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Dixotomia News

Dixotomia is available in Full Release

[p]After all these years, we’ve finally built the VR experience we always dreamed of sharing. And now it’s officially here![/p][p][/p][p]What started as a solo dream project many years ago has grown into a huge game with lots of levels, mechanics, guns, abilities, enemies, bosses, and fun! The development was an interesting path to take and overcome.[/p][p][/p][p]Thank you, our dear players, for your continuous support on this long journey. None of this would have been possible without you.[/p][p][/p][p]Karna Colony awaits its hero. If you won’t embrace the dark path… will you? Enjoy the game![/p]

Dixotomia releases on January 22nd

[p]Dixotomia will be available in Full Release on January 22nd at 1 PM PST[/p][p][/p][p]We've been waiting a long time for this day. We really hope you'll enjoy the final experience![/p][p][/p][p][/p]

Full Release in just a few days

[p]Hello everyone![/p][p]The development path was long and full of obstacles, but we are almost here.[/p][p]The final build was packed and sent for review some time ago. So we are extremely close to the Full Release.[/p][p]Be prepared to land on planet Karna and uncover shady schemes with your shotgun very soon![/p]

From Struggle to Strength | Preparing for Full Release

[p]When we launched our game into Early Access at the end of August, we were full of hope. But the reception was a wake-up call. Many players rightly pointed out that the game wasn’t where it needed to be in terms of polish, balance, or content. Even by Early Access standards. It was disappointing to realize we’d missed the mark.[/p][p]But instead of backing down, we got to work. We’ve spent the past months addressing every issue, implementing major overhauls, and reworking core systems based on your feedback.[/p][p]To all of you who stayed with us and believed – thank you. Your bug reports, suggestions, and encouragement helped shape what the game is becoming. [/p][p]We’re proud to say the game has improved dramatically, and we’re finally approaching something we believe is truly worthy of Full Release. In fact, we hope to share news on that very soon. Possibly later this month.[/p][h3]Here's a summary of what we’ve accomplished across 10 major patches:[/h3][p]Total Fixes and Improvements[/p]
  • [p]Over 75 bugs fixed[/p]
  • [p]40+ gameplay mechanics reworked or enhanced[/p]
  • [p]20+ UI/UX improvements[/p]
  • [p]15+ audio additions or fixes[/p]
  • [p]Multiple performance and optimization updates[/p]
  • [p]Full localization into 8 languages[/p]
[p]Key Improvements[/p]
  • [p]Completely reworked progression and talent system with proper skill trees, visual feedback, and stat upgrades[/p]
  • [p]Stability and logic fixes across every major boss and location[/p]
  • [p]Full overhaul of combat logic and AI behaviors, including smarter bots, better spawner balance, and fairer encounters[/p]
  • [p]Visual updates and environmental enhancements to locations like Vivien’s Tower, Tibet, and the Quarry[/p]
  • [p]Improved sprinting, movement, and interaction mechanics, including motion sickness options and better VR comfort[/p]
  • [p]New ending cutscenes to deliver a more complete and satisfying story conclusion[/p]
  • [p]New scene transition, quest improvements[/p]
  • [p]Multiple optimization passes resulting in smoother performance and reduced bugs[/p]
  • [p]New audio features like exploration music, boss fight soundtracks, ambient effects, and partial voice acting[/p]
  • [p]Refined UI with clearer health/armor indicators, cleaner menus, skill icons, and dialogue windows[/p]
  • [p]Localization added for Spanish (Spain), French, Russian, German, Korean, Japanese, Chinese (simplified)[/p]
[p]We’ve come a long way. And it’s all thanks to your continued support. The finish line is in sight, and we can’t wait to share what’s next.[/p][p]Not part of the community yet? Join us on Discord to stay connected, share your feedback, and help shape the final version of the game.[/p][p]Stay tuned. The Full Release is on the horizon.[/p]