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  3. New BETA version is available for testing (0.8.061)

New BETA version is available for testing (0.8.061)

[p]Hello everyone,

New BETA version is available with some of the most requested bugfixes.
[/p][h2]How to Access the Beta[/h2][hr][/hr][p]Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. Mods: Please remove any mods. They will most likely crash the game.[/p]
[p]To find your Manor Lords Steam saves.[/p]
  • [p]Press Win + E[/p]
  • [p]Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.[/p]
[p]To try the BETA, please follow these steps:[/p]
  • [p]Open Steam[/p]
  • [p]Right-click on Manor Lords in your library[/p]
  • [p]Select Properties[/p]
  • [p]Go to the BETAS tab[/p]
  • [p]Enter the password: veryNiceBasket[/p]
  • [p]Choose "pre_release" from the "Beta participation" drop-down list[/p]
  • [p]Wait for the game to update the files (if nothing happens, restart the Steam client)[/p]
  • [p]Launch the game[/p]
[p]You can report feedback and bug reports on the Manor Lords Steam forums or join us on Discord for bug reports and discussion about the latest patch.[/p][hr][/hr]
Patch Notes — Version 0.8.059–0.8.061 (Beta)
[h2]Major Changes[/h2]
  • [p]Battlefield Visibility: All squads inside an active Battlefield are now always visible.[/p]
  • [p]Battlefield Proximity: After a battle starts, the area around the Battlefield where units are counted as participating gradually shrinks. (This is not the Battlefield zone itself)[/p]
[h2]Minor Changes[/h2][p]General:[/p]
  • [p]Hunter's traps are now checked every 90 days, and have a chance to yield based on the strength of the Teeming Affinity.[/p]
  • [p]Armament Delivery adjusted to require 15 total population (5 housed families) and a storehouse to trigger delivery.[/p]
  • [p]Refined how pathfinding emergency mode works (Emergency triggers when a character is in a spot they can't get out from, for instance they build a fence around themselves).[/p]
  • [p]Battlefield placement will attempt to avoid overlapping Settlements.[/p]
  • [p]Fishing Hut’s default Reserve is now relative to Rich or Normal deposit.[/p]
[p]AI:[/p]
  • [p]Fixed being able to raise squads with less than five soldiers.[/p]
[h2]Balance[/h2][p]General:[/p]
  • [p]Starting amount of a Shoal of Fish deposit is now 80% (was 66%) ensuring its above the default Reserve of the Fishing Hut on game start.[/p]
[h2]UI & Text[/h2][p]Styling & Quality of Life[/p]
  • [p]Tooltips and references to Honey/Apiary now use a consistent icon.[/p]
  • [p]Wax is now displayed under Crafting Materials on the resource bar.[/p]
[p]Text:[/p]
  • [p]Added "Deposits" to the Wiki with information about all natural resources.[/p]
  • [p]A person who works a Small Holding is now considered a Smallholder as their job title.[/p]
[h2]Bugfixes[/h2][p]Production[/p]
  • [p]Fixed Wax not being collected by Storehouse Workers.[/p]
[p]Military[/p]
  • [p]Fixed logic for when Challenge battles start and end.[/p]
  • [p]Fixed logic for deciding who won and lost after a Challenge battle ends.[/p]
[p]Pathfinding[/p]
  • [p]Fixed Twin Lakes fishing spots spawning inside the lake area.[/p]
  • [p]Fixed another instance of Retinue stuck in the Manor on rallying.[/p]
  • [p]Fixed wrong collision shape generating for water bodies with sharp turns on the bank (Eg. Small lake).[/p]
[p]Save/Load[/p]
  • [p]Fixed Ox carts not being loaded properly (Note: Ox carts are invisible, it's WIP).[/p]
  • [p]Fixed owner of Hunting Hounds not being saved and loaded.[/p]
[p]Manor[/p]
  • [p]Fixed yet unbuilt Manor walls not updating cost in popup when modifying variant of stone walls.[/p]
  • [p]Fixed Manor buildings level change buttons not updating cost properly in popup after building becomes fully built.[/p]
  • [p]Fixed upgrading Manor modules for free if a second module of the upgraded type was already built.[/p]
  • [p]Fixed manor "ghost buildings" missing ghost material unless manor was initialized by loading a save file.[/p]
[p]Miscelleanous[/p]
  • [p]Fixed oversized Tier 4 Burgage Plots caused by using meters instead of centimeters in the scaling algorithm.[/p]
  • [p]Fixed ability to scroll map by moving cursor to border of the game window while fullscreen UI is opened.[/p]
  • [p]Fix attempt for people wearing plate armor during transport instead of carrying it.[/p]
  • [p]Fixed Of the Vogtland perk doubling capacity resources other than Berries and Mushrooms.[/p]
[p]Text/UI[/p]
  • [p]Fixed text error on Regensburg Guildmen perk that referenced a discount to Iron Ore instead of Iron Slab.[/p]
  • [p]Fixed missing text on Eel resource deposit.[/p]
[h2]Crashfixes[/h2]
  • [p]Fixed a crash on loading when a save contains an invalid task target building.[/p]
[h2]Cosmetics[/h2]
  • [p]Tweaked behaviour of hunting hounds to look more responsive.[/p]
[h2]Optimization[/h2]
  • [p]Optimized water rendering on Twin Lakes.
    [/p]
[h3]Join the Manor Lords Community[/h3][p]Join our community on Discord and Reddit to ask questions, trade tips, and keep up with the game. There’s also a community-run wiki that covers the most common questions, and you can follow Slavic Magic on Twitter for more developer updates.[/p]