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Devlog #1

Greetings! This is CyberrHeads and here we have our first Developer's Diary! In this feature, we explain what we have been working on, what is already done and what still remains to do. Let's start with where we are. Considering the messages from the community we receive, many are concerned with what they should expect in general and, most importantly, when? Today we will touch upon it and reveal, on what stage of development we are.



What's happening?

The game story is unraveling on a human-colonized planet, Carna, colonized relatively recently, just one hundred years ago. In the span of one century the company kept on thriving, reporting back incredible KPIs. Which became a source of suspicion for the higher ups... Could it really be such a utopia, and, if so, how long would it remain such a perfect colony?
Ron Adams and Johnny Foster are sent to the planet with a secret mission of discovering the truth.



After the mission goes awry, you, as Ron, are tasked with surviving, but also discovering the source of all the happenings on the planet. How you are going to do that is up to you – one of the key features of the game is Ron's skill evolution system. You will have to choose one from two branches. Novel weaponry and gadgets, paired with incredible technologies, or unbelievable abilities, which began – to the hero's and everyone's surprise - manifesting themselves in Ron.



Despite all the upgrades, which will help deal with whatever Carna will throw at the hero, you also need to be cautious. Every choice throughout the story will affect the ending.
Indubitably, Carna is filled with clever enemies. Who knows which one will shove a knife in your back? NPCs are bolstered with an advanced A.I., proving a fair challenge no one should underestimate.



How are we progressing?

The whole development cycle is taking slightly more time, than we have initially expected. Despite that, we have realized a lot of stuff for the game.
The first part in our list are the mechanics. As of today, we have realized all the planned mechanics and even more. Our programmers still keep perfecting them.



All the locations in the demo are assembled and fully playable. Computer are in place, broken lamps send sparks flying, some building foundations are damaged and the blood is smeared across the surfaces.
The ambience creates almost complete immersion into the game atmosphere, the dialogues are voiced, the bullets whistle next to your ears and the tech hums slightly.
All the essential characters are positioned on the locations and ready to interact with the player. Some of the team members are already working on the next big location. The grey box is being detailed, mechanics are designed and some of them are already realized, sound-designers are actively working on the OST. We are deep in work and moving forward.



What's left?

At the moment we are actively working on the cut-scenes, which will help to craft an enticing narrative dimension of the game, and seamlessly connect the happenings in-game.
Character animation, however, requires more thorough work before we are ready to release it in the demo.
We have also decided to polish certain textures and lighting on the main location, to create a higher quality, more immersive feeling.
This is likely everything that we would like to polish right now.
This March, we will be participating in game industry festivals and meetings, where we will present the full version of our demo. We hope to finish it in time, to present you the fruits of our labor!