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Alpha Milestone 1.0.11 - Patchnotes



[h2]Alpha Version 1.0.11 Marks a significant milestone for Skyclimbers.[/h2]



[h2]Entity spawning improvements and new AI[/h2]
  • Yagi spawn reliably at camps
  • Voidling spawn reliably during time of day changes
  • Sentius spawning varies based upon time of day
  • Direpyre and Okamito spawn alongside Magmaton

[h2]Player improvements[/h2]
  • New player model (example of what character creator will produce)
  • New player assets (staff and multi-tool)
  • New player animations
  • New player SFX

[h2]Base building overhaul: new assets, blueprints and UI[/h2]
  • All new assets for blueprints except for campfire
  • New structure blueprints
  • New roof blueprints
  • Improved snapping
  • Hotkey HUD
  • Additional blueprints will be rolled out before 1.0.12

[h2]World generation updates and seed system[/h2]
  • Player can customize coastal meadow generation through seeds
  • Player can select game hostility
  • Asset overhaul for organics (trees, stone, ground foliage)
  • Texture and materials overhaul for terrain and organics
  • Improved and expanded Yagi camps (new assets, textures and materials)
  • Improved era 1 villages

[h2]Sub biomes and new locations added to world spawn conditions[/h2]
  • Human encampments
  • Runes
  • Birch sub-biome
  • New locational discoveries




[h2]Tasklist improvements and progression systems[/h2]
  • Basic controls
  • Basic resource depletion
  • Basic base building
  • Basic cooking
  • Basic gauntlet interaction
  • Basic combat
  • Player leveling additions

[h2]Quality of life improvements and bug fixes[/h2]
  • Several cooking station related bugs resolved
  • Sentius capture bugs resolved
  • Village related crashes resolved
  • Rest related crashed and freezes resolved
  • Resource depletion mode refactored
  • Weapon & tool auto-sheathing
  • Audio event bugs resolved (combat and village events)
  • Improved input consistency for UI such as mode switcher and cooking interface
  • Saving improvements
  • Default gauntlet behavior improvements
  • LOD and asset pop-in issues resolved
  • Physics interaction improvements
  • Updated minimap UI elements

[h2]Performance increases across a spectrum of hardware[/h2]
  • Navigation mesh generation time reduced
  • Level load time reduced
  • Chunk load time reduced
  • Improved camera render distance
  • Game quit time reduced (to desktop and to menu)
  • Average frame rate increased on low, mid and high-end hardware




[h2] Share your experience by reporting bugs / sharing your top seeds! [/h2]
  • Upload your bug reports here to help the team fix them!
  • Share your favorite world seeds, or select one from the list for your next session!
Check out the launch trailer for 1.0.11 👇

[previewyoutube][/previewyoutube]
[h2]This update allows the team to focus on adding content moving forward at a faster pace, therefore, you can expect update/patch frequency to increase. [/h2]

[h3]We would like to thank our crowdfunding supporters for making this possible and sticking with us through the Alpha development of Skyclimbers![/h3]

See you in the next patch!