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Fixes, fixes, fixes. GRAVEN gets a fixing update!

Hello there, GRAVEN fans,

How have you been enjoying the latest content update so far? We hope you like it!

Thanks to your feedback, we were able to locate a few issues and immediately fixed them. Please, keep on providing us with your suggestions and observations, so we can make the game even better and more enjoyable for you!

[h3]Changelog:[/h3]
  • Fixed multiple crashes related to load areas
  • Fixed a crash related to having a gamepad plugged in while launching the game
  • Fixed spell upgrades not re-applying modifiers on loading a saved game
  • Fixed spell upgrades not being given to clients on joining a session
  • Updated Steam's cloud save configuration which should alleviate some players experiencing limited access to saves on a separate device


Stay up to date and follow our official Twitter account where you can always find relevant content related to our games, including Graven. We are looking forward to seeing you there!

GRAVEN team

GRAVEN - Development Update 04.2022

Greetings everyone!

It’s been a month since we released the first Early Access content update for GRAVEN and now is a good time to give you a peek into what we’ve been working on during the past weeks, without of course spoiling too much!

But before we do that, we’d like to thank each one of you for supporting the game by sharing feedback with our team. It really means a lot to us since not only does it help us identify and fix potential issues, but also it helps us understand the different ways you interact with the game so we can make GRAVEN the best that it can be.

And now, without further ado, here are some of the new features and changes you can expect from GRAVEN in the future!

[h3]Difficulty[/h3]
A challenge in game development is satisfying the needs of different skill levels among developers. Some team members have found GRAVEN too easy, others too hard. Content Update 2 will bring difficulty settings to the game, but they will function a touch differently from the now typical damage and health scalers. Most gameplay values will remain untouched between difficulty levels, rather the overall composition of encounters will change.

With the current experience being roughly Normal, the Easy player will find slightly fewer enemies, positioned in less complex arrangements, and with fewer combinations. The Hard player however will not simply find more enemies, but nastier combinations and in more demanding positions, expecting the player to not simply be more skilled at FPS combat, but also to learn the smaller details of GRAVEN to maximize their opportunities.







As can be seen in these shots, the count and composition can vary a fair bit. Easy steers the player toward the best path through a threat, while Normal also steers but provides complications. Hard however adds the Undecaying cult in, places the largest threat on the main path, and provides two different angles for ranged attacks. Though not trying to be unfair, Hard is definitely more adversarial in regards to the player.

Difficulty however is not a fixed value, it can be changed for the next session so you needn’t worry about committing to a poor match for your level. Simply change the value in Options, exit to the main menu, and then resume your game. On that same note, most loose items you find in the world will have respawned following the same logic as the current enemy respawns.

Some players have observed that they can simply try-try-again with a hard encounter, respawning and rushing in with little regard for danger, whittling down their opponents. We are introducing gold penalties on death, as well as healing of the enemy that killed you and others nearby, both of which scale based on the difficulty value. The healing also applies in cooperative play, so going down can heal enemies being fought by your friends in that moment.

[h3]Writ of Subjugation[/h3]



The Writ of Subjugation is a new and optional weapon which can be acquired through a side quest from the Tax Collector. A not quite legal tool, he kept it in his office for emergencies and now is offering it to you as payment for fetching a ledger he needs. Inaccurate, it excels at dealing with hordes and can be upgraded to have knockback functionality, as well as letting projectiles slow to a stop, waiting to be picked up to restore mana, or as a free floating mine for enemies to wander into. Fully upgraded, it is a fire and forget but then remember once again weapon that is ideal for engaging multiple fronts and large numbers of weaker enemies.

[h3]Side Quests[/h3]
We’re hard at work on a side quest system to increase replayability and provide avenues for new content instead of placing it on the main path. This system aims to enable designers to come up with new quest content without intruding on the main plot and provide interesting engagements while also not bothering the Engineering team so much. Expect several side quests in Content Update 2, and many more throughout the full game!

Thank you for reading and don’t forget to follow GRAVEN on Steam and/or @3DRealms on Twitter to stay up-to-day with the latest info about the game.

https://store.steampowered.com/app/1371690/GRAVEN/

Patch 6688 for the GRAVEN Content Update #1

Greetings, GRAVEN fans,

The new content update has been out for a while and we have found some issues and bugs to fix. This is of course ongoing, but for now, we are releasing a hotfix to improve the following issues

Change log:

- "Outdated Profile" warning in the profile's menu instead of hiding the old profiles.
- A fix for breakable object positions being reset if not moved during the session.
- A save duplication bug that caused save file bloat and performance issues.
- A fix for AI becoming quickly disinterested in the player.

Thank you very much for staying loyal to GRAVEN! More updates and improvements will be arriving as soon as possible!

First content update is here!

Dear GRAVEN fans,

We are very excited to share amazing news from the world of GRAVEN as the first major Early Access Content Update is OUT NOW!

The update adds two new areas - the Cruxfirth Archives and the Black House Bog, five new enemies, the Orthogonal Hymnal - a weapon capable of shredding foes with twin mana, the Swamp Bottom Swallow potion, weapon upgrades, spell upgrades and a lot more! Moreover, we have implemented numerous improvements and fixes to many bugs reported by our community!

It also marks the debut of GRAVEN’s experimental online co-op that is available through Steam. Play with other mighty priests (the lobby takes up to 8 but we recommend a maximum of 4) and roam a medieval world inspired by immersive sims and classic first-person shooters! We are confident there is a lot of fun to be had in the current state of the co-op mode and that's why we’ve decided to put it in our players' hands; but we want to re-state that it is still experimental at this stage and our team is working on improving it so it works flawlessly upon full release. Therefore we’d like to ask for your support as we improve the co-op mode and report any issues you might encounter to our team, via the Steam Discussions.

Additionally, as much of the save system has been reworked, we recommend players start a new profile. Outdated profiles are indicated by red text displayed on the profile slot in the profiles menu.

We are aware that we’ve been quiet lately and hadn’t released any new content because we wanted to focus on the game as a whole. While this update brings plenty of new features, items and improvements to GRAVEN, we’d like to highlight that the game is in Early Access, which means that there are still many things that will be added and improved until the game’s full launch. Lastly, we would like to thank each and every one of you for supporting GRAVEN so far and helping us identify issues and improve the game. And again - in case you encounter any bugs, please report them to our team through the Steam Discussions.



Complete list of new features, fixes and improvements:

[h2]Features Overview[/h2]
  • Five new enemies
  • Two new areas
  • One new weapon
  • Upgrades for all weapons
  • Upgrades for all spells
  • One new potion
  • One new merchant NPC
  • Additions and improvements to previously released areas
  • Enhancements to monster behavior
  • Co-op support on Steam
  • DPI scaling


[h2]Full Changelist[/h2]

[h3]New Features[/h3]
  • New Region - The Cruxfirth Archives
  • New Region - The Black House Bog
  • New Section - Lice Slough
  • New Section - Clotted Avenues
  • Brine Muskeg is now swampier, with a new puzzle
  • New Enemy - Dihedral Cleric
  • New Enemy - Dihedral Priest
  • New Enemy - Undecaying Punished
  • New Enemy - Mire Reaver
  • New Enemy Miniboss (Optional) - The Archivist
  • New Behavior - Infected horde bonuses
  • New Behavior - Skitterfly projectile changes
  • New Character - The Alchemist
  • New Weapon - Orthogonal Hymnal
  • New Potion - Swamp Bottom Swallow
  • Weapon Upgrades
  • Spell Upgrades
  • Staff now has an alt-fire
  • Armor system with pickups
  • New interactive environment features (traps, buttons, horror-esque zones)
  • Cooperative support added for Steam
  • Gamepad support for gameplay and bindings
  • DPI scaling option
  • Add Obituary messages (hints) to the death menu
  • Add Lore and notes pages in the pause menu
  • Add minimum mana amount that will be regenerated over time
  • Breakables are now physics reactive
  • Throwables do damage to whatever they hit
  • New fall damage system for the player
  • New swimming systems for the player
  • New screen shake on damage and hitting weakpoints with melee weapons




[h3]Bug Fixes and General Tweaks[/h3]
  • UI: New Fonts
  • UI: Scaling and sharpness pass on all menus
  • Save System: FIXED: That white square issue
  • Save System: FIXED: Settings file is now deleted when a profile is deleted
  • Save System: Now saves full object states and quest state
  • Save System: Saves that are no longer supported are labeled as such
  • Settings: Fixed various settings not properly working
  • Monsters now have various knockback amounts based on animation
  • Monsters resist knockback based upon their mass
  • Monsters now take fall damage
  • Monsters have updated weakpoints and damage they're strong/weak against
  • Relocated the Peat Burner off the main path
  • Relocated the Cuff Arrow to original Brine Muskeg location
  • Relocated the Discharge spell to require puzzle solving
  • One of the pillar puzzle clues is much closer now in Clotted Avenues
  • Cuff Arrow zoom now has a monocle
  • Huge refactors of lots of backend functions, this will yield great things in future updates
  • Clotted Avenues is now entered from the town instead of from underground
  • FIXED: Some fences were only blocking projectiles from one direction
  • FIXED: Pickups were sometimes triggering multiple times before being removed, should no longer happen
  • Clotted Avenues now has a switch operated elevator for the first totem area
  • Gas clouds now spread fire a bit further
  • Respawn health is now 70
  • Clotted Avenues got some item, enemy, and breakable adjustments
  • FIXED: Explosions causing periodic performance drops





The GRAVEN Team!

GRAVEN in the Steam Lunar New Year Sale!

Greetings Everyone!

Time cannot be stopped, and so the year of the Ox is ending, and the year of the Tiger is starting. This can mean only one thing for all PC gamers: Steam Lunar New Year Sale is here! If you've been waiting for a chance to grab GRAVEN at a great price, wait no more - it is now at 15% off, with the possibility of even higher discount if purchased through the Complete Your Set Bundle - the additional discount applies in full even if you already own some of the games in it!

These incredible offers are valid now through February 3rd, so don't miss your chance and grab the game now!

https://store.steampowered.com/app/1371690/GRAVEN/

You should also check out the full list of discounted titles by 1C Entertainment.

And once you've played the game, please, give use feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!