1. Manor Lords
  2. News

Manor Lords News

Don't say Manor Lords was made by a 'solo developer,' argues competing city builder maker: 'The team size on it is maybe even larger than ours'




Hit medieval town builder Manor Lords is frequently said to have been created by a single developer, Greg Styczeń, and its marketing has leaned into that notion: The official website says it was "hand crafted by a solo developer." Crate Entertainment CEO Arthur Bruno, whose town builder Farthest Frontier is also in early access, takes issue with that characterization...
Read more.

The idea that the Manor Lords dev should 'just hire 50 people' to update it faster is 'fundamentally not the way things work,' says publisher




It's an exaggeration to say that early access city builder Manor Lords was made by one person—developer Greg Styczeń has worked with a number of contractors—but it certainly isn't being developed by a big, 50-person team. Some players think it ought to be, though...
Read more.

The Manor Lords dev has the "ideal" approach to early access, says Hooded Horse: "It's not like, vote on the next feature"


Medieval city builder Manor Lords was Steam's most-wishlisted game prior to release, and has now managed the feat of transmuting that anticipation into broad enthusiasm and very healthy sales. Not too shabby, considering that it's mostly the work of just one person, Grzegorz Styczeń of Slavic Magic, who has hopefully found time to sleep now and then between fielding bug reports and preparing the game's first patches.


Styczeń understandably doesn't have much time for interviews right now - those troublesome archers aren't going to balance themselves - but yesterday I spoke to Tim Bender, CEO of Manor Lords publisher Hooded Horse, about how Styczeń is getting on. The answer, apparently, is: pretty good, because Styczeń has a healthy approach to early access development in keeping players close, without quite handing them the wheel.

Read more

The Manor Lords dev has the "ideal" approach to early access, says Hooded Horse: "It's not like, vote on the next feature"


Medieval city builder Manor Lords was Steam's most-wishlisted game prior to release, and has now managed the feat of transmuting that anticipation into broad enthusiasm and very healthy sales. Not too shabby, considering that it's mostly the work of just one person, Grzegorz Styczeń of Slavic Magic, who has hopefully found time to sleep now and then between fielding bug reports and preparing the game's first patches.


Styczeń understandably doesn't have much time for interviews right now - those troublesome archers aren't going to balance themselves - but yesterday I spoke to Tim Bender, CEO of Manor Lords publisher Hooded Horse, about how Styczeń is getting on. The answer, apparently, is: pretty good, because Styczeń has a healthy approach to early access development in keeping players close, without quite handing them the wheel.

Read more

Manor Lords publisher says the game's success is 'well beyond what we could have hoped'




Manor Lords is one man's unusual take on the joys of managing a medieval city and, after garnering a whole lot of wishlists, sold over a million copies within a few days of launch. The developer did try to set pre-launch expectations appropriately, warning players this was no Total War competitor, but the game's emergent narratives, relative polish, and the historically accurate NPC name Cuntz has charmed players and left it sitting pretty on around 25,000 'very positive' user reviews...
Read more.