1. Heart Of Muriet
  2. News
  3. Hotfix Demo - Version 0.730rev16

Hotfix Demo - Version 0.730rev16

[h3]First hotfix for the current demo version. Save/Load is a lot more stable now and the frequent crashes should be history![/h3]

[h3]Please don't use your old savegames, they will not work![/h3]
[hr][/hr]

[h2]Crashes:[/h2]
  • Fixed a crash which sometimes occurred when switching formation and node army view.
  • Fixed a crash which sometimes occurred when leaving a mission
  • Fixed a crash when loading a level and a building was in training modus.
  • Fixed a crash when loading a level and a worker was delivering resources to some specific storage.
  • Fixed a crash when loading a game and a fire ring was still active.
  • Fixed a crash when loading a game and an eagle eye was still active.
  • Fixed a crash that sometimes occurred when a big army is attacking a tent.
  • Fixed a crash where arcane physical resistance for siege weapons did not have the correct behaviour set.
  • Fixed a crash in Mt. Dinheim where an eagle skill was unlocked which is not yet fully implemented.
  • Fixed a rare crash bug in getting cached navigation information when loading a game.
  • Fixed a rare crash when a projectile was decayed but would still do area damage.
  • Fixed a crash when saving a level if any of the wizard tower upgrades were used.

[hr][/hr]
[h2]Severe Bugs:[/h2]
  • Fixed a bug with supply not correctly calculated in some situations when loading a save game.
  • Fixed a bug where the send dialogue would show enemy units.
  • Fixed a quest manager bug where loading a saved map would sometimes lose the map even though the main quest has still not failed.
  • Level time was reset after loading a saved game.

[hr][/hr]
[h2]Bugs:[/h2]
  • Fixed an issue with the fire ring that adjusts to the nearest building no matter how far the cast was away from it - now it will directly despawn if it is too far away (this will change in the future, just was an easy fix for now).
  • Fixed a data issue with barracks shield research.
  • Fixed a data issue with wizard laboratory research.
  • Fixed a data issue in Jivalon with gold and mana miners that are not allowed at this level.

[hr][/hr]
[h2]Tutorial Improvements:[/h2]
  • Added more gold to the tutorial level to give more room for errors.
  • Some more tutorial steps are skippable in case somebody is not correctly following the tutorial.
  • Added more town slots to the second base of the tutorial.
  • The button handles to assign worker UI are now better readable.

[hr][/hr]
[h2]Known Issues:[/h2]
  • Rare crash when the research tree is opened.
  • Rare crash when spell research finishes and spell casting happens at the same time (might be fixed).
  • Very rare crash when a formation doesn't find a free spot on the navigation mesh.
  • When loading a map while researching, the research bar is sometimes not visible anymore, but the research still behaves normally.
  • When loading a map sometimes resource spots are filled with less than 3 workers, even switching auto assignment won't solve the issue.
  • When there are more workers than mining spots -> workers often don't stick to their mining spot but instead rotate between tent and mining spots.
  • Sometimes the formation info UI is not shown even though a formation is selected.
  • The first campaign level is harder than the second.

[hr][/hr]
Stay tuned for more updates!