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Dixotomia News

Dixotomia is available in Full Release

[p]After all these years, we’ve finally built the VR experience we always dreamed of sharing. And now it’s officially here![/p][p][/p][p]What started as a solo dream project many years ago has grown into a huge game with lots of levels, mechanics, guns, abilities, enemies, bosses, and fun! The development was an interesting path to take and overcome.[/p][p][/p][p]Thank you, our dear players, for your continuous support on this long journey. None of this would have been possible without you.[/p][p][/p][p]Karna Colony awaits its hero. If you won’t embrace the dark path… will you? Enjoy the game![/p]

Dixotomia releases on January 22nd

[p]Dixotomia will be available in Full Release on January 22nd at 1 PM PST[/p][p][/p][p]We've been waiting a long time for this day. We really hope you'll enjoy the final experience![/p][p][/p][p][/p]

Full Release in just a few days

[p]Hello everyone![/p][p]The development path was long and full of obstacles, but we are almost here.[/p][p]The final build was packed and sent for review some time ago. So we are extremely close to the Full Release.[/p][p]Be prepared to land on planet Karna and uncover shady schemes with your shotgun very soon![/p]

From Struggle to Strength | Preparing for Full Release

[p]When we launched our game into Early Access at the end of August, we were full of hope. But the reception was a wake-up call. Many players rightly pointed out that the game wasn’t where it needed to be in terms of polish, balance, or content. Even by Early Access standards. It was disappointing to realize we’d missed the mark.[/p][p]But instead of backing down, we got to work. We’ve spent the past months addressing every issue, implementing major overhauls, and reworking core systems based on your feedback.[/p][p]To all of you who stayed with us and believed – thank you. Your bug reports, suggestions, and encouragement helped shape what the game is becoming. [/p][p]We’re proud to say the game has improved dramatically, and we’re finally approaching something we believe is truly worthy of Full Release. In fact, we hope to share news on that very soon. Possibly later this month.[/p][h3]Here's a summary of what we’ve accomplished across 10 major patches:[/h3][p]Total Fixes and Improvements[/p]
  • [p]Over 75 bugs fixed[/p]
  • [p]40+ gameplay mechanics reworked or enhanced[/p]
  • [p]20+ UI/UX improvements[/p]
  • [p]15+ audio additions or fixes[/p]
  • [p]Multiple performance and optimization updates[/p]
  • [p]Full localization into 8 languages[/p]
[p]Key Improvements[/p]
  • [p]Completely reworked progression and talent system with proper skill trees, visual feedback, and stat upgrades[/p]
  • [p]Stability and logic fixes across every major boss and location[/p]
  • [p]Full overhaul of combat logic and AI behaviors, including smarter bots, better spawner balance, and fairer encounters[/p]
  • [p]Visual updates and environmental enhancements to locations like Vivien’s Tower, Tibet, and the Quarry[/p]
  • [p]Improved sprinting, movement, and interaction mechanics, including motion sickness options and better VR comfort[/p]
  • [p]New ending cutscenes to deliver a more complete and satisfying story conclusion[/p]
  • [p]New scene transition, quest improvements[/p]
  • [p]Multiple optimization passes resulting in smoother performance and reduced bugs[/p]
  • [p]New audio features like exploration music, boss fight soundtracks, ambient effects, and partial voice acting[/p]
  • [p]Refined UI with clearer health/armor indicators, cleaner menus, skill icons, and dialogue windows[/p]
  • [p]Localization added for Spanish (Spain), French, Russian, German, Korean, Japanese, Chinese (simplified)[/p]
[p]We’ve come a long way. And it’s all thanks to your continued support. The finish line is in sight, and we can’t wait to share what’s next.[/p][p]Not part of the community yet? Join us on Discord to stay connected, share your feedback, and help shape the final version of the game.[/p][p]Stay tuned. The Full Release is on the horizon.[/p]

Dixotomia 2024 Development Recap 🦇🎮

[h2]We're back in the game with huge news[/h2]

Hey, fellow vampire slayers and sci-fi enthusiasts!

First of all, let’s address the bat in the room 🦇—yeah, we’ve been quiet for a while. But it wasn’t the silence of a coffin; it was the kind of silence where you’re furiously hammering away at a masterpiece. 2024 was a massive year for Dixotomia! Behind the scenes, we were busy battling bugs, conjuring up weapons, and crafting new ways for you to bite (or get bitten). But today, we’re breaking the silence with HUGE news about the progress we’ve made.

Spoiler alert: we’re ridiculously close to release!

[h2]Development Highlights (Sink Your Fangs In)[/h2]

[h3]Listening to the Community (And Actually Doing Something About It!)[/h3]
We’ve taken your feedback from the demo and turned it into action. More than 500 improvements (yep, we stopped counting at some point) were made to polish the gameplay experience. From mechanics to UI tweaks, if you suggested it, chances are it’s in there.

[h3]Taking the Game to the People[/h3]
Over the past year, we hit up over 10 events to showcase Dixotomia to live audiences. The feedback we gathered helped us shape the game into something even more thrilling, immersive, and downright vampiric.

[h3]Weapons & Abilities[/h3]
Since our last update, here’s what we’ve added:
  • 3 tiers of upgrades for primary weapons, so you can slay in style.
  • 4 new weapons (plasma shotguns? laser stakes? You betcha).

  • 3 grenade types, because sometimes you just want to blow stuff up.

  • 6 vampire skills. Mind Control, Shadow Dash, and more to make you feel like an apex predator.

  • 2 support items to save your neck (literally).
  • 3 skill-boosting items to keep your power-ups popping.
  • Tons of other interactive goodies, and that’s still not the final list for launch!

[h3]New Locations & Exploration[/h3]
What’s a good VR game without stunning places to get lost in? Here’s what’s new:
  • Tibet – Where ancient mysteries meet modern science to become advanced technologies.
  • Vivienne’s Tower – A hauntingly beautiful skyscraper hiding dark secrets and its deadly beautiful and dangeros master.

  • Deneryte Processing Plant – Industrial nightmares brought to life under control of a cold, pragmatic and emotionless AI.

  • Oh, and the final location? It’s in its finishing touches and promises to leave you breathless.

[h3]Improved Gameplay Systems[/h3]
  • Ability Upgrade System – A brand-new system lets you develop and apply vampiric powers, making every playthrough feel unique.
  • Player Calibration Options – Calibration is now easier for everyone, including players who prefer a seated mode.
  • Hand Shaking Fix – We’re thrilled to announce that the notorious hand shaking issue has finally been resolved—smooth VR interactions are here at last!

[h3]New Characters[/h3]
Over 30 unique characters have been created to inhabit the world of Dixotomia, each adding more depth to our sci-fi vampire universe.

[h3]New Sounds and Music[/h3]
We’ve composed music and sound effects for all locations, items, weapons, and skills, ensuring an immersive and atmospheric audio experience.

[h2]We’re Almost There – And We Need YOU![/h2]

After 4+ years of blood, sweat, and pixels, Dixotomia is finally nearing the finish line. We’re incredibly excited to get this game into your hands (and VR headsets) soon! If you’ve been following along and you’re hyped for the release, we’d love it if you could spread the word. Whether it’s sharing a post, tweeting about it, or just hyping it up to your gamer friends over coffee—every little bit helps us grow the community.

[h3]Want to learn more?[/h3]
Dive into our social media accounts linked below and stay tuned for even more updates as we approach launch day. Let’s make Dixotomia the VR vampire shooter we’ve all been dreaming of (or having nightmares about)!

Thanks for sticking with us through this journey. We can’t wait to see you in the game soon!