
Happy Halloween!


Vorak is excited for Halloween 🎃


[h2]This month we began round 6 of Pre-alpha development. [/h2]
- Round 6 is dedicated to advanced world generation features for all major Dynasties.
- Each Dynasty features 5 unique biomes, each with a set of sub biome criteria.
- The advanced world algorithm allows for complex spawning such as towns and villages.
- Major features included with world generation required an engine overhaul as well (navigation, multi-threading, pooling and more).

[h2]Each Dynasty's world algorithm begins with a series of biome concept art pieces...[/h2]


The Foryoku Dynasty claims "Yukos" as its home...


The Aer biome spawns at the center of each continent in Yukos


The tundra can be an unforgiving place, but boasts long viewing distances.


The Alpine biome offers a wide range of temperatures and sub climates...


The Rokkuhito Dynasty claims "Rokkuton" as its home...


The Savannah biome features massive fauna and flora...


The marshes of Rokkuton boast a vast selection of biodiversity...

[h2]After concepts are completed we begin to implement the features into our world algorithm. [/h2]


Concept, 3D, and algorithm spawning in order...


Dynamic weather showcase, which is also biome dependent...

[h2]More surface details are added, such as ruins and more diverse plant species / groups. [/h2]


Complex overlap between organic and man made spawns...


100% procedural landscape



Vorak and Thracion were redesigned to a higher fidelity...


Lyonarc, Vorak, and Yakkir in the coastal meadow biome.


[h2]
Checkout the next 100 Sentipedia entries! [/h2]


[h2]
You can explore more Dynasties on the interactive world page![/h2]


[h2]
We made some major updates to our Ion engine:[/h2]
- Better cross-platform support
- New rendering features
- Advanced world generation
- Performance upgrades

Side by side of Ion engine 0.1 "left" vs 0.2 "right"


Better character rendering and longer draw distances showcased in Ion


[h2]We are excited to announce that Paratope is now an official PlayStation partner 🎮🤝[/h2]
We will now be able to develop Skyclimbers for the PS4, PS4 Pro and PS5. 

[h2]Due to global pressures on supply chains, shipping prices are too high for certain physical products right now. [/h2]
- We have successful prototypes of the remaining products such as plushies and Art books.
- Shipping prices internationally have gone up exponentially, so we may have to wait until all inventory can be ordered to our offices.
- Thankfully, we already have a surplus of 1,000 plushies in our new storage facility.
- Expect an update on this in the next newsletter.

[h2]As always thank you for the continued support as we get closer to Alpha. 🤝😎[/h2]
Until next time...