New Props and Next-Version branch update: Animaze 1.26.12598
Hello Awesome People,
As an early herald of upcoming hand and body motion capture updates, we are adding three more holdable props to the starting prop set.
A scepter of light (which gives off actual light if you use a properly lit 3D model) and two types of magic wands.
They are live now in the prop browser on the live branch, on the Next-Version branch, and even for the Animaze 2023 historical snapshot users.
[previewyoutube][/previewyoutube]
For those of you who are more involved with the community, we have also pushed an early update on the Next-Version beta branch with specific bugfixes for testing, before it makes its way to the main one:
Animaze 1.26.12598 Changelog:
As a reminder, here are ways to move arms or body in Animaze today on supported humanoid avatars, (not necessarily in any particular order):
Via tracking:
Via button-triggered animations, or special poses:
Via procedural modules:
Adding or removing holdable props dynamically during your performance is best done via Quick scenes.
Thank you for supporting indie VTubing engine alternatives.
The Animaze team (Dragos, Alex and Catalin).
As an early herald of upcoming hand and body motion capture updates, we are adding three more holdable props to the starting prop set.
A scepter of light (which gives off actual light if you use a properly lit 3D model) and two types of magic wands.
They are live now in the prop browser on the live branch, on the Next-Version branch, and even for the Animaze 2023 historical snapshot users.
[previewyoutube][/previewyoutube]
For those of you who are more involved with the community, we have also pushed an early update on the Next-Version beta branch with specific bugfixes for testing, before it makes its way to the main one:
Animaze 1.26.12598 Changelog:
- Fixed a bug specific to Tobii eye tracker 4C not properly initializing,
- Fixed a bug with new Vroid Studio VRM tail tips not showing properly,
- Fixed a bug where the blue avatar import button was not being shown on the Standalone version,
- Fixed a bug where the in-app Manage Subscription UI shortcut was not being shown,
- Various changes to Sony Mocopi tracker UI.
As a reminder, here are ways to move arms or body in Animaze today on supported humanoid avatars, (not necessarily in any particular order):
Via tracking:
- Keyboard and mouse override.
- UltraLeap device
- mocopi device - Sony's motion tracker.
- Perception Neuron full body motion capture suit
- From a webcam, via a VMC sender app like XR Animator or Webcam Motion Capture (or any other body VMC sender).
- Analog input from a Windows gamepad.
Via button-triggered animations, or special poses:
- Special actions or special poses built into the model itself or retargeted from the generalized mannequin.
- Animations loaded in from Mixamo, as idles or special actions.
Via procedural modules:
- Procedurally via the enhanced body motion for 3D or 2D avatars functionality in Overrides
- The "Animaze webcamless Face and Body Extension" in the tracker list uses the same subsystems as Animaze Chatpal.
Adding or removing holdable props dynamically during your performance is best done via Quick scenes.
Thank you for supporting indie VTubing engine alternatives.
The Animaze team (Dragos, Alex and Catalin).