v0.29.3 - Quests and Beta Localization
[p]This is yet another minor patch while the next big patch is still cooking something big and yummy.[/p][p]There are tons of bug fixes, performance optimizations, Quest system improvements and new tutorial quests, but also a Beta release of Localization.[/p][p][/p][h3]Quests[/h3][p]So far there have not been any in-game help what to do except discovering things yourself. And finally we have a new quest chain that takes your thru the most important steps (building a house, marriage and conquering settlements).[/p][p][/p][p]The quest system has also been heavily updated and modified like better cleanup of spawned things and better failed/abort handling.[/p][p][/p][p]There is also new events sent when quests progress, or are added to Player. Almost all quests and events have had updates and fixes.[/p][p][/p][h3]BETA Localization - Phase I[/h3][p]This has been something that was planned to wait until production phase is further along. But we now have a full translation pipeline established with Unreal Engine where new texts can automatically be translated. So it is time to start releasing the changes now. [/p][p]Next up will be to create a tool for handling human correction authority and minor changes to Dialogues to be better cut into paragraphs. [/p][p]Changing language can already be tested in Options -> Game -> Language [/p][p]Currently it is not 100% complete but will be coming patches (and change font to support Chinese and Russian characters natively). The supported languages for now are: [/p]
While the plan is still to use Skeleton Meshes for Players and Humanoids/Monsters (might change in future), for Undeads the plan is to use VAT (Vertex Animated Textures).
Currently Horses use VAT to remove the cost of Skeletons and Animations.[/p][p]For Undeads this would mean they can scale up to massive amounts and be more of a zerg than armies.[/p][p][/p][p]This is an exiting project cooking and very much needed for performance in larger Battles and Sieges. And of course multiplayer replication is a core of it, much more performant though and with new better ways to solve things.[/p]
- [p]English[/p]
- [p]Spanish[/p]
- [p]French[/p]
- [p]German[/p]
- [p]Chinese (need special font installed)[/p]
- [p]Russian (need special font installed)[/p]
- [p]Optimization round for Stones and Mountains placed in levels, now instanced static meshes[/p]
- [p]Fixed a random head bug for soldiers[/p]
- [p]1h (no shield) Right attack is fixed and not so short[/p]
- [p]Fixed updating follower counter when recruiting them on the road[/p]
- [p]Character Creation panels now show Avatar in fixed position and during the whole flow[/p]
- [p]Undeads got OnHit cooldown[/p]
- [p]Fixed a hard cut in music when changing Terrain on World Map[/p]
- [p]Character Panel and Settlement UI now use ESC better to step back and close[/p]
- [p]Character Panel got a new closing sound[/p]
- [p]New hit animations as interrupt when hit for all characters with a cooldown of 2s[/p]
- [p]World Events for quests now show Task description instead of Quest description[/p]
- [p]Fixed a broken Temple Dungeon in Desert with bad navigation[/p]
- [p]Fixed Player camera at start position when coming back to World Map[/p]
- [p]Combat healing got new floating icon and better abort logic[/p]
- [p]Fixed Minotaurs attacks[/p]
- [p]Fixed World Events showing big ui widget to queue them and pause in multiplayer when Player opens other UI (time stil goes on in multiplayer)[/p]
While the plan is still to use Skeleton Meshes for Players and Humanoids/Monsters (might change in future), for Undeads the plan is to use VAT (Vertex Animated Textures).
Currently Horses use VAT to remove the cost of Skeletons and Animations.[/p][p]For Undeads this would mean they can scale up to massive amounts and be more of a zerg than armies.[/p][p][/p][p]This is an exiting project cooking and very much needed for performance in larger Battles and Sieges. And of course multiplayer replication is a core of it, much more performant though and with new better ways to solve things.[/p]