Important bug fix update - version 0.645
Hi there,
finally, I tracked down the most common crash that was reported to Trello.
It happened when an army tent was selected and the troops of that army tent were moved to another base and at the same time, a unit of the same type finished producing. A few other rarer crashes were fixed as well.
If anybody has crash bugs when loading a saved mission it would be awesome if you could drop the savegame that you can find C:\Users\[UserName]\AppData\LocalLow\Microtale\HeartOfMuriet\SaveGames\TestCampaign to your discord in the bugs channel.
Thanks for playing!
finally, I tracked down the most common crash that was reported to Trello.
It happened when an army tent was selected and the troops of that army tent were moved to another base and at the same time, a unit of the same type finished producing. A few other rarer crashes were fixed as well.
- Fix for army tents that are selected and despawned are automatically deselected. The missing deselection caused the crash explained above.
- Fixed a bug when trying to load a saved mission from a map that was created in the map editor.
- Fixed the exception handler to deliver only one exception to Trello instead of dozens when the game crashes.
- Fixed a rare crash bug when loading a map or mission with forest fires.
If anybody has crash bugs when loading a saved mission it would be awesome if you could drop the savegame that you can find C:\Users\[UserName]\AppData\LocalLow\Microtale\HeartOfMuriet\SaveGames\TestCampaign to your discord in the bugs channel.
Thanks for playing!