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SC Newsletter / Development Update / 1.0.11 Preview



We're kicking off the year with lots of news!




New character models are coming in preparation for Character Creation



Sub biomes create variation within a master biome seed such as this red birch forest

Development Update


The team has been working hard on Alpha version 1.0.11

[h2]This version will include: [/h2]

[h3]
  • Major performance update
  • Load time reduction
  • New Sentius
  • Random seed generation
  • New Yagi camps
  • Secondary biome forest spawn
  • Deeper task list progression
  • Location discovery update
  • Character model update
  • Character weapon update
  • Music soundtrack update
  • Time of day music events
  • Night time lighting update
  • Numerous bug fixes
[/h3]



New Sentius have been added to the spawner, while also fixing spawn bugs



Yagi camps spawn larger settlements, and higher-tier units can also be present

[h2]Stay tuned for the upcoming Coastal Meadow Biome trailer, and 1.0.11 release notes on Steam! [/h2]





[h2]Our animator Isadora was busy with cinematic animations for upcoming trailers, along with Toki the Drakonian Dog Sentius.[/h2]



Toki run animation



Toki excited animation





[h2]We've published almost 200 entries to the Sentipedia![/h2]

  • Designer backer Sentius are making their way into the Sentipedia
  • As we near completion of the Foryoku Sentius, Rokkuhito is up next
  • New features are coming to Sentipedia, such as a 3D render preview of every Sentius
  • All of the lovely renders for the new Sentius are done by our creature artist Bisloba 💖



The Drakonian 1st Era takes influence from Vikings and Celtic culture.

[h2]Our concept artist Gael completed most of the 1st Era Drakonian character designs, preparing for Character Creation features very soon![/h2]

Villagers and specialists make up the AI within your village.
[h2]
We also completed the 1st Era villagers and specialists designs for the upcoming City Building Patch! [/h2]



[h2]Modeler Leo kept up with Gaels concepts, completing the Drakonian hair for character creation in the 1st Era, specialist villagers, buildings, and a new Sentius Tokinu![/h2]


[h2]
Lastly Erik our Web Dev rolled out a cross platform version of the music player, and crucial EULA | Privacy Policy pages.[/h2]





[h2]PlayStation Backers! [/h2]

You can now wishlist Skyclimbers on PS4 and PS5 devices! Store link

Stay tuned for more information about the PlayStation and other console Alphas.



[previewyoutube][/previewyoutube]

[h3]Earlier this month, we published a video/text tutorial for setting up Skyclimbers on the Steam Deck![/h3]

Make sure to leave your feedback in the forums on performance/gameplay on Deck!





[h2]Our recent cloud gaming blog post provides some perspective on the industry trends after the recent shutdown of our partner platform Google Stadia.[/h2]

  • Skyclimbers will release on GeForce now once it enters Early Access
  • Once we are further into Xbox development, the possibility of X Cloud integration will be explored.






[h2] We're gearing up to release a new plush line with our partner Backerkit! 🐼[/h2]
  • New plush products and more will be revealed in the campaign
  • This will help expand the SC audience while also funding new product lines
  • Backers from the SC Kickstarter will get special promotions and rewards!




[h2]⚠ | Steam Key Update |🗝️ [/h2]

  • All Steam key issues have been resolved
  • Contact [email protected] via email for key requests
  • Console backers can redeem a complimentary Steam key
  • Steam keys can only be used with Windows at this time or Steam Deck


[h2] Until next time, thank you for your continued support while we develop Skyclimbers. [/h2]