Demo Update #11 - v0.626 - Performance and bugfix update
Hey all,
thanks so much for taking part in the Steam Game Festival and beyond. Thanks for playing our game, giving feedback, reporting bugs via our ingame tool or talking to us via discord or the forum.
We appreciate all the great feedback and suggestions!
[h2]Performance improvements[/h2]
We hope most of the players with old gfx hard now have a better game experience. Please let us know via forum, discord or our in-game feedback tool.
[h2]Bugfixes [/h2]
Most of the bugs fixed have been reported by the community.
[h2]Small changes[/h2]
Stay tuned for more news on what we are currently working on in the next couple of days!
Thanks for reading!
The Hom DevTeam
https://store.steampowered.com/app/1368160/Heart_Of_Muriet/
thanks so much for taking part in the Steam Game Festival and beyond. Thanks for playing our game, giving feedback, reporting bugs via our ingame tool or talking to us via discord or the forum.
We appreciate all the great feedback and suggestions!
[h2]Performance improvements[/h2]
We hope most of the players with old gfx hard now have a better game experience. Please let us know via forum, discord or our in-game feedback tool.
- Draw call reduction between 500-1k depending on the map, which should improve performance on older graphics card significantly.
- Reduction of draw calls due to wrong light settings.
- Reduction of draw calls due to wrong settings in decal renderer.
- Improved performance of spatial grid when looking for a certain cast position for the wizard.
- Improved performance when updating node data collector.
- Improved performance in worker manager and worker job.
- Improved performance when accessing certain wizard data.
- Improved performance of minimap
- Improved performance of CasterAI significantly.
- Improved performance of Main Menu Scene.
- Improved performance of some particle effects.
- Improved performance of projectiles.
- Dozens of other small performance optimizations.
[h2]Bugfixes [/h2]
Most of the bugs fixed have been reported by the community.
- Fixed a bug where on certain quality settings shadow quality would not be changed correctly.
- Fixed a bug in the worker/army tent, where empty tents were not transparent when the map was loaded from a save file.
- Fixed a crash bug when fading army tents after a map was loaded from a save file.
- Fixed several crash bugs for player AI.
- Fixed a severe problem for units not finding attack targets at their opponents.
- Fixed a bug for the base fog of war, where a "revealer" was not placed high enough, which lead to all kind of different problems, especially units not leaving tents.
- Fixed a bug for buildings that have a fog of war "revealer" -> they are now activated when the building is finished.
- Fixed a rare bug where archers could not kill attackers of army tents due to line of sight problems.
- Fixed missing icons in the research tool-tip for fire, poison and ice arrows.
- Fixed the crash in settings UI finally when changing resolution or refresh rate.
- Fixed the auto-attack setting for squads in army tents, which was not working at all.
- Fixed a bug where army tents would not properly update the navigation mesh.
- Fixed several problems with cool-downs on buttons.
- Fixed possible crash bug in building slot placer in the editor.
- Fixed light layer settings for all lights in prefabs.
- Fixed a bug in input where the camera was not activated when the input was started.
- Fixed decal settings that were not correctly excluded from navigation mesh generation, which led to a lot of different navigation problems.
- Fixed formation UI which showed incarnation button, even though the wizard was not at a node standing on a tower.
- Fixed wizard to slowly vanish into the tower when casting a lot of spells
- Fixed tents not updating correctly when they actually where empty -> this could lead to blocking conquering bases.
[h2]Small changes[/h2]
- Permanent buffs are now only shown in tooltips, temporary buffs in the overhead UI of the squad when you press CTRL.
- Push-back of units looks now a little better, though still more room for improvements.
- Report bug button is now slightly moved to allow edge scrolling.
- The Battle of Mount Dinheim map is now slightly easier.
Stay tuned for more news on what we are currently working on in the next couple of days!
Thanks for reading!
The Hom DevTeam
https://store.steampowered.com/app/1368160/Heart_Of_Muriet/