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Myth of Empires News

Update & Maintenance Notice 05/22/2024

Myth of Empires will undergo scheduled maintenance from 22:00 May 22th - 00:00 May 23th, 2024 UTC, lasting for one hour. Please manage your gameplay time accordingly to avoid any unnecessary losses. The exact time of server opening will depend on the progress of maintenance. We appreciate your understanding.

[h2]Optimization[/h2]
1. When someone took the Magistrate position in the county, all NPCs in the county city will be leveled up to 60 and defense Siege Weapons in the city will be rearranged
2. Added lvl.60 chests in the county city
3. Adjusted the description for proficiency related items, added the tips for level requirements for characters and warriors
4. Adjusted the Archive for buildings will be saved for 30 days and maximum 100 lists for each archive
5. Characters will no longer able to climb Giant Animal Cage Door
6. Adjusted the behaviours of some NPCs in some camps, they will not get stuck in terrains
7. Lowered the decay rate for Vermilion Carriage, Dragon Carriage and Imperial Carriage while inside other player's boundary marker radius
8. Adjusted the count down timer at the Territory interface
9. Weapon Mold: Meteoric Long Hammer can be listed at copper coins trading post now
10. Adjusted the model for flags

[h2]Bugs Fixed[/h2]
1. Fixed the translation at the Guild Depot
2. Fixed the wrong requirement for warriors using proficiency related items
3. Fixed the display issue for Gilded building skins when they are under freeze status
4. Fixed some stairs can be put above the beds
5. Fixed Two-handed Farming Sickle having different output in fields and Common Farmland
6. Fixed the display issue for Yellow Turban Armor
7. Fixed the problem where character can not be teleported to instances while mounted
8. Fixed that if some players left the instance earlier will make the rest can not be teleported
9. Fixed some scene and terrain issues
10. Fixed the wrong last ammo's damage for ranged weapons, throwables, bows and Crossbows
11. Fixed that the volume settings do not take effect sometimes

Content Creator Event and NEW Twitch Drops Coming Soon!

Hello, players!

Myth of Empires Season 1 is about to begin. We welcome all players to join us, both novices and returning veterans alike!

Compared to normal servers, seasonal servers feature faster gameplay and more frequent combat. This makes Season 1’s launch a great opportunity to register with us as a Myth of Empires Content Creator! In addition to being able to show off your work in our official communities, you’ll also get the chance to participate in content creator events to earn prizes like Gold tokens, game keys, and more. If you’re a content creator who enjoys Myth of Empires, feel free to apply to become one of our Content Creator Partners!

May’s normal Twitch Drops event and the Myth of Empire Content Creator Partner Twitch Drops event will start on May 22 at midnight UTC and May 23 at midnight UTC, respectively. Participants in May’s normal Twitch Drops event will earn a chance to win Zhuguo General skin sets for 3 hours they spend watching a Myth of Empires stream. Those who watch streams on Myth of Empires Content Creator Partner streams will have a chance to get 3000 Gold Tokens for 1.5/3 hours they watch!

Myth of Empires Season 1 - Season Rules Sneak Peek



Season 1 of Myth of Empires Seasonal Servers begins this Saturday, May 25. In the meantime, we have put together a list of new rules and settings that will be applied on these servers. Players who have questions or feedback about these rules should feel free to reach out to us on our official communities.

Here are some of the specific rules that will be applied to the Seasonal Servers:

  • Every time a character levels up, all of its weapon and armor-type proficiencies will increase by 15 levels.
  • The rate at which non-combat proficiency is acquired is increased 5 times.
  • Guild Activity and its upper limit is increased 3 times.
  • The rate at which Honor is acquired is significantly increased, and there are more ways to acquire it.
  • Copper Coins required to breakthrough Expertise are reduced by 90%.
  • The time required to craft items is reduced by 90%.
  • 50 Recipe Points and 50 Comprehension are granted upon character creation.
  • Resource collection output multiplier is increased to 3x or higher.
  • The Carrying Capacity of characters, warriors, mounts, and carriages is significantly increased.
  • Copper Coins acquired from NPCs and resource collection are increased and are not subject to daily limits.
  • The amount of Silk Moths collected is significantly increased.
  • When a character dies, items in equipment slots and on the shortcut bar will not drop, and will instead lose 10% Durability.
  • Seasonal Servers have longer Boundary Marker protection times than other servers.
  • Shields lose less Durability when attacked by watchtowers, and damage taken upon penetrations is reduced.
  • Expanded the number of guilds an alliance can have, while imposing a 50-player limit on alliances.
  • Players who reach 250,000 points this season will get exclusive seasonal skins, which can be used on other official servers and custom servers.
  • Merits will be awarded at the end of the season based on the number of points players receive. These Merits can be exchanged for various items in the Guild Shop on non-seasonal servers.


The Seasonal Servers will also have other adjustments to mounts, equipment, the Guild Shop, Boundary Marker mechanics, and more. Stay tuned!

Myth of Empires Season 1 Launches 5/25!

Dear players,

We are thrilled to announce that Season 1 of Myth of Empires V1.0’s global seasonal servers will launch on May 25 at 14:00 UTC and end on July 29 at midnight. All seasonal servers will be non-region-locked PVP servers. Prior to the launch of Season 1, from May 18 at midnight until May 20, we will be holding Double Proficiency events for both characters and warriors on Classic Era, New Era, and Jade Era servers.



How will the seasonal servers differ from the servers already in the game? Seasonal servers offer four major gameplay changes:

[h2]I.Faster Growth, Less Grind[/h2]
Compared to the seasonal servers previously available in the Early Access version of the game, character progress on the seasonal servers in V1.0 will be quicker and smoother. New characters will start with Comprehension and Recipe Points. Upon death, equipped armor and weapons will not drop, instead suffering a slight Durability loss. Basic resource production, taming speed, breeding speed, Honor, and Guild Activity will all be boosted, and these boosts will only increase as the season progresses. Skill Books will not be required to unlock new skills. Combat Proficiency will automatically increase along with your character’s level. Honor will be easier to acquire. Finally, Copper Coins obtained from NPCs and resource taxation will be increased as well.



[h2]II. A Smoother Experience[/h2]
For the first week, there will be a 90% reduction in building damage. For the first two weeks, the level cap will be set to Level 45. For the first month, certain siege equipment will have reduced damage. These restrictions will be lifted as they expire. These limitations are designed to help alleviate the issue of excessive early development leading to over-powered forces gaining an unbeatable advantage. They provide better early protection and lay the foundation for more evenly-matched battlefield competitions in the later stages.



[h2]III.Weapon and Siege Balancing[/h2]
We have also made some adjustments to weapons and siege equipment to make combat more balanced. Certain siege weapons will have significantly reduced damage for the first month, while the damage of Battering Rams will be boosted. Shields, the damage of ranged weapons, and the usefulness of certain mounts on battlefields have all been enhanced, while Heavy Ballistas and ballistas powered by warriors are no longer guaranteed hits. In addition, more useful items will be available for purchase using Copper Coins at the Guild Shop.



[h2]IV.Season Points and Rewards[/h2]
We’ve also made some adjustments to the ways that seasonal rewards are calculated. Season Points can be exchanged for items when the following season begins. Guilds that receive 250,000 Season Points will earn skins, with the top 10 guilds receiving exclusive skins. Contribution earned at the end of the season can be exchanged for related items on non-seasonal servers. In contrast to previous seasons, at the end of this season, players will be able to choose one hero and one mount to keep for use in the following season.

That’s all we have to share about Season 1 for now. If you have any feedback or suggestions, feel free to share it with us on official communities!

discord.gg/mythofempires

Update & Maintenance Notice 05/16/2024

Myth of Empires will undergo scheduled maintenance from 22:00 - 23:00 May 16th, 2024 UTC, lasting for one hour. Please manage your gameplay time accordingly to avoid any unnecessary losses. The exact time of server opening will depend on the progress of maintenance. We appreciate your understanding.

[h2]Bugs Fixed[/h2]
1. Fixed that some resources model will not disappear after the gathering
2. Fixed that horses and vehicles will take abnormal fall damages under certain circumstances