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Alpha Milestone 1.0.12 - Villagers and Camps Update



[h2]Alpha 1.0.12 is one of our largest updates yet with tons of new content and improvements![/h2]



[h2]Villagers are a new AI type you can come across in the overworld [/h2]
  • Traveling villagers come from other biomes, and will provide trade in future patches
  • Villagers can be harmed, but there will be consequences when the bounty system is implemented
  • Each traveling villager has a unique garb / backpack suited to their biome
  • Villagers have their own Sentius which will react when you approach them




[h2]Villager camps are new locations that spawn randomly within the biome [/h2]
  • Each camp contains a cooking pot and resting fire by default for your convenience
  • Villagers are locals to the biome surrounding the camps and dialogue will reflect this
  • Companion Sentius at camps can't be tamed and are owned by the resident Villager
  • There are 8 camp variations which randomize location / attached villager with each seed




[h2]Yagi camps have also gotten an upgrade this patch [/h2]
  • Originally planned as 1.0.13, a major Yagi update has been included with 1.0.12
  • New ranged Yagi types will attack from a distance using throwing axes
  • Yagi will ragdoll upon death providing more visual feedback
  • Camps are larger with more AI and wider battleground




[h2]New tamable Sentius Stagma has been added to the loop [/h2]
  • Stagma is an aggressive Sentius that will attack within distance
  • With a combination of ranged and melee attacks, it is a formidable foe
  • After taming, you can spawn in Stagma as a mount
  • Some villagers will have Stagma as well in their camps as companions




[h2]In game UI, base building UI and overall UX improvements [/h2]
  • Updated UI pallette with flat black and white theme
  • New features to in game menu such as depth of field
  • Rebuilt the categories system and inventory for better readability
  • Music player issues resolved
  • Base building performance drop resolved
  • Random crashes decreased through UI causes





[h2] Share your experience by reporting bugs / sharing your top seeds! [/h2]


  • Upload your bug reports here to help the team fix them!
  • Share your favorite world seeds, or select one from the list for your next session!


[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

[h2]Check out the Livestream with the devs with live commentary![/h2]



[h3]You can expect hotfixes between this patch and 1.0.13, to improve new systems and fix bugs. [/h3]

Until next time, thank you for your patience and support while we develop Skyclimbers.

1.0.12 Villagers and Camps - Launch Event



[h2]The dev team needs another week to polish 1.0.12, so it has been delayed to this Friday. [/h2]



[h3]We appreciate your patience and support, so the update can get the time it needs.
[/h3]

Alpha 1.0.12 - Villagers and Camps Update!


[h3]A preview for some of the changes coming to this patch:[/h3]

  • AI Villagers that spawn randomly from various biomes
  • Villager NPC interactions
  • New villager camp locations that spawn randomly
  • Larger Yagi camps and villages
  • New Yagi enemy types and improved Yagi AI behaviors
  • New seeds for Yagi camps and Villages
  • UI and balancing overhaul
  • New overworld locations
  • New tamable Sentius: Stagma
  • Major bug fixes
  • New music / SFX tracks


Don't miss the livestream event!













  • [h2]Subscribe to the YouTube Channel[/h2]



[h3]Check back on the 4th for complete patch notes! [/h3]

1.0.12 Launch Event - July 31st



Alpha Milestone 1.0.12 is releasing July 31st at 12:00 EST!


[h3]A preview for some of the changes coming to this patch:[/h3]

  • AI Villagers that spawn randomly from various biomes
  • Villager NPC interactions
  • New villager camp locations that spawn randomly
  • Larger Yagi camps and villages
  • New Yagi enemy types and improved Yagi AI behaviors
  • New seeds for Yagi camps and Villages
  • UI and balancing overhaul
  • New overworld locations
  • New tamable Sentius: Stagma
  • Major bug fixes
  • New music / SFX tracks


Don't miss the livestream event!













  • [h2]Subscribe to the YouTube Channel[/h2]



[h3]Check back on the 31st for the complete patch notes! [/h3]

Alpha Milestone 1.0.11 - Patchnotes



[h2]Alpha Version 1.0.11 Marks a significant milestone for Skyclimbers.[/h2]



[h2]Entity spawning improvements and new AI[/h2]
  • Yagi spawn reliably at camps
  • Voidling spawn reliably during time of day changes
  • Sentius spawning varies based upon time of day
  • Direpyre and Okamito spawn alongside Magmaton

[h2]Player improvements[/h2]
  • New player model (example of what character creator will produce)
  • New player assets (staff and multi-tool)
  • New player animations
  • New player SFX

[h2]Base building overhaul: new assets, blueprints and UI[/h2]
  • All new assets for blueprints except for campfire
  • New structure blueprints
  • New roof blueprints
  • Improved snapping
  • Hotkey HUD
  • Additional blueprints will be rolled out before 1.0.12

[h2]World generation updates and seed system[/h2]
  • Player can customize coastal meadow generation through seeds
  • Player can select game hostility
  • Asset overhaul for organics (trees, stone, ground foliage)
  • Texture and materials overhaul for terrain and organics
  • Improved and expanded Yagi camps (new assets, textures and materials)
  • Improved era 1 villages

[h2]Sub biomes and new locations added to world spawn conditions[/h2]
  • Human encampments
  • Runes
  • Birch sub-biome
  • New locational discoveries




[h2]Tasklist improvements and progression systems[/h2]
  • Basic controls
  • Basic resource depletion
  • Basic base building
  • Basic cooking
  • Basic gauntlet interaction
  • Basic combat
  • Player leveling additions

[h2]Quality of life improvements and bug fixes[/h2]
  • Several cooking station related bugs resolved
  • Sentius capture bugs resolved
  • Village related crashes resolved
  • Rest related crashed and freezes resolved
  • Resource depletion mode refactored
  • Weapon & tool auto-sheathing
  • Audio event bugs resolved (combat and village events)
  • Improved input consistency for UI such as mode switcher and cooking interface
  • Saving improvements
  • Default gauntlet behavior improvements
  • LOD and asset pop-in issues resolved
  • Physics interaction improvements
  • Updated minimap UI elements

[h2]Performance increases across a spectrum of hardware[/h2]
  • Navigation mesh generation time reduced
  • Level load time reduced
  • Chunk load time reduced
  • Improved camera render distance
  • Game quit time reduced (to desktop and to menu)
  • Average frame rate increased on low, mid and high-end hardware




[h2] Share your experience by reporting bugs / sharing your top seeds! [/h2]
  • Upload your bug reports here to help the team fix them!
  • Share your favorite world seeds, or select one from the list for your next session!
Check out the launch trailer for 1.0.11 šŸ‘‡

[previewyoutube][/previewyoutube]
[h2]This update allows the team to focus on adding content moving forward at a faster pace, therefore, you can expect update/patch frequency to increase. [/h2]

[h3]We would like to thank our crowdfunding supporters for making this possible and sticking with us through the Alpha development of Skyclimbers![/h3]

See you in the next patch!

Alpha 1.0.11 Livestream - 5:00 EST šŸš€





[h2]Join the Devs at 5:00 EST[/h2]

šŸ‘‰YouTube
šŸ‘‰ Twitch
šŸ‘‰ Steam