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Myth of Empires Season 1 - Season Rules Sneak Peek



Season 1 of Myth of Empires Seasonal Servers begins this Saturday, May 25. In the meantime, we have put together a list of new rules and settings that will be applied on these servers. Players who have questions or feedback about these rules should feel free to reach out to us on our official communities.

Here are some of the specific rules that will be applied to the Seasonal Servers:

  • Every time a character levels up, all of its weapon and armor-type proficiencies will increase by 15 levels.
  • The rate at which non-combat proficiency is acquired is increased 5 times.
  • Guild Activity and its upper limit is increased 3 times.
  • The rate at which Honor is acquired is significantly increased, and there are more ways to acquire it.
  • Copper Coins required to breakthrough Expertise are reduced by 90%.
  • The time required to craft items is reduced by 90%.
  • 50 Recipe Points and 50 Comprehension are granted upon character creation.
  • Resource collection output multiplier is increased to 3x or higher.
  • The Carrying Capacity of characters, warriors, mounts, and carriages is significantly increased.
  • Copper Coins acquired from NPCs and resource collection are increased and are not subject to daily limits.
  • The amount of Silk Moths collected is significantly increased.
  • When a character dies, items in equipment slots and on the shortcut bar will not drop, and will instead lose 10% Durability.
  • Seasonal Servers have longer Boundary Marker protection times than other servers.
  • Shields lose less Durability when attacked by watchtowers, and damage taken upon penetrations is reduced.
  • Expanded the number of guilds an alliance can have, while imposing a 50-player limit on alliances.
  • Players who reach 250,000 points this season will get exclusive seasonal skins, which can be used on other official servers and custom servers.
  • Merits will be awarded at the end of the season based on the number of points players receive. These Merits can be exchanged for various items in the Guild Shop on non-seasonal servers.


The Seasonal Servers will also have other adjustments to mounts, equipment, the Guild Shop, Boundary Marker mechanics, and more. Stay tuned!

Myth of Empires Season 1 Launches 5/25!

Dear players,

We are thrilled to announce that Season 1 of Myth of Empires V1.0’s global seasonal servers will launch on May 25 at 14:00 UTC and end on July 29 at midnight. All seasonal servers will be non-region-locked PVP servers. Prior to the launch of Season 1, from May 18 at midnight until May 20, we will be holding Double Proficiency events for both characters and warriors on Classic Era, New Era, and Jade Era servers.



How will the seasonal servers differ from the servers already in the game? Seasonal servers offer four major gameplay changes:

[h2]I.Faster Growth, Less Grind[/h2]
Compared to the seasonal servers previously available in the Early Access version of the game, character progress on the seasonal servers in V1.0 will be quicker and smoother. New characters will start with Comprehension and Recipe Points. Upon death, equipped armor and weapons will not drop, instead suffering a slight Durability loss. Basic resource production, taming speed, breeding speed, Honor, and Guild Activity will all be boosted, and these boosts will only increase as the season progresses. Skill Books will not be required to unlock new skills. Combat Proficiency will automatically increase along with your character’s level. Honor will be easier to acquire. Finally, Copper Coins obtained from NPCs and resource taxation will be increased as well.



[h2]II. A Smoother Experience[/h2]
For the first week, there will be a 90% reduction in building damage. For the first two weeks, the level cap will be set to Level 45. For the first month, certain siege equipment will have reduced damage. These restrictions will be lifted as they expire. These limitations are designed to help alleviate the issue of excessive early development leading to over-powered forces gaining an unbeatable advantage. They provide better early protection and lay the foundation for more evenly-matched battlefield competitions in the later stages.



[h2]III.Weapon and Siege Balancing[/h2]
We have also made some adjustments to weapons and siege equipment to make combat more balanced. Certain siege weapons will have significantly reduced damage for the first month, while the damage of Battering Rams will be boosted. Shields, the damage of ranged weapons, and the usefulness of certain mounts on battlefields have all been enhanced, while Heavy Ballistas and ballistas powered by warriors are no longer guaranteed hits. In addition, more useful items will be available for purchase using Copper Coins at the Guild Shop.



[h2]IV.Season Points and Rewards[/h2]
We’ve also made some adjustments to the ways that seasonal rewards are calculated. Season Points can be exchanged for items when the following season begins. Guilds that receive 250,000 Season Points will earn skins, with the top 10 guilds receiving exclusive skins. Contribution earned at the end of the season can be exchanged for related items on non-seasonal servers. In contrast to previous seasons, at the end of this season, players will be able to choose one hero and one mount to keep for use in the following season.

That’s all we have to share about Season 1 for now. If you have any feedback or suggestions, feel free to share it with us on official communities!

discord.gg/mythofempires

Update & Maintenance Notice 05/16/2024

Myth of Empires will undergo scheduled maintenance from 22:00 - 23:00 May 16th, 2024 UTC, lasting for one hour. Please manage your gameplay time accordingly to avoid any unnecessary losses. The exact time of server opening will depend on the progress of maintenance. We appreciate your understanding.

[h2]Bugs Fixed[/h2]
1. Fixed that some resources model will not disappear after the gathering
2. Fixed that horses and vehicles will take abnormal fall damages under certain circumstances

Myth of Empires Limited Event is about to start

Dear players,

Myth of Empires will be holding a Limited event from midnight 5/18 until midnight 5/20 UTC.

Servers: Classic Era, New Era, Jade Era, Lotus Era
Event Time: From midnight 5/18 until midnight 5/20 UTC


[h3]Details:[/h3]
1. Warrior and Character proficiency growth rates are doubled

Update & Maintenance Notice 05/15/2024

Myth of Empires will undergo scheduled maintenance from 22:00 May 15th - 00:00 May 16th, 2024 UTC, lasting for two hours. Please manage your gameplay time accordingly to avoid any unnecessary losses. The exact time of server opening will depend on the progress of maintenance. We appreciate your understanding.

[h2]New Content[/h2]
1. Added the right-click discard function for inventory items and Exquisite Box items
2. After the horse acquired the Awakening Skills, you can hide it via the button at the right of its name
3. Added the voice volume settings in the sound settings

[h2]Optimizations[/h2]
1. Adjusted the siege levels of the invading NPCs, they can no longer damage metal buildings
2. Adjusted the siege levels of the Fire Bomber, lvl. 30 fire bombers will not damage stone buildings, lvl. 50 will not damage metal buildings
3. Unadopted mounts will not eat food from Animal Troughs
4. Adjusted the damage of Wooden Cheval de Frise and Spike Cheval de Frise, excluded the bleeding effect, and increased the damage, it will deduct 1% of the durability after it caused damage
5. Adjusted the sorting orders in the animal pens
6. Canceled the recycle function for gates and windows
7. Added the system notice when your items are about to expire in the Stage Stations
8. Adjusted the skin previews for the building skins
9. Adjusted the skin Crimson Sheen Blade
10. Added the popular items list in the Gold Token Trading Post

[h2]Bugs Fixed[/h2]
1. Art of Strategy - Strong Balance is working now
2. Fixed the Art of Provocation - Indignance might not work sometimes
3. Guild tech Conjured Health is working now
4. Fixed the item log does not show the quality of the items
5. Fixed the abnormality of mounts when they collide with the wagon
6. Fixed the wrong respawn points when the siege training instance is finished
7. Fixed the unmatched color of Gilded set skins
8. Fixed the beast lord's armors can not be honed with lvl.60 honing items

[h2]Custom Servers[/h2]
1. Increased the character limit for the server description
2. Fixed that when the server is loading more than 4 mods will make it unable to start
3. Fixed that cluster servers will crash when loading Guild Shop-related mods