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SC Newsletter / Launcher 1.0 Released / Development Update / Alpha Release Plans



[h2]The Skyclimbers official Launcher v1.0 is now released![/h2]



Your login information will be stored on our servers for eventual cross-play and cross-save features.

  • All Alpha tier backers and above should receive their Steam keys via email today.
  • Batches of keys are being sent with our partner service Humble Bundle in groups of 500.
  • This will grant access to the launcher, OST, Digital Artbook, and HD Wallpapers.
  • The launcher is NOT pre-loaded with any Alpha builds yet...
  • Further improvements to the launcher will be rolled out continuously through our auto-updates.




[h2]Early Access has been delayed to 2022, and Alpha has been Pushed back to Q4 of this year. [/h2]

  • We've done our best to maintain transparency about development progress through the public Roadmap which will continue to be updated through Alpha.
  • We are still wrapping up the last few rounds of Pre-alpha and as a result had to make this decision in an effort to bring backers a more feature-complete, polished Alpha.
  • Thanks to all of your support, Paratope is fully funded through 2022 without any external publishers or investors. Therefore we can continue to maintain build quality as our top priority, and take the time needed to polish the game.
  • In the words of the great Shigeru Miyamoto, "A delayed game is eventually good, but a rushed game is forever bad." We thank you for your patience, and promise to deliver a great game :handshake:




[previewyoutube][/previewyoutube]

[h2]JCaheck out this AMA event we hosted earlier today via premiere chat for information on the Alpha and some chill music.[/h2]



[h2]We are ramping up development and just made 4 new hires in critical game departments.[/h2]


[h2]
Let's give a warm welcome to Yos, who recently joined the team as a VFX Artist / Graphics Dev![/h2]
  • Yos will be creating custom effects for our characters and game-world. Here is an example of his work!




[h2]Another key area was filled this month by Leonardo, our 3D modeler / Texture Artist![/h2]

  • Leo will primarily focus on characters, along with props. Here are some of his models in action!










[h2]Bringing the models to life will be our new 3D animators!! Welcome to Dayna and Andrey, who will be tackling the hundreds of Sentius Animations we need...[/h2]
  • Here are some of their animations in action!










[h2]We are still looking to hire a talented Game Systems Designer, with a specialty in RPG balancing. [/h2]




[h2]The team has been hard at work, lets see what they have for us...[/h2]

Starters for the Drakonian Dynasty...



Starters for the Foryoku Dynasty...



Starters for the Rokkuhito Dynasty...



[h2]All of the Starter designs for the first three Dynasties are complete![/h2]

  • Each starter Sentius will begin as the Dynasty type and evolve into a dual-type in its final stage. This is marked by the color tag in its name...



  • Yes, you will be able to tame all the starters, though they will be super rare to find...
  • The fourth starter will be achieved through new game + and all will be revealed closer to release!
  • We went with a slightly different art style for the smaller Sentius, which makes them smaller / cuter and we hope you like it!! This makes them easier to mount on your shoulder as well 😉




Round 4 of Pre-alpha was dedicated to Shoi / Void systems...


Plasma is the element of the Shoi Dynasty...



Our narrative Designer Saria has been whipping up lots of lore for us...



The pyramids are rare Shoi locations that will be guarded by other Sentinels...



Inside each pyramid, you will come across the Atlas Prism, a device used for planetary travel and exploration...



Advanced technology such as the Sentius Gauntlet is provided by the Shoi Dynasty...




Void is the only Dynasty that is also an Element...







Void Altars can be used to summon void Lords...



Some Sentius are Void dual- types, such as Ravendos...































[h2]We are so close to PC Alpha, soon we will be playing together. 😎[/h2]

Until next time...