Patch 1.0.9 - Cooking and Combat Update

Thank you for your patience while the team worked through versions 1.0.8 and 1.0.9 in this Alpha update.
- Updates will resume at a normal pace after this patch
- The engine has been updated along with major performance components
- We took the extra time to move forward in other areas while the overhaul took place
- Some features are still experimental and may break during testing
[h2]You will be greeted by a refreshed menu lobby scene, which serves as a foundation for character creation and Sentipedia interfaces. [/h2]


[h2]
Next, a new biome selection menu is available, where we will expand settings for your starting conditions.[/h2]
- Only the Coastal Meadow biome is available, with the rest to follow soon after.
- Multi-biome generation will remain experimental until we can bring it back into the default branch with stable performance and spawn behavior.


[h2]As a preview of patch 1.0.10, we have included a new set of village assets that will make the foundation of the first Era. [/h2]

[h3]The villages are smaller, and more primitive, but they will be denser and more realistic for the first Era. [/h3]


[h2]Press E next to cooking pots to initiate the cooking sequence.[/h2]

[h3]You can select ingredients you have harvested from the environment or looted from mobs. [/h3]

[h3]
Different recipes have different player effects; check the inventory for each blueprint recipe! [/h3]

[h2]As part of the combat update, the mage can now keep moving while targeting an opponent and firing projectiles.
[/h2]

[h2]Magmaton AI have also been updated with a charge attack that will knock down the player [/h2]


[h2]Another major feature of this update includes the Yagi camps, which are randomly generated. [/h2]
- Some camps include explosive barrels that can be shot with projectiles
- All camp assets can be destroyed
- Yagi groups spawn in different numbers
- There are still issues with Yagi spawner, some camps may not spawn Yagi





[h2]Changelog: [/h2]
[h3]Added[/h3]
- Added "Coming Soon" to all disabled biome selection buttons
- Added "Equip Multi-Tool" task to tasklist
- Added "Ether Dimension" to main menu (swapped from Coastal Meadow biome scenery)
- Added biome selection touch scrolling for Steam Deck
- Added death poof effect SFX
- Added destructible behavior to Yagi camp props such as barrels, crates, towers, fences and benches
- Added destruction physics
- Added Ether music track to main menu
- Added explosion SFX for explosive barrels
- Added explosive barrels
- Added manual loot drop for enemies and Sentius (stops discovery event from obfuscating screen during combat encounters)
- Added physics ragdolling for player character (triggered on explosions and fall damage)
- Added physics ragdolling for Sentius
- Added physics ragdolling for Voidlings (triggered on explosions and on death)
- Added physics ragdolling for Yagi AI
- Added ranged attack Voidling variant
- Added SFX on prop destruction
- Added UI hover, click and return SFX to main menu
- Added updated biome images for main menu biome selection UI
- Added weapon as default equipment/tool hotbar selection
- Added ability to attack while moving (primary attacks only, not special)
- Added async operations to runtime decimation
- Added consumed food abilities (speed boost, attack boost, defense boost, mining yield boost, logging yield boost, gathering yield boost, health restore and stamina restore)
- Added cooldown icons for active abilities
- Added delay for resource popup SFX
- Added discovery events for missing resource drops (plants, meat, etc)
- Added distance-based density scaling for grass (pseudo-LOD system for mesh grass)
- Added distance-based fading for grass
- Added grass length modifier based on terrain heightmap
- Added grass texture to footstep SFX array
- Added infinite ingredients hotkey for cooking
- Added innards resource drop for Yagi
- Added item descriptions for cooked dishes
- Added item descriptions for depletable resources
- Added key hint for mode switcher tasklist entry
- Added LODs for ai entities
- Added LODs for sentius
- Added mage fire projectile splash damage over time PFX on ground collision
- Added magmaton spawns to entity spawner
- Added meat resource drop for sentius
- Added opening inventory/settings menu to tasklist
- Added poof PFX on entity death
- Added pooling for runtime decimated parts
- Added recipes to inventory blueprint tab
- Added SFX on discovery UI close
- Added SFX on discovery UI popup
- Added SFX on food item consumption
- Added wild carrot resource drop
- Added wind tinting for mesh grass
- Added Yagi combat formations
- Added Yagi combat queueing
- Added Yagi hert alert behavior
- Added Yagi strafing
- Added Yagi v. Void behavior

[h3]Fixed [/h3]
- Fixed "Ether Constellation" effect render overlap with UI objects
- Fixed aim reticle behavior when mode switcher is active
- Fixed AMD video playback bug (black screen during splash and world intro; issue still exists for Steam Deck)
- Fixed audio clip compression issues
- Fixed audio source pooling instance bug
- Fixed biome selection scroll arrow buttons
- Fixed bug where explosive barrels wouldn't propagate damage to entities in radius
- Fixed combat music sequence not cueing when player attacks Yagi
- Fixed cooking UI "Clear Ingredients" button bug
- Fixed cooking UI current ingredient count bug
- Fixed cooking UI duplicate ingredient spawn bug
- Fixed destroyed prop debris not disappearing after some time
- Fixed entity spawning issues based on rest feature (forced time of day changes)
- Fixed Ether effects and UI overlap in main menu biome selection
- Fixed Ether effects and video overlap during world intro
- Fixed explosive barrel audio source falloff issue
- Fixed explosive barrel LOD billboard persisting after explosion
- Fixed frozen splash transition on exit to menu bug
- Fixed level background track playing on exit to menu bug
- Fixed Magmaton audio events (footsteps, damage, idle, death)
- Fixed Magmaton audio source distortion
- Fixed Magmaton death SFX cutting off on despawn
- Fixed main menu UI scaling on ultrawide displays
- Fixed missing cooking station button SFX
- Fixed missing music and SFX on level restart
- Fixed no Yagi loot drop on explosion bug
- Fixed pause menu music slider scaling bug
- Fixed pause menu Music volume slider
- Fixed pause menu settings shadow toggle
- Fixed pause menu SFX volume slider
- Fixed physics timestep bug on exit to menu
- Fixed player damage SFX not playing during Magmaton attacks
- Fixed player footstep SFX volume scaling when operating SFX slider
- Fixed player ragdoll internal collision bug
- Fixed player ragdoll not triggering on explosion
- Fixed player special attack not triggering
- Fixed props not being destroyed on explosion
- Fixed Sentius audio source mixer bug
- Fixed Steam Deck crashing on video playback (splash screen and world intro)
- Fixed Steam Deck white loading screen bug
- Fixed stone depletion during free-climb bug
- Fixed world intro audio not stopping on video skip
- Fixed world intro video loop bug
- Fixed Yagi AOE damage receiver bug
- Fixed Yagi audio source volume and falloff issues
- Fixed Yagi negative health bug
- Fixed "wineberry" text bug in cooking UI
- Fixed active combat features bug during cooking
- Fixed ambient music sequence for coastal meadow biome
- Fixed broken vegetation resource discovery events
- Fixed cursor disappearing bug when inventory is opened during cooking
- Fixed gauntlet aim camera culling bug
- Fixed grass not rendering terrain tiles
- Fixed hotbar selection white texture overlay bug
- Fixed inedible meat skewer bug
- Fixed interact UI popup visibility on depletion start
- Fixed Kumi moveset inactive during combat (against magmaton & Voidling)
- Fixed lag/freeze on cooking ingredient switching
- Fixed lag/freeze on cooking initialize
- Fixed lingering dead entity bodies
- Fixed mage special attack trigger bug
- Fixed Magmaton running attack trail effect appearing on idle
- Fixed missing base building blueprints in inventory blueprint tab
- Fixed missing recipe "blueprints" in inventory blueprint tab
- Fixed missing staff aim reticle
- Fixed pickaxe collision SFX during stone depletion
- Fixed player attack SFX overlap bug
- Fixed player eyes not closing during rest sequence
- Fixed player not taking any damage from Voidling attacks
- Fixed player rotate bug on mouse press when cooking
- Fixed primary attack colliding with player when spawned while moving
- Fixed resource drop popup amount bug
- Fixed resting feature at Yagi campfires
- Fixed resting sequence entity spawner bug
- Fixed ruin depletion
- Fixed rusted weapon colliders
- Fixed SFX not playing on resource gathered popup
- Fixed spawned rusted weapon colliders
- Fixed stackable inventory flag for inventory recipe entries
- Fixed stone decimation on depletion complete
- Fixed stone pickups not triggering discovery for stone resource
- Fixed tasklist inventory (esc) entry trigger bug
- Fixed Voidling spawn time

[h3]Improved[/h3]
- Improved audio source pooling
- Improved Coastal Meadow biome algorithm (increased foliage, resource and road density)
- Improved Coastal meadow biome color palette (foliage and terrain)
- Improved cooking initialization sequence (active tools/weapons are disabled; cooking spook is enabled)
- Improved main menu logo
- Improved player inventory item querying
- Improved ragdoll physics component pooling
- Improved Yagi AI pathfinding
- Improved Yagi camp assets
- Improved Yagi camp prop durability (bench and fences)
- Improved blending between root motion and non root motion animations
- Improved Coastal Meadow LOD performance
- Improved damage deal by Yagi attacks
- Improved Gyser Plains LOD performance
- Improved mage projectile ground splash effect
- Improved Magma Biome LOD performance
- Improved Magmaton running attack vfx
- Improved mesh grass lighting
- Improved mesh grass performance
- Improved mesh grass render distance
- Improved nighttime luminance
- Improved stone depletion
- Improved stone pickup sizes
- Improved stone pickup UI interaction
- Improved thatch distribution seed
- Improved thatch plant spawns
- Improved Void behavior profile
- Improved Yagi spawn count

[h2]Once again, thank you to everyone who has supported development and continues to test the Alpha client. [/h2]
[h3]Steam Deck players are getting a dedicated updated very soon! Stay tuned for details. [/h3]
