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MannaRites News

Small Polishing Update

Greetings, fellow Ijmers! 🤘

I proudly present this mid-sized patch, which, I hope, will improve the game a bit. šŸŽ‰
Here's what's included:
  1. New battle move - DOUBLESTRIKE - will damage enemies around you, that'll help you if you're surrounded!
  2. 9 new achievements
  3. balance tweak - lunge attack now deals x2 damage
  4. Armor now has perks as well! 5 various perks to be precise =)
  5. some UI mouse-related tweaks and improvements
  6. Warrior improvement - now his skill "improved blocking" changes blocking animation, allows to block all melee attacks and block attacks from behind as well
  7. Warrior improvement - short swords now have their own superstrike animation
  8. Warrior improvement - short swords finishing moves are now faster
  9. Warrior and Acrobat improvement - retribution attack (the one after dodge) now has invulnerability frame, warrior's one have new animation
  10. Acrobat alteration - now throwing weapon only goes as far as the first enemy, but "improved throw" removes this limitation + adds 50% dmg to throw attacks
  11. Acrobat improvement - now knifes and daggers may have perk "backstab", which increase dmg by 50% if you're attacking from behind
  12. Ranger's tackle damage slightly reduced
  13. All enemies with magic swords (crystal golems, skeleton warriors, lightsaber knights) are dealing magic damage now, against which MAGIC PROTECTION is effective (in Endless Arena)
  14. AI general improvements - they don't spam tackle and jump attacks anymore + they probably got a bit smarter in general 😊


+ some other minor improvements, bugfixes and tweaks

I hope you'll like it, guys! Have a great week!

āš”ļø Arena Mode āš”ļø Big Update (including new Endless Arena with leaderboards)

New big update includes new Endless Arena mode. It's a bit different from the ordinary Arena mode and main Story campaign.
Here are the rules and some features of new Arena Mode:
  • Instead of a single old Arena, we now get 5 different Arenas, some of them has chance to have chasm, into which you can cast your enemies.
  • You start as level 30 character, with lvl 30 weapon and armor. You also get 4 DarPillak points.
  • As you progress through enemy waves - you get levels, loot, gear and skillpoints. But after each 30th round you're stripped of all your skills and skillpoints. Instead, you are given 2 DarPillak points.
  • New alternative skilltree - DarPillak menu - allows you to distribute DarPillak points to acquire permanent upgrades. There are 4 branches of DarPillak skills - Magic, Weapons Mastery, Special Moves and Defensive.
  • DarPillak has two unique active skills. One allows to strike your enemies with lightning.
  • Unique POSSESS skill allows you to possess and take control of your enemy.
  • Endless Arena dmg calculation, as well as some attributes of items - weapons, armor, etc. - is slightly different from the main game's, tho still intuitive and pretty easy to grasp.


Also, two new battle moves have been added to the game. This battle moves can be used anywhere in the game, not just the new Arena Mode.
[h3]Riposte battle move[/h3]
Right after you successfully block an enemy attack - press attack button to quickly perform a powerful riposte move (deals a lot of damage, blocks incoming attacks for a brief time, closes the gap, allowing to immediately counterattack)
[h3]New way to perform throw[/h3]
Before this update you could only perform throw by attacking your opponent and moving closer and closer to him. Now there's an alternative way to perform a throw - run at your enemy, and, while you're passing him (basically, while passing THROUGH him) - press block without releasing the run button.

Apart from these new features - numerous bugfixes and other small stuff not worth mentioning. I hope you'll like it!

Here's a small lame video with an overview of new game mode and features:
[previewyoutube][/previewyoutube]

Mouse control update



This little update, along with some bugfixes and balance tweaks, introduces a new way to control your character - with full support of keyboard + mouse combination!
Most of UI has been adjusted to work properly with mouse pointer, besides that, you can effectively perform in-game actions with mouse default bindings:
LMB - attack, RMB - block, (LMB+RMB - special move), MMB - dodge/slide
Along with separate key for running, introduced for keyboard (LEFT SHIFT by default), now controls with keyboard + mouse feels better than ever!

Hope you'll like it guys! 😃

Basic localization support

I hope more localizations are to come in the future! 😃

Archery Update


[previewyoutube][/previewyoutube]


Archery Update is out!


Proudly (and humbly) presenting our biggest so far update for MannaRites! It expands some of the game's aspects and improves many things in general! Shout out to amazing amazing MannaRites community - people who are helping to shape MannaRites and without whom this update would've never happened! ā¤ļø

Here's the list of stuff introduced in this new update:
  • New playable character - Mira the Ranger, armed with bow and accompanied by her pet Falcon!
  • Coins and gambling - now you can discard items you don't need for coins, which can be used in Fissir (friendly village location) to gamble for weapons, armor and trinkets
  • New locations and enemies
  • Journal and Quests system + new quest with unique weapon as a reward!
  • Trinkets/Potions system overhaul - now healing bottles have their own slot, and trinkets have their own, no need to choose between them anymore! (+ a couple of new useful trinkets added)
  • Several new achievements
  • Heavy Magus overhaul - now magic is more exciting than ever!
  • Quality of life features - skippable cutscenes, less "AGAIN" in tutorials, other small stuff


Some important technical improvements:
  • Completely new Input system, rewritten from scratch, based on famous Rewired plugin! Should solve all input/joystick problems once and for all! (fingers crossed)
  • SteamOS + Linux platform is finally supported as well!
  • Tons of bugs fixed!


šŸŽ‰
I really hope you'll like this update!
If you liked the game - please, consider supporting it by adding a review on Steam!
Thanks guys, you're the best! šŸ™Œ

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ATTENTION!
Unfortunately, due to a huge amount of architectural differences, new game version is not compatible with old savegames, so old savegames are not going to work after updating to a new version.
I'm incredibly sorry about that, and humbly asking for forgiveness!