Major Demo Update #5 - v0.615
Hey all, we have been busy working on a big update in the past 2 months.
We prefer smaller updates, but as we overhauled a lot of different vital game systems we decide otherwise. Expect more frequent updates in the future.
Check out all the cool new features and improvements!!
[h2]Wizard Incarnation Feature[/h2]
[h2]New Tutorial[/h2]
[h2]UI overhaul[/h2]
[h2]New Dialog System [/h2]
[h2]New Quest System and QuestUI[/h2]
[h2]New Story Texts[/h2]
Thanks for reading,
The HoM Dev Team
https://store.steampowered.com/app/1368160/Heart_Of_Muriet/
We prefer smaller updates, but as we overhauled a lot of different vital game systems we decide otherwise. Expect more frequent updates in the future.
Check out all the cool new features and improvements!!
Features
[h2]Wizard Incarnation Feature[/h2]
- Spell has to research first in the Laboratory.
- Wizard can be called to a formation or a base without a tower.
- Incarnation costs mana upkeep for the time the wizard is on a formation/base without a tower.
- Having not enough mana break the incarnation.
- Wizards can cast spells when incarnated.
- There is additional research available that brings down the upkeep costs significantly.
[h2]New Tutorial[/h2]
- The tutorial is now separated from the main campaign and can be played anytime from the main menu.
- There is a complete new Tutorial UI.
- some tutorial steps are skippable some need to be done to make sure vital controls are understood correctly.
- story and tutorial text are now separated, this made it much easier to write better tutorial commands/help.
- Sending units, selecting nodes should be much clearer now!
[h2]UI overhaul[/h2]
- All Icons have been redone.
- All UI screens finally have a consistent look.
- Map Editor UI has been completely revamped.
- All buttons react to mouse-overs with animation and sound, we are not done in that regard.
- UI supports HDR rendering.
- UI is much more vivid and responsive.
- UI uses the correct material for the linear colour scheme.
- Fixed the look of dropdowns.
[h2]New Dialog System [/h2]
- Removed the old portraits from the game. They looked cool but didn't fit the style of the game.
- Added voxel characters (which are not yet polished).
- Characters are now moving in and out in conversations,
- Up to 4 characters in one conversation possible.
- Dialogues can now be narrated with the new system.
- Added sound effects for speaking and narration, character pop-ins etc.
- Lights fade in and out on active characters.
- All over more fluid and fun to read the story.
[h2]New Quest System and QuestUI[/h2]
- Map editor has a quest editor, trigger and quests action editor with pre-configured trigger types.
- Check out the blog post for more details on the quests editor.
- Added new quests to all demo maps (this is just a start, expect a lot more here!)
- Quest has progress which is shown in the upper left corner and is frequently updated.
- Clicking on a quest gives you more details on it and you can browse through all open/resolved quests.
[h2]New Story Texts[/h2]
- Less tell more "show". :)
- Wrote background stories for all characters to have a better understanding of their traits, emotions etc.
- Dialog text is as short as possible.
- Lots of narration added.
- Story should be much more relatable.
Improvements
- Selection in player input standard can now be locked/unlocked by tutorial.
- Base selection is now much better visible.
- Build slot positioning has improved significantly.
- Improved mouseover decal for bases.
- Added trigger events to the game.
- Fixed some possible crash bug in minimap -> tweens were not correctly killed sometimes.
- Fixed a problem in tutorial manager not finding the correct game objects sometimes.
- Added a new function to building utils for finding research buildings on a base.
- Removed cast ring from wizards, for now, will probably add them back later with some cool effects.
- NPC wizard has finally some animations.
- Added a bunch of new sound effects.
- Fixed all light cullings masks.
- Game statistics in now also saved in savegame.
- Rebalanced research, buildings and units.
- Improved AI behaviours when attacking an enemy.
- Added new AI personality for "The Jivalon Incident".
- improved AI behaviour when there are no siege units available.
- improved how the AI is calculating attack/defence values.
- quest actions -> spawning units at a random formation gathering position.
Bugfixes
- Fixed a bug where ground melee attackers would in some cases attack flying enemies.
- Fixed a possible crash bug in HealthBar.
- Fixed a possible crash bug in PlayerInputStandard when pressing the Tab-Key very early after loading.
- Fixed some possible crash bugs in UIPanelFader.
- Fixed IntroUI not showing in DEV_DEBUG is on.
- Fixed a possible crash bug in SettingsUI when a certain resolution does not have a specific Refresh-rate.
- Fixed another possible crash in panel fader.
- Fixed problems in CampaignMenuUI -> would not correctly reset on enable/disable sometimes.
- Fixed bug in bugreportingUI -> discord button was not working correctly.
- Fixed bug in bugreportingUI -> description text had wrong mask set which leads to wrong text formatting.
- Fixed bug in build UI which would sometimes show even though there were no buttons active.
- Fixed a bug in quest details UI and hidden/inactive quests.
- Several bugfixes in DialogUI and StoryManager.
- Several bugfixes in MessageUI.
- Fixed a big bunch of (crash) bugs reported via Trello. Thanks for all the players reporting!
- Map Editor crashes should be hopefully be fixed, this was a Unity Engine bug in TextMeshPro.
Known Issues
- Save/Load during mission might have issues on some maps in certain situations. Expect crashes. Crashes are automatically sent to your Trello board.
- The Incarnation feature is still missing a bunch of SFX and gfx effects. They will be added in the upcoming days. It might also have some weird bugs.
- Missing icons in result statistics and some other places (should be fixed by tomorrow).
- Pressing Escape while a dialogue runs show the pause menu, resuming to the dialogue might show/hide the UI. (should be fixed by tomorrow).
- Probably a few more other problems we haven't discovered yet. ːsteammockingː
Thanks for reading,
The HoM Dev Team
https://store.steampowered.com/app/1368160/Heart_Of_Muriet/