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  3. Alpha 1.0.13 - Engine Update

Alpha 1.0.13 - Engine Update







Version 1.0.13 Marks our last major Engine update before we transition into Beta.





[h2]This patch introduces many new rendering features, while improving performance by up to 50% [/h2]



[h2]Points of interests such as Temples now spawn with volumetric fog volumes[/h2]





[h2]Better texture scaling has been implemented on large assets such as landmark rocks and trees[/h2]





[h2]A new grass shader has been implemented with wind animation and better lighting[/h2]





[h2]Improved lighting, fog, day/night cycle and volumetrics.[/h2]



[previewyoutube][/previewyoutube]

[h2]Premiere of new rendering engine and model fidelity 🎥[/h2]





[h2] Share your experience by reporting bugs / sharing your top seeds! [/h2]


  • Upload your bug reports here to help the team fix them!
  • Share your favorite world seeds, or select one from the list for your next session!


[h3]Added [/h3]
  • Added footstep SFX for Stagma, Direpyre, Okamito and Magmaton mounts
  • Added birch sub-biome entity spawning
  • Added POI spawn area time of day filters

[h3]Changed [/h3]
  • Improved day and night cycle rendering
  • Improved dawn and dusk transitions
  • Improved cloud rendering
  • Improved grass wind effects
  • Improved volumetric lighting and fog
  • Improved terrain generation (more visible POIs, flatter terrain)
  • Improved memory management -- reduced average RAM usage to ~3.7GB and max RAM usage to 5GB
  • Improved level load time
  • Improved "building world" time
  • Improved average frame rate
  • Active background music fades out when player death event is activated
  • Refactored entity spawner (biome spawning rules, time of day spawning rules, weather spawning rules)
  • Player can only open chests from the front
  • Updated Direpyre walk and run animations
  • Disabled player footstep SFX when depleting a resource

[h3]Fixed [/h3]
  • Fixed memory leak on terrain chunk load
  • Fixed player unable to set other Sentius as active mounts after selecting Stagma
  • Fixed Stagma and Direpyre not taking damage after reaching half their HP
  • Fixed Yagi spawning underneath towers
  • Fixed traveling villager NPCs spawning inside villages
  • Fixed resource harvest loop bug
  • Fixed wood tasklist entry bug
  • Fixed death screen buttons not being clickable
  • Fixed village music loop bug
  • Fixed Stagma not dropping loot
  • Fixed combat music restarting when AI attack dead player's body
  • Fixed depth of field menu toggle
  • Fixed cooking pot flames being active before player operation
  • Fixed mesh distortion bug
  • Fixed virtual camera and DoF not activating on NPC interaction
  • Fixed resource harvest issues on non-spawn tiles / unique biome seeds
  • Fixed NPC virtual camera stuck when player walks away from NPC interaction
  • Fixed ambient audio triggers not functioning on non-spawn terrain tiles






[previewyoutube][/previewyoutube]

[h2]Tune in for the live stream with live commentary from the devs![/h2]



[h2]A hotfix is planned for this patch, which will fix many of the remaining bugs from 1.0.12 still present in this build.
[/h2]

[h3]Also, stay tuned for the upcoming newsletter with an in-depth development and roadmap update![/h3]