Alpha Milestone 1.0.11 - Patchnotes

[h2]Alpha Version 1.0.11 Marks a significant milestone for Skyclimbers.[/h2]

[h2]Entity spawning improvements and new AI[/h2]
- Yagi spawn reliably at camps
- Voidling spawn reliably during time of day changes
- Sentius spawning varies based upon time of day
- Direpyre and Okamito spawn alongside Magmaton


[h2]Player improvements[/h2]
- New player model (example of what character creator will produce)
- New player assets (staff and multi-tool)
- New player animations
- New player SFX


[h2]Base building overhaul: new assets, blueprints and UI[/h2]
- All new assets for blueprints except for campfire
- New structure blueprints
- New roof blueprints
- Improved snapping
- Hotkey HUD
- Additional blueprints will be rolled out before 1.0.12


[h2]World generation updates and seed system[/h2]
- Player can customize coastal meadow generation through seeds
- Player can select game hostility
- Asset overhaul for organics (trees, stone, ground foliage)
- Texture and materials overhaul for terrain and organics
- Improved and expanded Yagi camps (new assets, textures and materials)
- Improved era 1 villages


[h2]Sub biomes and new locations added to world spawn conditions[/h2]
- Human encampments
- Runes
- Birch sub-biome
- New locational discoveries


[h2]Tasklist improvements and progression systems[/h2]
- Basic controls
- Basic resource depletion
- Basic base building
- Basic cooking
- Basic gauntlet interaction
- Basic combat
- Player leveling additions


[h2]Quality of life improvements and bug fixes[/h2]
- Several cooking station related bugs resolved
- Sentius capture bugs resolved
- Village related crashes resolved
- Rest related crashed and freezes resolved
- Resource depletion mode refactored
- Weapon & tool auto-sheathing
- Audio event bugs resolved (combat and village events)
- Improved input consistency for UI such as mode switcher and cooking interface
- Saving improvements
- Default gauntlet behavior improvements
- LOD and asset pop-in issues resolved
- Physics interaction improvements
- Updated minimap UI elements


[h2]Performance increases across a spectrum of hardware[/h2]
- Navigation mesh generation time reduced
- Level load time reduced
- Chunk load time reduced
- Improved camera render distance
- Game quit time reduced (to desktop and to menu)
- Average frame rate increased on low, mid and high-end hardware


[h2] Share your experience by reporting bugs / sharing your top seeds! [/h2]
- Upload your bug reports here to help the team fix them!
- Share your favorite world seeds, or select one from the list for your next session!

Check out the launch trailer for 1.0.11 👇
[previewyoutube][/previewyoutube]
[h2]This update allows the team to focus on adding content moving forward at a faster pace, therefore, you can expect update/patch frequency to increase. [/h2]
[h3]We would like to thank our crowdfunding supporters for making this possible and sticking with us through the Alpha development of Skyclimbers![/h3]
See you in the next patch!
