v0.18 - Families, Birthright & Inheritance
[h3]Families[/h3]
Family system is now in full effect where your Next in Lineage can replace your character upon death. Carrying on the Family legacy and all it's values.
Personal reputation is lost but Family/Faction reputation stays.
As always this feature is added on Base Characters meaning all creatures also has it in effect. Trolls, Wolves, Bandits etc can all have their Family making bonds of marriage and growing in power.
[h3]Primogeniture[/h3]
Each Family has a set Primogeniture, rules for succession and inheritance. The three types are:
Agnatic Lineage is determined by Male in first order, Male Siblings precede Female children. The most common of all types.
Absolut Lineage is determined by seniority and age among all children. This only happened late in real history (Kingdom of Sweden first to adapt it in 1980).
Matrilineal Lineage is determined by Female first order, Female Siblings precede Male Children. Never done in human history only done by few animals. Someone got to be the first among humans ?
Beware playing a Family with such divergent ideas can be very hard. But those who succeed will write history.
[h3]Type of Wedding and Children[/h3]
For Humans there are basically two different types of marriages:
Common Wedding
These weddings usually involve a ring or a band of good cloth, that is placed on the bride to complete the ceremony. This can vary between families and culture but the more effort you put into it, the higher chance of getting a happy spouse and many children.
Lord Wedding
Made mostly between Lords and seldom does a Lord take a Commoner. But it has happened and many times because of great beauty and lack of better options. This is all about Political power and strength.
Usually have higher chance of bigger Family than Commoners. Due to better health care and a more protected environment.
Bastards
More evil Lords that use Prima Nocta are regarded as having Bastard Children who are regarded among the lowest of low ranking Family members. And oftentimes children are made from lofty nights during Festivals or women selling the warmth of the bosom. These are all Bastards though and sometimes have to fight for their rights, if any even exist.
[h3]Summer vacation and Multiplayer[/h3]
As we announced earlier most of the team is now on Summer Vacation trying to get back to more normal life post-covid here in Sweden :)
However the remaining ones will spend the coming month to crunch on Dedicated Server support. After this we will have better knowledge on how far off we are to start with public testing of Dedicated Server support.
As mentioned before all the big parts of hosting World Map, Trading, Dialogues, Replicated Characters, Starting Battles/Skirmishes/Dungeons etc are all working already.
Now the focus is tying everything up and fixing all the bugs and kinks that are left.
Happy Summer to everyone and hope it will be a Sunny one! :)
Family system is now in full effect where your Next in Lineage can replace your character upon death. Carrying on the Family legacy and all it's values.
Personal reputation is lost but Family/Faction reputation stays.
As always this feature is added on Base Characters meaning all creatures also has it in effect. Trolls, Wolves, Bandits etc can all have their Family making bonds of marriage and growing in power.
[h3]Primogeniture[/h3]
Each Family has a set Primogeniture, rules for succession and inheritance. The three types are:
Agnatic Lineage is determined by Male in first order, Male Siblings precede Female children. The most common of all types.
Absolut Lineage is determined by seniority and age among all children. This only happened late in real history (Kingdom of Sweden first to adapt it in 1980).
Matrilineal Lineage is determined by Female first order, Female Siblings precede Male Children. Never done in human history only done by few animals. Someone got to be the first among humans ?
Beware playing a Family with such divergent ideas can be very hard. But those who succeed will write history.
[h3]Type of Wedding and Children[/h3]
For Humans there are basically two different types of marriages:
Common Wedding
These weddings usually involve a ring or a band of good cloth, that is placed on the bride to complete the ceremony. This can vary between families and culture but the more effort you put into it, the higher chance of getting a happy spouse and many children.
Lord Wedding
Made mostly between Lords and seldom does a Lord take a Commoner. But it has happened and many times because of great beauty and lack of better options. This is all about Political power and strength.
Usually have higher chance of bigger Family than Commoners. Due to better health care and a more protected environment.
Bastards
More evil Lords that use Prima Nocta are regarded as having Bastard Children who are regarded among the lowest of low ranking Family members. And oftentimes children are made from lofty nights during Festivals or women selling the warmth of the bosom. These are all Bastards though and sometimes have to fight for their rights, if any even exist.
[h3]Summer vacation and Multiplayer[/h3]
As we announced earlier most of the team is now on Summer Vacation trying to get back to more normal life post-covid here in Sweden :)
However the remaining ones will spend the coming month to crunch on Dedicated Server support. After this we will have better knowledge on how far off we are to start with public testing of Dedicated Server support.
As mentioned before all the big parts of hosting World Map, Trading, Dialogues, Replicated Characters, Starting Battles/Skirmishes/Dungeons etc are all working already.
Now the focus is tying everything up and fixing all the bugs and kinks that are left.
Happy Summer to everyone and hope it will be a Sunny one! :)