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Manor Lords has an ale problem, so you've been called in to vote

The citizens of Manor Lords are drinking too much ale. Players are struggling to make supply meet demand in the Steam city builder, so developer Slavic Magic is asking how best to change the system so towns aren't beholden to Sisyphean standards of beer production. If you want to stop the suds from dominating your town's economic pipeline then, you'd better get voting.


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First Manor Lords patch teases big trade and storage changes

Manor Lords trade explained

Manor Lords dev wants your feedback on this OP mechanic

First Manor Lords patch teases big trade and storage changes

The first major Manor Lords patch has been detailed by publisher Hooded Horse, and we can expect a whole host of bug fixes and mechanical improvements to the medieval city builder already. With over a million sales and a very positive Steam reception, the Valve platform's most wishlisted game is going to keep on improving itself throughout the early access launch - with trade fixes at the top of the list.


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RELATED LINKS:

Manor Lords has an ale problem, so you've been called in to vote

Manor Lords trade explained

Manor Lords dev wants your feedback on this OP mechanic

Don't say Manor Lords was made by a 'solo developer,' argues competing city builder maker: 'The team size on it is maybe even larger than ours'




Hit medieval town builder Manor Lords is frequently said to have been created by a single developer, Greg Styczeń, and its marketing has leaned into that notion: The official website says it was "hand crafted by a solo developer." Crate Entertainment CEO Arthur Bruno, whose town builder Farthest Frontier is also in early access, takes issue with that characterization...
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The idea that the Manor Lords dev should 'just hire 50 people' to update it faster is 'fundamentally not the way things work,' says publisher




It's an exaggeration to say that early access city builder Manor Lords was made by one person—developer Greg Styczeń has worked with a number of contractors—but it certainly isn't being developed by a big, 50-person team. Some players think it ought to be, though...
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The Manor Lords dev has the "ideal" approach to early access, says Hooded Horse: "It's not like, vote on the next feature"


Medieval city builder Manor Lords was Steam's most-wishlisted game prior to release, and has now managed the feat of transmuting that anticipation into broad enthusiasm and very healthy sales. Not too shabby, considering that it's mostly the work of just one person, Grzegorz Styczeń of Slavic Magic, who has hopefully found time to sleep now and then between fielding bug reports and preparing the game's first patches.


Styczeń understandably doesn't have much time for interviews right now - those troublesome archers aren't going to balance themselves - but yesterday I spoke to Tim Bender, CEO of Manor Lords publisher Hooded Horse, about how Styczeń is getting on. The answer, apparently, is: pretty good, because Styczeń has a healthy approach to early access development in keeping players close, without quite handing them the wheel.

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