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MannaRites News

Adrenaline Update is here!



Heeey! šŸ‘‹
I'm happy to introduce the final regular update to MannaRites - Adrenaline Update! šŸŽ‰
This update finally brings the version of the game to 1.0, which means that the game is finally complete with all the planned features and content! šŸ‘ŠšŸ˜Š (Well, almost all the planned features)

[h3]What's new in this update?[/h3]
  • New playable character - Kellet the Monk, martial artist. He's using adrenaline to power his abilities, and he's definitely not the guy to mess with! 😊 As he gains adrenaline by attacking or blocking, his attack speed increases and he's able to use either offensive ability - "lightning strikes", a series of devastating strikes, - or defensive ability - "healing seal", which heals everybody around Monk (including enemies!). He also have other unique features, such as offensive quick getup, slide tackle etc. - check him out, he's a lot of fun!
  • Improvements for Wizard - character from the previous update, check him out as well 😊
  • Community content - new enemies and new game mode. Check it out in the "Community" section of the Main Menu!
  • New long-awaited (probably 😊) "Beer Quest" and a bunch of new potions (along with the new system of recharging potions - some potions can be drunk multiple times per level now). Find the special beer roots on the repeatable levels and brew the strongest Root Beer you can think of!
  • Ambushes! āš”ļø Now it's not that safe to traverse the Ijmeria island in the open map mode! Enemies are looking for you, beware
  • New levels in both Campaign and Adventure Mode
  • Gazillion of minor bugs fixed (prob added a couple of new ones in the process šŸ¤¦ā€ā™‚ļø)
  • 5 new Steam achievements. We all love achievements, right?
  • The final mission now shows the amount of completed side-quests. For those who complete the main campaign with 100% of side-quests done - a little surprise after the final cutscene 😊


Here's a short teaser of the new update:
[previewyoutube][/previewyoutube]

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A bit on future plans. I will do the Linux build and, after a bit of work, an improved Android build, but generally speaking I'm finally stepping away from the Chapter 1 to concentrate on working on Chapter 2 (and possible other projects in parallel). I'll still support Chapter 1 and fix the bugs (if any of them dares to show up), but I'm not planning any major content updates for this game any time soon.

[h3]Well it's been quite a ride![/h3] 😊
Almost four years ago I've posted the very first gameplay video of MannaRites (back then it was MannaRocks actually šŸ˜‚, it can still be found here https://www.youtube.com/watch?v=VIxxm5RGch0 And now look at us - full-featured and released game! šŸŽ‰ I can't even begin to express my gratitude to you guys for playing MannaRites, leaving positive reviews and sharing feedback! For you it's probably just another game in your massive Steam library, but for me it was an infinite source of joy and motivation to grow, to continue making games of my own!
Thank you for this incredible experience, which I will carry with me for the rest of my life! ā¤ļø

Wizardy Big Update

First of all, I want to thank the amazing community of MannaRites for support and amazing ideas! Seriously guys, without you I won't be able to make this game and keep improving it for more than a year since its release!

An incomplete list of what's new in this patch:

  • new character - Tremor the Shepherd, focused on magical abilities, master of both fire and ice forces
  • new area of Global Map is open in story mode - cross the Great Rift to defend the town of Barr from the invaders! Four new missions in the Main Campaign with a unique reward in the end!
  • 10 new Steam achievements! =)
  • new Adrenaline Roots mechanics - now it slowly regenerates your adrenaline and health over period of time
  • Magus - new Lunge animation for staves and wands
  • Magus - new final combo strike


Also new stuff for Adventure Mode:
  • 3 new levels!
  • New NPC trainer in town, with ability to level up you for money
  • beatable dummy in town, on which you may test your damage
  • challenges now affects xp you get for completing a level


Notable bugfixes:
  • bug with character going through enemy while attacking and riposting (it's a big deal really!)
  • bug with AI going offscreen sometimes (and not coming back)
  • bug with AI not attacking player if he's close to the screen's edge or bottom
  • several occasional soft-locks are fixed


Also tons of other small and medium bugs fixed (over 100 total)! =)

As always, let me know if you've found any bugs or something else being off - please let me know, I'll do my best to fix it asap! And if you haven't found anything, but you liked the update - consider letting me know as well! =)

Oh, and happy holidays to you all, have some awesome time with your loved ones! You're all amazing and deserve great time like no one else! =)
ā¤ļø

Small Update

Patch notes:
1. Minor interface tweaks
2. Slightly rebalanced XP rewards
3. New quest (a hint: there's a new book lying on the table in the Tower to the North from Ossar) - with a new unique reward
4. A couple of new locations to visit
5, A couple of new enemies - soldiers with spears and grenade tossers
6. Some of the levels were better optimized
7. Bugfixes! it was quite a list actually, more than 20 bugs were fixed

The free beat 'em up MannaRites recently added a big Adventure Mode

One we've covered briefly before is MannaRites, a free game that gives you a classic beat 'em up experience that recently expanded with a whole new mode.

Read the full article here: https://www.gamingonlinux.com/2021/09/the-free-beat-em-up-mannarites-recently-added-a-big-adventure-mode

Adventure Mode Update

[previewyoutube][/previewyoutube]

I'm very excited to introduce this probably the biggest content update since the initial launch! 🤯

[h2]Adventure Mode[/h2]
Main feature is, of course, the Adventure Mode - a new potentially endless game mode with lots of new content:
  • new missions
  • new enemies
  • new challenges
  • new bosses
  • 13 new Steam Achievements
Designed to provide some more fun to those who has already finished the main campaign and looking for more challenge! šŸ¹

Story picks up right where it was left: invasion is growing stronger and stronger every day, and people of Ijmeria are desperately fighting a seemingly hopeless battle to fend off the invaders! Help them if you dare! āš”ļø

  • develop your character with specialized custom builds
  • get powerful equipment amd improve it with rare gems with new equipment system!
  • explore new skills - master the mysterious power of Dar'Pillak - with ability to temporary possess your enemies or unleashing a devastating storm on their heads
  • fight new enemies on new and unique missions - some of them in familiar locations from the main campaign, some of them are in previously unreachable areas!
  • customize your experience - you may optionally increase difficulty of a mission by accepting challenges- for greater rewards!
  • meet (and maybe even share a mission) with mysterious Weaver - powerful Ijmerian mage, who was sent to help you on your path


[h2]Illusion Mode[/h2]

Apart from new Adventure Mode, there's also a new training game mode - Illusion!
It allows you to test any build with any equipment against up to any 8 enemies from the game by your choosing! (except for some bosses)
Illusion mode is located in "FUN MODES" section of the main menu!

[h2]Balance and equipment[/h2]
There are other notable changes as well:
  • Tons of bugfixes and small improvements here and there
  • New battle moveset for Ranger character
  • New spellcasting system for Mage - now spells can be cast right from the selection wheel
  • Slight rebalance for Acrobat - now she gains energy not just from mid-air strikes, but from doublestrikes, dodge-strikes and slide-strikes as well. Apart from that, all Daggers are guaranteed to have at least a "backstab" perk, while all Sabers are guaranteed to have a new "graceful" perk, which increases stamina gain from performing special strikes
  • New CRT-like videofilter:



I really hope you'll like this new update and find it worth your time!
If you like the game - please, consider supporting it by leaving a positive review on Steam! Positive reviews give me lots of joy and may even help in negotiating finance support for the Chapter 2!

Have fun!