1. Animaze
  2. News
  3. Animaze v 1.25.10761 presents VRM and RPM props and more!

Animaze v 1.25.10761 presents VRM and RPM props and more!

Happy update day, Animaze community!

Get your creativity flowing with our new update! Animaze now supports the use of props along .VRM and Ready Player Me avatars. Read below all the information about the feature and all the other improvements we’re bringing your way.

Here’s a breakdown of the Animaze’s new features:
  • Prop slots for .VRM and Ready Player Me: Get creative with the new Animaze ability to attach props to your .VRM and Ready Player Me characters.
  • An Optimized iPhone Bridge: Take advantage of the best tracking there is by using your iPhone as a tracker in your streams, which now is available through an optimized iPhone Bridge network code.
  • Language Update: The app has been updated in all of its available languages: Japanese, Chinese, Russian, Portuguese, Spanish, and Korean.


We have also worked on the following bug fixes and improvements:
  • Minor optimizations added to audio and video capture systems
  • Tweaked Ultraleap animation-based retargeting smooth return and hold time
  • Fixed issue with disappearing background in the gallery when importing a custom picture


We have also included the following updates for the Animaze Editor:
  • added Empty Node type in items hierarchy, a type of item that is not saved on disk and it serves the role of grouping other items
  • migrated all user configuration files from AppData to Editor’s installation Data folder, this allows multiple Editor installs with different configurations (e.g. working directories).
  • on FBX import blendshape normals are also generated if mesh normals have been generated, previously, system tried to import blendshape normals directly.
  • fixed attach bone selection bug for Emotes (it always reverted to BipHead)
  • added new Visemes (S and TH) to Avatar Puppeteering > Visemes
  • added support for retargeting overrides for 3D avatars (in avatar inspector), allowing you to map tracking inputs to: specific blendshapes, specific skeletal animations, texture tiling, and offset
  • moved retargeting overrides for 2D avatars from Live2D Options to the main avatar inspector.
  • fixed crashes caused by Perception Neuron, Leap Motion and Animation Retargeting configurators.
  • added Bone Mesh Contraints (in avatar inspector) enabling bones (skeletal joints) to projected to the surface of a mesh. Note that this operation is resource-intensive and should be used with care.
  • fixed issue with avatar inspector being empty on avatar load.
  • added material copy/paste support.
  • optimized iPhone Bridge network code


As always, we love hearing what you think about the new content and Animaze! Tell us what you’d like to see added to Animaze on our Discord server, email us at support[@]animaze[.]us, or message us on Twitter!

Happy Streaming With Animaze 1.0!