1. Manor Lords
  2. News
  3. New BETA hotfix (0.8.050 beta)

New BETA hotfix (0.8.050 beta)

[p]Hello everyone,
[/p][p]One more Beta hotfix...[/p][p][/p][h2]How to Access the Beta[/h2][hr][/hr][p]Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version.

Mods: Please remove any mods. They will most likely crash the game.
[/p]
[p]To find your Manor Lords Steam saves.[/p]
  • [p] Press Win + E[/p]
  • [p] Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.
    [/p]
[p]To try the BETA, please follow these steps:[/p]
  • [p] Open Steam[/p]
  • [p] Right-click on Manor Lords in your library[/p]
  • [p] Select Properties[/p]
  • [p] Go to the BETAS tab[/p]
  • [p] Enter the password: veryNiceBasket[/p]
  • [p] Choose "pre_release" from the "Beta participation" drop-down list[/p]
  • [p] Wait for the game to update the files (if nothing happens, restart the Steam client)[/p]
  • [p] Launch the game[/p]
[p]You can report feedback and bug reports on the Manor Lords Steam forums or join us on Discord for bug reports and discussion about the latest patch.
[/p][hr][/hr]
Patch Notes — Version 0.8.049–0.8.050 (Beta)
[p][/p][p]Minor changes: [/p]
  • [p]End wall segments will now correctly snap to any planned Towers in the Castle Planner, instead of being considered overlapping.[/p]
[p] Balance: [/p]
  • [p]Increased Rooftiles value from 2 to 4.[/p]
  • [p]Increased Salt value from 4 to 5.[/p]
  • [p]Increased Charcoal value from 1 to 2.[/p]
  • [p]Made Barley a Major Trade.[/p]
  • [p]Removed Spices from Trade.[/p]
[p] AI: [/p]
  • [p]Will now stop producing Charcoal if storage of Charcoal reaches 1000.[/p]
  • [p]Will now consider building another Granary or Storehouse when current ones reach 90% capacity.[/p]
  • [p]Fixed potentially not being able to rally more than once.[/p]
  • [p]Fixed not creating more than one Militia squad.[/p]
  • [p]Fixed expecting double-sized orchard plots to build an expansion, thus not having enough living space to attract migration.[/p]
[p] UI: [/p]
  • [p]Updated Royal Tax setting description in the Main Menu.[/p]
  • [p]Updated text on Royal Tax in-game tooltip to include iconography and fix errors.[/p]
[p] Bugfixes: [/p]
  • [p]Fixed the independent oxen bug that also sometimes made the guides stuck (added in 0.8.049 Beta).[/p]
  • [p]Fixed wild animals breeding speed being tied to number of settled regions on the map.[/p]
  • [p]Fixed Fish/Berries/Mushrooms Resource Node growing incorrectly and changing value upon save/load.[/p]
[p] Crashfixes: [/p]
  • [p]Fix for game crashing when building a Tower that overlaps 2 wall ends[/p]
[p] Cosmetics: [/p]
  • [p]Made oxen straighten their back when they wait for a guide so that they don't just stand there bent like a banana.[/p]
[p] Text & Localization: [/p]
  • [p]Fixed missing localization for Settlement Level changing[/p]
  • [p]Fixed missing localization for Tutorials
    [/p]
[h3]Join the Manor Lords Community[/h3][p]Join our community on Discord and Reddit to ask questions, trade tips, and keep up with the game. There’s also a community-run wiki that covers the most common questions, and you can follow Slavic Magic on Twitter for more developer updates.[/p]