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Patch Notes v1.15

Hello everyone!
All changes will be available in the game after the update.


  1. Fixed a bug where it was impossible to continue during certain stages.
  2. Fixed a bug where the elite’s ATK and HP that increased per Danger Level were not applied.

    • Default elite stats : increase ATK 50%, increase HP 100%
    • Stats increased per Danger Level: increase ATK 20%, increase HP 20%

Patch Notes v1.14

Hi everyone!

All changes will be available in the game after the update.



[h3][Stage Improvements and Changes][/h3]
  1. Removed normal and elite monster battles from Boss Mac and Boss Charlotte’s stages.
  2. Removed normal and elite monster battles from the stage before Boss Cyclopes.
  3. Changed the level design of the sewers stage. (Increase the number of platforms that require double jumping, wall climbing or dashing to reach.)
  4. Added a feature that increases all ATK by 50% in Easy Mode.

[h3][Monsters][/h3]
  1. Greatly increased the amount of currency dropped by monsters.
  2. Reduced the HP of all monsters according to the new progression system
  3. Increased the casting delay between skills when Boss Panus is berserk
  4. Reduced DMG of Boss Panus’ Fire Sword projectiles.
  5. Fixed a bug where Boss Panus did not stack Ignite.

[h3][Map Object][/h3]
  1. Players can upgrade as much as they want through Nautilus’ core showcase by using Red Gems.

    • Whenever a core is purchased, the price of the same type of core increases by 300.
    • It is not affected by the character characteristic [Core Upgrade]’s double level up effect.
    • Can use restock.
    • The restock button does not appear if the player is not in a situation where restock can be used (when there are less than 3 cores of one core type that can be upgraded).

[h3][Core][/h3]
  1. Ignition Legendary Core [Explosion Acceleration]

    • Reduced number of Ignite stacks required for the explosion that decreased every level. (2 → 1)
    • Reduced explosion DMG increase per level. (100% → 50%)
  2. Ignition Legendary Core [Eternal Flame]

    • Reduced the max amount of stacks that increased per level. (10 → 5)
  3. Ignition Core [Burning Bullet Blaster]

    • Reduced the Burning Bullet ATK increase per level. (60 → 20)
  4. Electric Core [Screeching Lightning]

    • Increased max increase value of electric DMG increase (600% → 800%)
  5. Electric Core [Electronic Cannon]

    • Reduced Electronic Cannon’s base ATK. (30 → 20)
    • Reduced Electronic Cannon’s ATK increase per level. (15 → 5)

[h3][Player Weapon][/h3]
  1. Increased Basic ATK of Kil’s Destroyer. (30 → 40)
  2. Increased Skill ATK of Kil’s Destroyer. (70 → 90)
  3. Increased weapon upgrade Chain Combo Lv 2 DMG of Kil’s Destroyer. (15% → 30%)
  4. Increased weapon upgrade Gale Lv 2 ATK of Kil’s Destroyer. (15% → 30%)
  5. Increased Basic ATK of Kil’s Inquisitor. (76 → 80)
  6. Increased Skill ATK of Kil’s Inquisitor. (80 → 90)
  7. Increased Basic ATK of Kil’s Evil hunter. (20 → 30)
  8. Increased Skill ATK of Kil’s Evil hunter. (80 → 110)
  9. Increased Basic ATK of Darcy’s Silence. (38 →46)
  10. Increased Skill ATK of Darcy’s Silence. (200 → 230)
  11. Increased weapon upgrade Rapid Slash ATK SPD of Darcy’s Silence.
  12. Increased Basic ATK of Jenny’s Sidewinder. (36 → 42)
  13. Increased Skill ATK of Jenny’s Sidewinder. (68 → 80)

[h3][Elite Stat Changes per Threat Level][/h3]
  1. Changed elite attribute DMG according to Threat Level.

    • Reduced elite attribute DMG per Threat Level from 9% → 5%
    • Threat Level 12 elite 96% → 60%
  2. Modified values acquired from Threat Level increase.

    • Reduced normal enemy max ATK increase (60% → 40%)
    • Reduced max amount of normal enemy max HP increase (60% → 40%)
    • Reduced elite max ATK increase (60% → 40%)
    • Reduced max amount of elite max HP increase (60% → 40%)
    • Reduced boss max ATK increase (60% → 30%)
    • Reduced max amount of boss max HP increase (60% → 30%)
    • Reduced duration of invincibility when boss’ HP is below 50% (10s → 5s)
    • Increased interval between HP recovery when boss HP is below 50%. (10s → 15s)
    • Changed the value and interval of the ATK increase that occurs after encountering the boss. (10s → 20s / 10% → 5%)

[h3][Sound][/h3]
  1. Removed the Ignition Core’s [Auto Fire Blast] SFX.
  2. Removed the Cyro Core’s [Auto Frost Explosion] SFX.

[h3][UI][/h3]
  1. Improved the issue where the frame drops when multiple damage text appears at once.
  2. Added game tips to the loading scene.

    • Tips or details about the story will appear at random.
    • They appear when first starting off at the Armory, and when moving to stages that do not involve combat.

Dev Note #4

Hello everyone!

We have been closely reviewing all of the feedback sent to us since official release.
Among the feedback, we think that the following are the two major issues.
[h3]
  • Combat fatigue due to a single long gameplay session
  • Combat becomes boring due to the high HP of bosses and enemies
[/h3]
Both issues can be resolved simply by reducing stages and lowering HP. However we would like to address more fundamental causes instead.

When failing a challenge in a roguelike game, players should be able to imagine the build for the next challenge and actually create the build envisioned within the game. A system that allows players to address unexpected situations resulting at random is also needed.

We are aware that such experiences are not fully provided with the current Blade Assault systems. As such, we’ll continue to improve and add systems to create an even more enjoyable game.
[h3]
  1. Increase default stats for weapons of all characters
  2. Increase the amount of Red Gems and Roses dropped by enemies
  3. Improve so that certain cores can be leveled up as much as wanted on the Nautilus
  4. Add restock system for the gear vending machine (uses Coins)
  5. Add new Legendary gears and cores
  6. Reduce Threat level debuff values
  7. Add new camps like Hotel Halona for each stage
[/h3]
  • New NPCs will appear at the camps
  • Experience diverse progression and equipment through NPC features

[h3][Add IndiJones Dice Selection][/h3]
ㅇ Fee Change: Roses → Coin (Doubles each time it is restocked)
  • Buff (Debuff) obtain or lose 1-1000 Red Gems
  • Buff (Debuff) obtain or lose 1-500 Roses (Reduce)
However currency will not fall below 0
  • Buff (Debuff) increase or reduce Fire Core DMG by 1~50%
  • Buff (Debuff) increase or reduce Cyro Core DMG by 1~50%
  • Buff (Debuff) increase or reduce Electric Core DMG by 1~50%

[h3][Randolph][/h3]
ㅇReceive specific buff when quest accepted
  • Receive reward upon quest completion in the next stage
  • Quest will have difficulty levels, with the higher the difficulty, the better the reward.
▶ Rewards - Legendary Core / Legendary Gear / Red Gems / Roses

[h3][Jean][/h3]
ㅇ Fee: Coin (Doubles each time it is restocked)
  • Randomly shows three pieces of gear from among those in possession. Select one of the three to advance.
  • List refreshes each try

[h3][Leo][/h3]
ㅇ Change Fee: Red Gem → Coin

[h3][Jack] [/h3]
ㅇ Fee: Reduce current HP by 50% to obtain one of the following abilities
  • Increase Normal ATK by ( )%
  • Increase Skill ATK by ( )%
  • Increase sub ATK by ( )%

[h3][New NPC][/h3]
ㅇ Fee: Coin (Doubles each time it is restocked)
  • Randomly shows three Cores from among those in possession. Select one of the three to advance.
  • List refreshes each try
※ Specifics may change during the development process.


All of the above features will be updated within February, and of course even afterwards, we’ll continue to work hard on improving the game.

The next dev note will introduce the new playable character “Jett”, which will be updated in March. Thank you for all your support!

Patch Notes v1.01

Hello everyone!

All changes will be available in the game after the update.

[h3]1. Bug Fixes[/h3]

[Character]
  • Fixed a bug where Jenny’s weapon chain sickle was not shining.
  • Fixed a bug where during Kil’s chainsaw skill, Kil’s chainsaw weapon grade [Top Blade], Kil’s axe weapon upgrade [Whirlwind], and Jenny’s chain sickle weapon upgrade [Blade Dance], the skill ends and damage not dealt when knocked back, frozen, or shocked.


[Stage & Monster]
  • Fixed a bug where within the Esperanza’s Hall map, the activate interaction UI appears on the box object.
  • Fixed a bug where Jenny’s dash clones passes through the green vine obstacle in the Abandoned Hospital map.
  • Fixed a bug where players could avoid boss Electra ‘s thunderbolt attack when sitting down.
  • Fixed a bug where the burrow worms could not attack when the player is standing on the stairs.
  • Fixed a bug where boss Cyclops’ name does not appear.
  • Fixed a bug where Ratmotan’s first jump attack sometimes strikes downwards.
  • Fixed a bug where it was possible to move before the cut scene ends when meeting Ratmotan for the second time.


[Core & Gear]
  • Fixed a bug with Eternal Flame where the max stack amount is not shown according to level.
  • Fixed a bug where HP was not recovered even when Tenacious Core [Healing] was above Lv 2.
  • Fixed a bug where if one Restocks at one showcase when there are multiple core showcases after selecting Character Traits sub - [Core Type Changer], the amount of stock remaining is not updated after going to another showcase.
  • Fixed a bug where if one Restocks at one gear box when there are multiple gear boxes after selecting Character Traits sub - [Jack in the Box], the amount of stock remaining is not updated after going to another gear box.
  • Fixed a bug where the DMG of active gear [Iron Maiden] increases when the risk gear [Poisoned Cleaver] that adds DMG is obtained.
  • Fixed a bug where the Linear Rocket DMG increase for Linear Rocket Lv 4 was applied as a skill DMG increase.


[UI]
  • Fixed a bug where after obtaining rewards during the stage heading towards the boss Cyclops, the interaction option “activate” becomes possible at the stage port.
  • There was an issue where activating EO’s core showcase in the Jazz Bar the text “Upgrade cores by using Roses.” was not shown.
  • Fixed a bug where when Freeze : Execute is leveled up, the Core Case shows the current level’s chance instead of the increased chance even though the information window UI shows the increased chance.

[hr][/hr]
[h3]2. Balance Modifications[/h3]

[Chapter 5 Monster]
  • Deleted super armor trait.
    - Black Templar, Colossus, Tyrant, Missile Drone
  • Reduced HP of Chapter 5 enemies.


[Chapter 6 Monster]
  • Increased thunderbud projectile cooldown from 1.8 seconds to 2.5 seconds.
  • Reduced HP of Chapter 6 enemies.


[Character - Kil]
  • [Destroyer] Increased normal ATK. (24 -> 30)
  • [Destroyer] Increased skill ATK. (56 -> 70)
  • [Evil hunter] Increased normal ATK. (15 -> 20)
  • [Evil hunter] Increased skill ATK.(60 -> 80)


[Character - Darcy]
  • [Silence] Increased normal ATK. (35 ->38)
  • [Silence] Increased skill ATK.(175 -> 200)


[Character - Jenny]
  • [Sidewinder] Increased normal ATK. (32 -> 36)
  • [Sidewinder] Increased skill ATK. (56 -> 68)

Official Release 1.0v Patch Note

Hello everyone!

Please find the January 18th patch notes below.
All changes will be available in the game after the update.


[h2]◆ Patch Details[/h2]

[h3]1. Added new chapter and ending. Different dialogue and ending for each character can be viewed once.[/h3]
  • 12 new stages
  • Electra Boss Fight
  • Panus Boss Fight
  • Ouranos Final Boss Fight
  • Kil/Darcy/Jenny Ending

[h3]2. Added character support passives.[/h3]
  • [Quick] Increase movement speed by 3/6/9/12/15%
  • [Quick Dash] Decreases dash cooldown by 0.1/0.2/0.3 seconds
  • [Concentration] Increases sub weapon ATK by 10/20/30/40/50%
  • [Core Type Changer] Can change Core Case type up to 1/2/3/4/5 times
  • [Deception] Can change core choices when using the Core Case up to 1/2/3/4/5 times.
  • [Jack in the Box] Can change gear choices when using the Gear Box up to 1/2/3/4/5 times.
  • [Core Upgrade] 4/8/12/16/20% chance to increase level by 1 when acquiring a core
  • [Gear Upgrade] 4/8/12/16/20% chance to increase level by 1 when acquiring a gear
  • [Legendary Guardian] 1/2/3/4/5% chance to discover a legendary gear from the gear vending machine

[h3]3. Assault Level clear records have been reset and extended.[/h3]
  • Max Assault Level 15
  • Beginning from level 11, enemy ATK along with a 10% HP increase is applied every level

[h3]4. FX Modifications[/h3]
  • Reduced amount and effect of some FX that obstructed view
  • Added effects to display the explosion radius for explosive attacks.

[h3]5. Added some sounds. 6. Added Core Upgrade system.[/h3]
  • Players can upgrade their Main Weapon Core ability with NPC EO. A powerful effect is activated at level 3 and 5.

[h3][Cryo Main Weapon] [/h3]
  • Level 1: Attacking with a Cryo Weapon chills enemies, which decreases their MOV SPD and ATK SPD. Chilled targets will freeze if hit with a CRIT.
  • Level 2: Increase Cryo Core DMG by 20%.
  • Level 4: Increase Cryo Core DMG by 30%.
ㅇ Cryo Weapon: Cold Snap
  • Level 3: Increase CRIT rate by 30% and cause a Frost Explosion when damaging enemies. (3 second cooldown)
  • Level 5: Increase CRIT DMG dealt to enemies immune to freeze by 200%.
ㅇ Cryo Weapon: Frost Shield
  • Level 3: For every chilled enemy, decrease DMG received by 0.5%.
  • Level 5: A Frost Shield is generated every 5 seconds.
o Cryo Weapon: BoneChill
  • Level 3: When freeze effect expires, discharge a Frost Explosion that freezes enemies.
  • Level 5: Damaging chilled enemies will discharge a Large Frost Explosion that freezes all enemies on screen. (5 second cooldown)

[h3][Flame Main Weapon][/h3]
  • Level 1: Enemies attacked with a Flame Weapon are inflicted with stacks of Ignite, which causes them to Burn and receive damage over time. When an enemy is inflicted with 10 stacks of Ignite, they explode dealing AoE damage.
  • Level 2: Increase Fire Core DMG by 20%.
  • Level 4: Increase Fire Core DMG by 30%.
ㅇ Flame Weapon: Undying Flame
  • Level 3: Burning enemies will continue to receive burn damage until they die.
  • Level 5: Increase Fire Core DMG by 10% for every Burning enemy.
ㅇ Flame Weapon: Meteor
  • Level 3: A fireball that deals 300% of Normal ATK as DMG will descend on the place of a Fire Blast.
  • Level 5: A trail of fire is left in the wake of the fireball.
ㅇ Flame Weapon: Pyrotechnics
  • Level 3: Gain 25% chance to discharge a Fire Blast on-hit when using sub weapons.
  • Level 5: Increase the chance of discharging a Fire Blast to 40% and stun hit enemies for 2 seconds. (Effect will apply to elites immune to immobility.)

[h3][Electric Main Weapon][/h3]
  • Level 1: Attacking with an Electric Weapon produces Chain Lightning. Chain Lightning branches out to nearby enemies, dealing damage and inflicting Shock on them.
  • Level 2: Increase Fire Core DMG by 20%.
  • Level 4: Increase Electric Core DMG by 30%.
ㅇ Electric Weapon: Screeching Lightning
  • Level 3: Shocks enemies damaged by Chain Lightning with a 30% chance.
  • Level 5: Every time a target is damaged by Chain Lightning, electric attacks deal 20% extra DMG against the target. (Max 600%)
ㅇ Electric Weapon: Great Thunderbolt
  • Level 3: Damaging an enemy calls down a Thunderbolt. (3 second cooldown)
  • Level 5: Increases Great Thunderbolt‘s DMG by 1000%.
ㅇ Electric Weapon: Focused Thunderbolt
  • Level 3: If all cores for normal attack, dash attack, and sub attack are Electric Cores, you gain 20% chance to call down Thunderbolt when damaging an enemy.
  • Level 5: Discharges 3 Thunderbolts in succession.

[h3]7. Added Core Changer system. [/h3]
  • Players can increase the power and level of their cores with NPC EO.
[Frozen Spear Change ]
  • Lightning Rod: Shoots out a Lightning Rod that sticks to enemies and discharges Chain Lightning for 3 seconds, that recharges every second.
  • Flame Spear: Fires a Flame Spear that recharges every second. Enemies hit explode.
[Frost Storm Change]
  • Electric Storm: Attacking with a sub weapon releases an Electric Storm that travels forward as it deals damage and discharges Chain Lightning.
  • Flame Storm: Attacking with a sub weapon will release a Flame Storm that travels forward as it deals damage and explodes at its destination.
[Electric Vengeance Change]
  • Auto Frost Explosion: Auto Frost Explosion occurs every 2 seconds. Enemies hit are Frozen.
  • Auto Fire Blast: Auto Fire Blast occurs every 3 seconds. Enemies hit are Burned.
[Shock Grenade Change]
  • Frost Bomb: Shoots a Frost Bomb when using the sub weapon. Enemies hit are Frozen.
  • Fire Bomb: Release a Fire Blast when using the sub weapon. Enemies hit are Burned.
[Burning Bullet Blaster Change]
  • Frost Shot: Transforms the sub weapon into the Frost Shot that recharges 1 shot every second. Enemies hit are Chilled.
  • Lightning Shot: Transforms the sub weapon into the Lightning Shot that recharges 1 shot every second. Enemies hit have a chance to be Shocked.
[Flame Path Change]
  • Needle Ice: Throw the Needle Ice backwards from the point of dash start-up. Damaged enemies are Frozen.
  • Shock Mine: Creates an Electric Mine behind the point of dash start-up. When an enemy steps on it, it explodes, shocking all hit targets.

[h3]8. Balance Modifications[/h3]

[h3][Core][/h3]
  • Reduced the number of enemies detected and affected by Electric Core Discharge : Dash
  • Reduced ATK of Igniting Guided Missile : Skill by 50%
  • Increased DMG of Cold : Dash Frost Explosion from 30 to 120, and hit enemies will be frozen 100%.
  • Increased Tenacious Core Tenacious Core HP Recovery Rate from 40 to 150.
  • Increased Tenacious Core Increased Max HP from 15 to 35
  • Increased Tenacious Core Quick Healing HP from 80 to 250.
  • Increased Tenacious Core Enhance Vitality HP increase from 30 to 50.
  • Increased Tenacious Core Compound Upgrade HP increase from 15 to 30.
  • Increased Tenacious Enhance Energy Energy increase from 30 to 50.
  • Reduced ATK of Fire Stack Blast (180 → 120)

[h3][Gear][/h3]
  • Changed Electric Wire DMG increase value (Base 7%/Per Level 5% → Base 15%/Per Level 10%)
  • Changed Thief’s Glove’s grade from rare to epic.
  • Changed Rogue Mask’s level up dodge chance from 5% to 2%.
  • Changed Biker Helmet’s grade from epic to legendary.
  • Reduced Biker Helmet’s invincibility time from 0.5 to 0.3 seconds.
  • Reduced Stopwatch cooldown from 0.5 to 0.3 seconds.
  • Increase Bandage recovery rate from 15 to 50.
  • Changed Operation Button’s ATK and ATK SPD increase value. (Base 20%/ Per Level10% → Base 10%/ Per Level5%)

[h3][Character - Kil][/h3]
  • [Destroyer] Increased equipped passive Chain Step dodge chance increase value from 10% to 20%
  • [Evil hunter] Removed recoil from sniper’s Normal ATK. Character will no longer be pushed back after a Normal ATK.
  • [Evil hunter] Increased sniper’s ATK by 50%.
  • [Evil hunter] Increased Spread Shot ATK by 50%.
  • [Evil hunter] Modified ATK of Charged Attacks to a minimum of 150% and a maximum of 300%.
  • [Evil hunter] Reduced Plasma Cannon projectile ATK by 50%.
  • [Evil hunter] Increased Plasma Cannon’s Energy consumption from 24 to 60.
  • Evil hunter] Increased Plasma Cannon’s cooldown from 6 to 12 seconds.
  • [Evil hunter] Modified Linear Rocket’s ATK. (Normal projectiles 180% → 360%)
  • [Inquisitor] Modified Giant Axe’s passive so that Normal ATK increases by 0.5% instead of 1.5% proportional to HP each level.
  • [Inquisitor] Increased weapon upgrade Flying Axe Lv 3 explosive DMG from 120 to 360
  • [Inquisitor] Modified Normal ATK from 90 to 76.
  • [Inquisitor] Modified Skill ATK from 100 to 80.
  • [Inquisitor] Modified Boomerang Axe ATK. (When in the air, normal projectile 110% → 300% / On return 180% → 300%)
  • [Inquisitor] Increased flight SPD of Boomerang Axe’s projectiles.

[h3][Character - Jenny][/h3]
  • [Sidewinder] Increased Normal ATK from 20 to 32.
  • [Sidewinder] Increased Charge ATK from 60% to 100% of Normal ATK.
  • [Sidewinder] Fixed a bug where Bloodshed Charge DMG was abnormally strong.
  • [Sidewinder] Fixed a bug where Bloodshed Charge DMG did not reference the growth value of Normal ATK.
  • [Sidewinder] Changed the Toxicologist Lv 4 and Toxic Shuriken Lv 3 Toxic DMG increase value. (30 -> 100)
  • [Sidewinder] Fixed a bug where Toxicologist Toxic Explosion did not reference the growth value for Skill DMG.
  • [Sidewinder] Changed increase value of Toxic Shuriken Lv 4 Toxic Explosion DMG. (50% → 150%)
  • [Sidewinder] Modified so that CRIT is not applied to Toxic Shuriken Toxic Explosion.
  • Increased Normal ATK SPD of the summoned Jira.
  • Increased Normal ATK of the summoned Jira from 800% to 1800% of Jenny’s Normal ATK.
  • Increased Skill ATK of the summoned Jira from 2000% to 2500% of Jenny’s Normal ATK.

[h3][Character - Darcy][/h3]
  • [Silence] Reduced Odachi animation delay.
  • [Silence] Fixed a bug where the Odachi would get stuck.

[h3][Other][/h3]
  • Boss will recover max HP every 10 seconds if HP is under 50%. (3% → 1.5%)
  • Boss ATK increases by 10% once every 10 seconds after appearance. (Maximum 300% → 150%)
  • Changed the cost of weapon upgrades per level to 100/200/300/500/700.
  • Increased Angela’s base HP recovery to 160.
  • Increased the Elite ATK and Boss ATK increased when Assault Level increases from 15% to 20%
  • Changed the dodge chance obtained from level 2 and level 3 food from 5% to 2%, and 3% respectively.

[h3]9. Added Achievements. [/h3]
  • [Do you know of the renegade who lost his name?] Defeat the chapter 1 boss, Mac.
  • [Joe Ratmotan] Defeat the chapter 2 boss, Ratmotan.
  • [The Itsy Bitsy Spider] Defeat the chapter 3 boss, Charlotte.
  • [Man-eating Plant] Defeat the chapter 4 boss, Plantos.
  • [Robot Collector] Defeat the chapter 5 boss, Cyclops.
  • [Bzzz!] Defeat the chapter 6 Commander, Electra.
  • [Ruler of the Floating City] Defeat the chapter 6 boss, Panus.
  • [Panus’ Identity] Defeat the chapter 6 boss, Ouranos.
  • [Resistance Recruit] Clear Assault Level 3.
  • [Experienced Rebel] Clear Assault Level 5.
  • [Hardened Rebel] Clear Assault Level 8.
  • [Resistance Veteran] Clear Assault Level 10.
  • [The Pyromaniac] Acquire all types of Ignition Cores.
  • [Shock Therapist] Acquire all types of Electric Cores.
  • [Ice Cold Baby] Acquire all types of Cryo Cores.
  • [Who’s Laughing Now?] Upgrade Kil’s weapon [Destroyer] to Lv.5.
  • [Nobody Expects This!] Upgrade Kil’s weapon [Inquisitor] to Lv.5.
  • [It’s a Machine Gun!] Upgrade Kil’s weapon [Evil Hunter] to Lv.5.
  • [Demon Warrior] Upgrade Darcy’s weapon [Silence] to Lv.5.
  • [Chain and Sickle] Upgrade Jenny’s weapon [Sidewinder] to Lv.5.
  • [Pervy Sage] Summon [Jira] as Jenny.
  • [Detective Gadget] Acquire all types of Gears.
  • [Jack’s Disciple] Upgrade all passives taught by Jack to the maximum level.
  • [Human Capybara] Increase all resistance member’s friendship levels to the maximum.
  • [An Unfamiliar Ceiling] Wake up in Hank’s room after falling from Esperanza.
  • [A Familiar Ceiling] Wake up in Hank’s room after your first death.

[h3]10. Added EO to the Jazz Bar. [/h3]
  • Unlock by paying Cube to Arrmstrong at the Jazz Bar to increase affinity.
  • Find EO’s lab on the first floor underground in the Jazz Bar. Begin the game after equipping one of the three main weapon cores.

[h3]11. NPC IndiJones sells Mysterious Dice in front of Hotel Halona.[/h3]
  • The dice’s options can be changed by using Roses.
  • There are three chances to change the option for free.
1) Three chances to change for free after starting the game.
2) The number of used free option changes are reset when the player dies or clears the game.
3) Afterwards a set amount of Roses are required to change options. (Amount of Roses required are doubled after each change.)

[Mysterious Dice Effect]
  • Increase Normal ATK by ( )%. (Varies from 1%-99%)
  • Increase Skill ATK by ( )%. (Varies from 1%-99%)
  • Increase Dash ATK by ( )%. (Varies from 1%-99%)
  • Increase Sub Weapon ATK by ( )%. (Varies from 1%-99%)
  • Increase max HP by ( )%. (Varies from 1-99)
  • Increase max Energy by ( )%. (Varies from 1-99)

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There’s one last thing.

Thanks to our players, Blade Assault has made it to the final round of voting for GDWC 2021! The detailed voting schedule is as follows.

[GDWC 2021 Final Voting Schedule]
  • January 17th, 2022 (10AM) - January 31st, 2022 (10AM) (GMT+2)


Cast your vote for GDWC 2021 Vote

Please continue to support us during the final round of voting, and thanks once again for all your love and support for Blade Assault!