Patch v0.10
- New Banner system that will now be the base moving forward. Working both for Materials (3D) and Widgets (UI). Now there is a Primary, Secondary, Third and Herald Color with separate Herald and background Mask Pattern.
- New Formation/Stance system that has the basics. This also changes the Key Control Mapping where "X" is now Formation Stance in front of Player, "C" Follow Formation and "V" Charge
- New Mounted Combat AI that will try Attack Runs and try not to get stuck in Infantry. Will target back rows like Archers in the beginning of Combat.
- New Health/Character widget in Battles. Now horizontal instead of circular.
- Hardcore is now removed when in Battle. Player loosing in Battles will now become Prisoners having a chance to Flee every 4 hours based on Stats and dices. This will be added on later with different Escape Stories. Only Skirmishes and Dungeons can now have Death.
- New Troll character that has 3 attacks.
- Added new East Forest battle map, new Tropical battle map and a new Desert battle map.
- Horses in combat now Stumble characters and only ragdoll them when hit with stronger Force.
- Attacking now also unsheath weapon.
- Settlements Population now consume twice the amount of Food.
- Weapon Prices rebalanced and generally lowered in Settlements.
- Dungeons now at at least 2 Loot Chests.
- Skeleton Boss in Dungeon now correctly hits. And is scaled down slightly in size.
- Lowered falling leaves amount in Autumn Season.
- Changed standard mouse cursor in game.
- Fixed updating Settlement Inventory after Player won Siege and took items from loot.
- Fixed Battle Events properly displaying.
- "Stone Table" story has been fixed and no longer gives 100 World Reputation (Max).
- Added several Dialogue Events and Conditions for Followers.
This Patch will not be backward compatible with older Save Games due to major changes.