Hotfix Demo - Version 0.730rev16
[h3]First hotfix for the current demo version. Save/Load is a lot more stable now and the frequent crashes should be history![/h3]
[h3]Please don't use your old savegames, they will not work![/h3]
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[h2]Crashes:[/h2]
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[h2]Severe Bugs:[/h2]
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[h2]Bugs:[/h2]
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[h2]Tutorial Improvements:[/h2]
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[h2]Known Issues:[/h2]
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Stay tuned for more updates!
[h3]Please don't use your old savegames, they will not work![/h3]
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[h2]Crashes:[/h2]
- Fixed a crash which sometimes occurred when switching formation and node army view.
- Fixed a crash which sometimes occurred when leaving a mission
- Fixed a crash when loading a level and a building was in training modus.
- Fixed a crash when loading a level and a worker was delivering resources to some specific storage.
- Fixed a crash when loading a game and a fire ring was still active.
- Fixed a crash when loading a game and an eagle eye was still active.
- Fixed a crash that sometimes occurred when a big army is attacking a tent.
- Fixed a crash where arcane physical resistance for siege weapons did not have the correct behaviour set.
- Fixed a crash in Mt. Dinheim where an eagle skill was unlocked which is not yet fully implemented.
- Fixed a rare crash bug in getting cached navigation information when loading a game.
- Fixed a rare crash when a projectile was decayed but would still do area damage.
- Fixed a crash when saving a level if any of the wizard tower upgrades were used.
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[h2]Severe Bugs:[/h2]
- Fixed a bug with supply not correctly calculated in some situations when loading a save game.
- Fixed a bug where the send dialogue would show enemy units.
- Fixed a quest manager bug where loading a saved map would sometimes lose the map even though the main quest has still not failed.
- Level time was reset after loading a saved game.
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[h2]Bugs:[/h2]
- Fixed an issue with the fire ring that adjusts to the nearest building no matter how far the cast was away from it - now it will directly despawn if it is too far away (this will change in the future, just was an easy fix for now).
- Fixed a data issue with barracks shield research.
- Fixed a data issue with wizard laboratory research.
- Fixed a data issue in Jivalon with gold and mana miners that are not allowed at this level.
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[h2]Tutorial Improvements:[/h2]
- Added more gold to the tutorial level to give more room for errors.
- Some more tutorial steps are skippable in case somebody is not correctly following the tutorial.
- Added more town slots to the second base of the tutorial.
- The button handles to assign worker UI are now better readable.
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[h2]Known Issues:[/h2]
- Rare crash when the research tree is opened.
- Rare crash when spell research finishes and spell casting happens at the same time (might be fixed).
- Very rare crash when a formation doesn't find a free spot on the navigation mesh.
- When loading a map while researching, the research bar is sometimes not visible anymore, but the research still behaves normally.
- When loading a map sometimes resource spots are filled with less than 3 workers, even switching auto assignment won't solve the issue.
- When there are more workers than mining spots -> workers often don't stick to their mining spot but instead rotate between tent and mining spots.
- Sometimes the formation info UI is not shown even though a formation is selected.
- The first campaign level is harder than the second.
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Stay tuned for more updates!