Devlog #2
CyberHeads is here and this is the second part of the Developer's Diary!
The month has been eventful!
Core
We added a mighty boss at the end of the DEMO. Yes, it's coming!
A number of minor bugs were fixed, the visual part was improved. The bots also got it - now they shoot more accurately and respond better to stimuli.
Spund Design
The main boss now knows how to step loudly, swing and beat with his hands)
In general, a pleasant interlocutor :D

Game Design
The head of the details - Ivan - again joined the workflow after a short break, and this is what he managed to please us with:
"During the time that I've been in the team, I managed to work on two types of mechanics: the main abilities of the main character and the mechanics of the bosses that you have to fight. In short: the hero got the opportunity to use not only technological, but also superpowers that are balanced relative to each other. Each ability has three levels, the cost of pumping which corresponds to the level. The player will be able to pump both branches or focus on one. In any case, it remains possible to pass each boss. They, in turn, are also divided into two groups: robotic and supernatural. Bosses already have attack, defense and movement mechanics. For each of them, the tactics "how to win" are prescribed. How to win? Of course, I won't tell you. I'll leave that to you, dear players! Stay out of the sun and see you in the next dev diary!"
3D
We made a layout of the lift. We tried very hard.
You can also use it, but in the future.

We are finalizing the finishing touches and getting ready for a powerful presentation!
Follow the news :)
The month has been eventful!
Core
We added a mighty boss at the end of the DEMO. Yes, it's coming!
A number of minor bugs were fixed, the visual part was improved. The bots also got it - now they shoot more accurately and respond better to stimuli.
Spund Design
The main boss now knows how to step loudly, swing and beat with his hands)
In general, a pleasant interlocutor :D

Game Design
The head of the details - Ivan - again joined the workflow after a short break, and this is what he managed to please us with:
"During the time that I've been in the team, I managed to work on two types of mechanics: the main abilities of the main character and the mechanics of the bosses that you have to fight. In short: the hero got the opportunity to use not only technological, but also superpowers that are balanced relative to each other. Each ability has three levels, the cost of pumping which corresponds to the level. The player will be able to pump both branches or focus on one. In any case, it remains possible to pass each boss. They, in turn, are also divided into two groups: robotic and supernatural. Bosses already have attack, defense and movement mechanics. For each of them, the tactics "how to win" are prescribed. How to win? Of course, I won't tell you. I'll leave that to you, dear players! Stay out of the sun and see you in the next dev diary!"
3D
We made a layout of the lift. We tried very hard.
You can also use it, but in the future.

We are finalizing the finishing touches and getting ready for a powerful presentation!
Follow the news :)