Upgraded to Unreal Engine 4.26 preparing for the new Sige Destruction using Chaos system.
Winter now has snow on the ground and a Debuff on Movement speed in Winter unless on Roads or in Desert area.
New Combat Training from Main Menu. This will be regularly updated with new features in coming Patches, as well as be the first future Multiplayer implementation honing Combat.
Using Medicine in Character Panel now Heals the current selected Character.
Combat Parry has several changes and updates. Perfect Parry (mirroring directions) stumbles the opponent. Imperfect parry while not using a shield takes partial damage. Beasts (Horses, Trolls, Dragons etc) attacks is not possible to parry.
Drinking at Tavern now cost money and gives +1 Morale to all Soldiers. Drinking too many rounds gives a debuff.
New Resting 8h at Tavern that cost money and fast forward time (2x speed) and gives a Rested buff. Paying for your own room gives a Well Rested buff.
Settlement Dialogues now show Player Reputation. Making it easier to keep track.
Dungeons now have destructible Barrels that can give loot or spawn Undead.
Added Save Game on opening Settlement Dialogue.
Food is now generally 300% more expensive.
Many more Undead types in Dungeons. Low level Dungeons now also spawn Archers.
Polearm damage nerfed generally.
Item stack sizes has been reworked and with that the amount you get thru Stories such as starting dialogue.
Fixed Seasons not correctly being Saved and restored on Load
Fixed Snow Storm during Winter covering everything in white for some graphics settings.