innards resource drop for Yagi
  • Added item descriptions for cooked dishes
  • Added item descriptions for depletable resources
  • Added key hint for mode switcher tasklist entry
  • Added LODs for ai entities
  • Added LODs for sentius
  • Added mage fire projectile splash damage over time PFX on ground collision
  • Added magmaton spawns to entity spawner
  • Added meat resource drop for sentius
  • Added opening inventory/settings menu to tasklist
  • Added poof PFX on entity death
  • Added pooling for runtime decimated parts
  • Added recipes to inventory blueprint tab
  • Added SFX on discovery UI close
  • Added SFX on discovery UI popup
  • Added SFX on food item consumption
  • Added wild carrot resource drop
  • Added wind tinting for mesh grass
  • Added Yagi combat formations
  • Added Yagi combat queueing
  • Added Yagi hert alert behavior
  • Added Yagi strafing
  • Added Yagi v. Void behavior




[h3]Fixed [/h3]

  • Fixed "Ether Constellation" effect render overlap with UI objects
  • Fixed aim reticle behavior when mode switcher is active
  • Fixed AMD video playback bug (black screen during splash and world intro; issue still exists for Steam Deck)
  • Fixed audio clip compression issues
  • Fixed audio source pooling instance bug
  • Fixed biome selection scroll arrow buttons
  • Fixed bug where explosive barrels wouldn't propagate damage to entities in radius
  • Fixed combat music sequence not cueing when player attacks Yagi
  • Fixed cooking UI "Clear Ingredients" button bug
  • Fixed cooking UI current ingredient count bug
  • Fixed cooking UI duplicate ingredient spawn bug
  • Fixed destroyed prop debris not disappearing after some time
  • Fixed entity spawning issues based on rest feature (forced time of day changes)
  • Fixed Ether effects and UI overlap in main menu biome selection
  • Fixed Ether effects and video overlap during world intro
  • Fixed explosive barrel audio source falloff issue
  • Fixed explosive barrel LOD billboard persisting after explosion
  • Fixed frozen splash transition on exit to menu bug
  • Fixed level background track playing on exit to menu bug
  • Fixed Magmaton audio events (footsteps, damage, idle, death)
  • Fixed Magmaton audio source distortion
  • Fixed Magmaton death SFX cutting off on despawn
  • Fixed main menu UI scaling on ultrawide displays
  • Fixed missing cooking station button SFX
  • Fixed missing music and SFX on level restart
  • Fixed no Yagi loot drop on explosion bug
  • Fixed pause menu music slider scaling bug
  • Fixed pause menu Music volume slider
  • Fixed pause menu settings shadow toggle
  • Fixed pause menu SFX volume slider
  • Fixed physics timestep bug on exit to menu
  • Fixed player damage SFX not playing during Magmaton attacks
  • Fixed player footstep SFX volume scaling when operating SFX slider
  • Fixed player ragdoll internal collision bug
  • Fixed player ragdoll not triggering on explosion
  • Fixed player special attack not triggering
  • Fixed props not being destroyed on explosion
  • Fixed Sentius audio source mixer bug
  • Fixed Steam Deck crashing on video playback (splash screen and world intro)
  • Fixed Steam Deck white loading screen bug
  • Fixed stone depletion during free-climb bug
  • Fixed world intro audio not stopping on video skip
  • Fixed world intro video loop bug
  • Fixed Yagi AOE damage receiver bug
  • Fixed Yagi audio source volume and falloff issues
  • Fixed Yagi negative health bug
  • Fixed "wineberry" text bug in cooking UI
  • Fixed active combat features bug during cooking
  • Fixed ambient music sequence for coastal meadow biome
  • Fixed broken vegetation resource discovery events
  • Fixed cursor disappearing bug when inventory is opened during cooking
  • Fixed gauntlet aim camera culling bug
  • Fixed grass not rendering terrain tiles
  • Fixed hotbar selection white texture overlay bug
  • Fixed inedible meat skewer bug
  • Fixed interact UI popup visibility on depletion start
  • Fixed Kumi moveset inactive during combat (against magmaton & Voidling)
  • Fixed lag/freeze on cooking ingredient switching
  • Fixed lag/freeze on cooking initialize
  • Fixed lingering dead entity bodies
  • Fixed mage special attack trigger bug
  • Fixed Magmaton running attack trail effect appearing on idle
  • Fixed missing base building blueprints in inventory blueprint tab
  • Fixed missing recipe "blueprints" in inventory blueprint tab
  • Fixed missing staff aim reticle
  • Fixed pickaxe collision SFX during stone depletion
  • Fixed player attack SFX overlap bug
  • Fixed player eyes not closing during rest sequence
  • Fixed player not taking any damage from Voidling attacks
  • Fixed player rotate bug on mouse press when cooking
  • Fixed primary attack colliding with player when spawned while moving
  • Fixed resource drop popup amount bug
  • Fixed resting feature at Yagi campfires
  • Fixed resting sequence entity spawner bug
  • Fixed ruin depletion
  • Fixed rusted weapon colliders
  • Fixed SFX not playing on resource gathered popup
  • Fixed spawned rusted weapon colliders
  • Fixed stackable inventory flag for inventory recipe entries
  • Fixed stone decimation on depletion complete
  • Fixed stone pickups not triggering discovery for stone resource
  • Fixed tasklist inventory (esc) entry trigger bug
  • Fixed Voidling spawn time




[h3]Improved[/h3]

  • Improved audio source pooling
  • Improved Coastal Meadow biome algorithm (increased foliage, resource and road density)
  • Improved Coastal meadow biome color palette (foliage and terrain)
  • Improved cooking initialization sequence (active tools/weapons are disabled; cooking spook is enabled)
  • Improved main menu logo
  • Improved player inventory item querying
  • Improved ragdoll physics component pooling
  • Improved Yagi AI pathfinding
  • Improved Yagi camp assets
  • Improved Yagi camp prop durability (bench and fences)
  • Improved blending between root motion and non root motion animations
  • Improved Coastal Meadow LOD performance
  • Improved damage deal by Yagi attacks
  • Improved Gyser Plains LOD performance
  • Improved mage projectile ground splash effect
  • Improved Magma Biome LOD performance
  • Improved Magmaton running attack vfx
  • Improved mesh grass lighting
  • Improved mesh grass performance
  • Improved mesh grass render distance
  • Improved nighttime luminance
  • Improved stone depletion
  • Improved stone pickup sizes
  • Improved stone pickup UI interaction
  • Improved thatch distribution seed
  • Improved thatch plant spawns
  • Improved Void behavior profile
  • Improved Yagi spawn count




[h2]Once again, thank you to everyone who has supported development and continues to test the Alpha client. [/h2]

[h3]Steam Deck players are getting a dedicated updated very soon! Stay tuned for details. [/h3]