Alpha 1.0.13 - Engine Update



Version 1.0.13 Marks our last major Engine update before we transition into Beta.

[h2]This patch introduces many new rendering features, while improving performance by up to 50% [/h2]

[h2]Points of interests such as Temples now spawn with volumetric fog volumes[/h2]


[h2]Better texture scaling has been implemented on large assets such as landmark rocks and trees[/h2]


[h2]A new grass shader has been implemented with wind animation and better lighting[/h2]


[h2]Improved lighting, fog, day/night cycle and volumetrics.[/h2]

[previewyoutube][/previewyoutube]
[h2]Premiere of new rendering engine and model fidelity 🎥[/h2]


[h2] Share your experience by reporting bugs / sharing your top seeds! [/h2]
- Upload your bug reports here to help the team fix them!
- Share your favorite world seeds, or select one from the list for your next session!

[h3]Added [/h3]
- Added footstep SFX for Stagma, Direpyre, Okamito and Magmaton mounts
- Added birch sub-biome entity spawning
- Added POI spawn area time of day filters

[h3]Changed [/h3]
- Improved day and night cycle rendering
- Improved dawn and dusk transitions
- Improved cloud rendering
- Improved grass wind effects
- Improved volumetric lighting and fog
- Improved terrain generation (more visible POIs, flatter terrain)
- Improved memory management -- reduced average RAM usage to ~3.7GB and max RAM usage to 5GB
- Improved level load time
- Improved "building world" time
- Improved average frame rate
- Active background music fades out when player death event is activated
- Refactored entity spawner (biome spawning rules, time of day spawning rules, weather spawning rules)
- Player can only open chests from the front
- Updated Direpyre walk and run animations
- Disabled player footstep SFX when depleting a resource

[h3]Fixed [/h3]
- Fixed memory leak on terrain chunk load
- Fixed player unable to set other Sentius as active mounts after selecting Stagma
- Fixed Stagma and Direpyre not taking damage after reaching half their HP
- Fixed Yagi spawning underneath towers
- Fixed traveling villager NPCs spawning inside villages
- Fixed resource harvest loop bug
- Fixed wood tasklist entry bug
- Fixed death screen buttons not being clickable
- Fixed village music loop bug
- Fixed Stagma not dropping loot
- Fixed combat music restarting when AI attack dead player's body
- Fixed depth of field menu toggle
- Fixed cooking pot flames being active before player operation
- Fixed mesh distortion bug
- Fixed virtual camera and DoF not activating on NPC interaction
- Fixed resource harvest issues on non-spawn tiles / unique biome seeds
- Fixed NPC virtual camera stuck when player walks away from NPC interaction
- Fixed ambient audio triggers not functioning on non-spawn terrain tiles


[previewyoutube][/previewyoutube]
[h2]Tune in for the live stream with live commentary from the devs![/h2]

[h2]A hotfix is planned for this patch, which will fix many of the remaining bugs from 1.0.12 still present in this build.
[/h2]
[h3]Also, stay tuned for the upcoming newsletter with an in-depth development and roadmap update![/h3]
