Patch v0.10
-  New Banner system that will now be the base moving forward. Working both for Materials (3D) and Widgets (UI). Now there is a Primary, Secondary, Third and Herald Color with separate Herald and background Mask Pattern.
 -  New Formation/Stance system that has the basics. This also changes the Key Control Mapping where "X" is now Formation Stance in front of Player, "C" Follow Formation and "V" Charge
 -  New Mounted Combat AI that will try Attack Runs and try not to get stuck in Infantry. Will target back rows like Archers in the beginning of Combat.
 -  New Health/Character widget in Battles. Now horizontal instead of circular.
 -  Hardcore is now removed when in Battle. Player loosing in Battles will now become Prisoners having a chance to Flee every 4 hours based on Stats and dices. This will be added on later with different Escape Stories. Only Skirmishes and Dungeons can now have Death.
 -  New Troll character that has 3 attacks.
 -  Added new East Forest battle map, new Tropical battle map and a new Desert battle map.
 -  Horses in combat now Stumble characters and only ragdoll them when hit with stronger Force.
 -  Attacking now also unsheath weapon.
 -  Settlements Population now consume twice the amount of Food.
 -  Weapon Prices rebalanced and generally lowered in Settlements.
 -  Dungeons now at at least 2 Loot Chests.
 -  Skeleton Boss in Dungeon now correctly hits. And is scaled down slightly in size.
 -  Lowered falling leaves amount in Autumn Season.
 -  Changed standard mouse cursor in game.
 -  Fixed updating Settlement Inventory after Player won Siege and took items from loot.
 -  Fixed Battle Events properly displaying.
 -  "Stone Table" story has been fixed and no longer gives 100 World Reputation (Max).
 -  Added several Dialogue Events and Conditions for Followers.
 
This Patch will not be backward compatible with older Save Games due to major changes.