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v0.16 - Dismemberment & Season Effects

[h3]Gore and Dismemberment (more is more)[/h3]

We are pleased to introduce a Gore and Dismemberment system that is dynamical. Right now it is always happening on character death with added Gore. More is more, but in the future we will tweak and change this a lot.
This system is currently in effect for all Humans and Undead. However it will work with any Skeleton so we will later add Horses (cutting off legs etc), Trolls, Wolves, Bears and all coming Beasts.

[h3]Seasonal Tarot Card Effect[/h3]

Every change of Season a new Tarot Card is now drawn being in effect for the whole Season. Since there are 22 Major Arcana cards, there are 22 different Seasonal effects.

These effects vary greatly but some examples:

Wheel of Fortune will make the Carnival enter and camp near The Citadel while The World will start a Golden Age increasing all Production and Prosperity in the world for the Season.

The Sun will start a Long Summer season, regardless of next one, increasing Food production and just makes the perfect Weather all long. The Moon will trigger a Blood Moon every night lowering Morale of soldiers and increasing night spawns.

The Hierophant will open The Oracle for everyone regardless of reputation or importance in the World. Be sure to us it's lower services and maybe you can establish a relationship ?
The Magician card will give Silk Road effect where the Old Merchant will enter the World. Not someone to easily get a reputation with but probably has a thing or two to sell that you would want.

And much more that you have to discover when the Tarot decides the faith of the world. Be sure to use it's disadvantages as advantages and rise when others suffer.

[h3]New World Followers[/h3]

Our new writer/scripter Mia is rolling with full force and many new Characters/items are now introduced with special Quests and intervening stories both with each other but also with the World and its history.

To mention some of the included this Patch.

Britus Smith is a blacksmith with a life goal to start his own smithy. However, he was assaulted and robbed of all his belongings where he also lost his Royal Journeyman's Certificate and has thus problems getting hired.
He would do anything to get it back.

Andrina Morwen is a young woman who is mute but has an incredible hand with animals and often called a animal whisperer, especially with horses. Her father was a skilled Archer that served in the Royal Army and taught his daughter everything he knew about the bow and arrow. So she is quite a skilled bow-woman.

Alvin Whit - also called "Alvin the Jest" is a Jester with a tragic background that gives him nightmares so horrible that he sometimes loses his will to live.

Bellamy Moonfall is a warlock/pagan man who is quite egoistic and obsessed with gaining power, wealth and influence. He wants to achieve status in his life by getting a position as an adviser to some high-ranking lord.
He would not hesitate to use Black Rites and forgotten magic in evil purposes. Some say his ways are connected to the great Purge when the Old Kingdom fell.

Lucius Kane seems to be a really nice person and have a clean appearance. But he works as a contracted Headhunter who likes gold more than people. His life goal is to work for someone rich and important and save enough money to become financially independent. Some people might find him odd and feel at unease around him.



And as always tons of bug fixes and smaller additions to Quests, Levels, Combat and Dialogues. The Loot system is also expanded on and will increase.

The Multiplayer situation is that we now have a functional World Map that can run and all basic things such as Characters, Settlements, POIs, Weather and Time systems.
We are still not showing much of it and will wait a little longer before doing that. But we will soon start working on starting multiple Combat as a Dedicated Server which is the last big stepping stone before working on all details.