News!
[h3]🌟 3D Art Innovations:[/h3]
• We're thrilled to reveal that we're expanding our in-game arsenal with a variety of weapons.
• Following the introduction of a customizable pistol, we're now developing an automatic rifle. We're currently finalizing its geometry before moving on to the painting phase.
• This addition is set to enhance the combat experience with more tactical options for players.

[h3]
🎨 Level Design Breakthroughs:[/h3]
• Our team has revisited the modeling of one of the upcoming locations, refining its design and layout.
• We've updated the Whitebox models, adding vibrant colors and meticulously planning architectural elements and props.
• We've also introduced interactive gameplay scenes, further immersing players in our dynamic game world.

[h3]
💻 Coding Advancements with GAS Integration:[/h3]
• We've successfully adapted the Gameplay Ability System (GAS) to suit the unique requirements of our project.
• This integration includes a character progression system, featuring a skill tree with four distinct abilities.
• GAS allows for the creation of versatile effects and conditions, applicable to the player, allies, or enemies.
• The system’s ease of management enables our programmers to focus on other areas, delegating skill assembly to game mechanics specialists.
• We're thrilled to reveal that we're expanding our in-game arsenal with a variety of weapons.
• Following the introduction of a customizable pistol, we're now developing an automatic rifle. We're currently finalizing its geometry before moving on to the painting phase.
• This addition is set to enhance the combat experience with more tactical options for players.

[h3]
🎨 Level Design Breakthroughs:[/h3]
• Our team has revisited the modeling of one of the upcoming locations, refining its design and layout.
• We've updated the Whitebox models, adding vibrant colors and meticulously planning architectural elements and props.
• We've also introduced interactive gameplay scenes, further immersing players in our dynamic game world.

[h3]
💻 Coding Advancements with GAS Integration:[/h3]
• We've successfully adapted the Gameplay Ability System (GAS) to suit the unique requirements of our project.
• This integration includes a character progression system, featuring a skill tree with four distinct abilities.
• GAS allows for the creation of versatile effects and conditions, applicable to the player, allies, or enemies.
• The system’s ease of management enables our programmers to focus on other areas, delegating skill assembly to game mechanics specialists.