Patch 1.0.6 - Save System Improvements & Quality of Life

[h2]This patch introduces save support for base building blueprints, companion Sentius, time of day, and weather systems. Several quality of life improvements have also been implemented.

For example, dismount-related issues since Alpha 1.0 are now resolved. [/h2]

[h2]Changelog: [/h2]
- Added saving support for base building
- Added saving support for Sentius companions
- Added saving support for time of day and weather
- Added alpha disclaimer in the main menu
- Added player blink behavior
- Fixed player falling through terrain on save data load
- Fixed missing stumps of depleted trees on save data load
- Fixed rest music and active biome music overlap
- Fixed recursive rest sequence loop on input bug
- Fixed combat music loop persistence bug
- Fixed base building SFX bug on save data load
- Fixed player getting stuck in mount sit or falling pose after dismounting
- Fixed dismount pose bug on sloped terrain
- Fixed unresponsive player controller bug on dismount
- Fixed alpha disclaimer HDR bug (readability issue)
- Fixed depletion icon remaining active on save data load
- Fixed missing stumps of depleted trees on save data load
- Fixed base building save data not being reset on new game start
- Improved Coastal Meadow biome spawn rules
- Removed intro cutscene when loading saved game

[h3]Control customization menu is currently in QA and will be rolled out next patch! Stay tuned![/h3]
