Combat is now based on Directional Attacks (and Parry) for 1-hand, 1-hand + shield and 2-hand. Left / Right / Up (Pierce) / Down (cut down). This will be the new base moving forward and coming weeks will add combos and special attacks.
Battle HUD is remade to be less intrusive. Also the old round health bars above characters are now remade into bars.
Dungeons got many more loot items (on use E) such as old skeletons and graves. Be sure to loot them all.
Health calculation revamped. Generally increased with 50-70%. But animals such as Horses and Wolves got nerfed stats and overall have less health because of that. New calculation: 1.5 x (5 x Strength + 5 x Stamina + 10 x Toughness)
New Settlement Mission - Ella Moo
Arena Dialogue now offer to buy Prisoners
Stumble in battle now blend from Root (before Upper Body) and correctly follow left/right.
New Kick (default Space keybinding) that will Stumble opponent. Beware of being exposed and non mobile while doing it.
12 new Shield types and meshes.
Nerfed Gray Wolves. Now proper target Early Game as intended.
Nerfed Undead stats generally. But Warlords and Skeletor Bosses got increased stats for Health.
Many new voice sounds for Taunts, Attack, Charge, Hold etc.
Fixed Formation Markers to follow Terrain.
Fixed Character becoming Prisoner after Player Won bug.
Fixed duplicate Follower bug.
+ many more minor bugs and optimizations not listed