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  3. v0.30 - Bugfixes and more Localization

v0.30 - Bugfixes and more Localization

[p]While the next big Major patch is cooking this patch fixes many bugs and optimization, polishing the core gameplay.[/p][p]And also adds 50k more translations of dialogues. But localization is still a Beta feature and more UI fixes will follow coming patches to accomodate Russian and Simplified Chinese texts.[/p][p][/p][h3]Important Notes[/h3]
  • [p]Main Menu now shows latest Character and Family[/p]
  • [p]Several rebalancing of what production each Region can have[/p]
  • [p]Combat Animations now use LOD and CPU budget, depending on hardware range, to scale animation much better in Battles and Sieges[/p]
  • [p]Fixed a bug where Player could loose inventory (Big thanks to Rigo1 for reporting this)[/p]
  • [p]Settlement Dialogue Market now close market when clicking background[/p]
  • [p]ESC now closes a Story Dialogue while in Settlement Dialogue[/p]
  • [p]Character panel has several UI changes to free up space and make things tighter[/p]
  • [p]Fixed a bug with scrolling army[/p]
  • [p]Fixed a bug with Army leveling panel expanding[/p]
  • [p]WM fixed persistent camera position when coming back after combat[/p]
  • [p]WM Camera now only collide with Terrain and nothing else[/p]
  • [p]WM Camera when moving with WASD now follows Terrain[/p]
  • [p]WM made several optimizations of Meshes becoming ISM[/p]
  • [p]Fixed Unit Battle marker widget and positioning[/p]
  • [p]Added several new UI sounds during Character Creation[/p]
  • [p]Fixed horses brightness of saddle bags and eyes[/p]
  • [p]When opening Settlement Dialogues in SP it will now wait for World Update to finish before pausing if happening at the same time[/p]
  • [p]Options Panel have reworked Dropdown and keybinding inputs[/p]
  • [p]Fixed a bug when sorting dead Soldiers after Battle finished[/p]
  • [p]Desert Temple Dungeons got several Texture fixes[/p]
  • [p]Combat fixed a bug with Followers Charging when in Formation[/p]
  • [p]Combat Characters updated for the upcoming Mass Actors to work seamlessly[/p]
  • [p]Fixed an issue when loading World Map showing the map before everythign had loaded[/p]
[h3][/h3][p]Meanwhile the next Major patch is cooking well and already Mass Actors work as Soldiers for all weapons and formations. And the performance improvement is very good so really looking forward to release this overhaul of everything with Combat Characters.[/p][p]A great side effect of AI/Perception/Movement becoming fully multi-threaded is some complex things to calculate suddenly works fine and scalable. Like advanced Boid Flock movement where they now have understanding of density around them of Enemy/Allies, forming loose formations of 2-4 nearby Allies in a natural way etc[/p]