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v0.25 - Promote Family Members & Mesh Merging

[h3]Promote Family[/h3]

You can now Promote family members (Family Panel), for a fee to Notarie, making the family member a full Lord operating on their own under your House.

Basic Commands can be given from afar using 1 Raven:
  • Collect Taxes (House owned Settlements)
  • Recruit (If enough Coins)
  • Patrol
  • Follow Me


You can Trade and Transfer soldiers to manage the Promoted Lords.
Food Collection will be done automatically with a growing Army. But it will take time for them to build up on food themselves.

They have same food and upkeep consumption as other Lords depending on Army size.

Keep in mind this is useful in Mid/End-Game and Early game it will be too hard to sustain the upkeep of several armies. And with no respectable army they will be easy prey for hostile Lords.
Without any particular order they will act on their own for the House just like any other Lord. With their own Personality based on their Tarot cards.

After your first Settlement it's a good time to Promote someone.

[h3]Mesh Merging & Optimization[/h3]

Modular Characters are now merged into a single mesh to increase performance in combat, effectively reducing the draw calls to 20% on the GPU. Each combination of equipment generate one single body that is shared among everyone with the same look. The memory footprint is therefore also minimal, compared to before. Especially when having big Battles/Sieges.

Combat system is still modular when calculating hit body parts.

This is same in SP and MP.

[h3]Combat[/h3]

MP replication in Combat has been heavily optimized. Makingit smoother on clients and reduced bandwidth.

  • Combat Camera now defaults to 75 degrees FOV.
  • Hit Sounds now have 5 new different sounds covering all Armor Types (before simplified into 3 light/medium/heavy).
  • Ranged damage has been nerfed by 40% from Stat gains, not weapons damage
  • Combat Camera Vertical/Horizontal position can now be adjusted in Options UI Settings
  • Several Combat Animations have been changed
  • Spawning logic for Characters in levels have been reworked
  • Fixed a mounted character dying bug using animation to now use ragdoll instead
  • Fixed several Wolf sounds
  • Fixed several Undead sounds
  • Fixed several Humanoid sounds
  • Fixed Medium Armored Troll animations and ability to equip any 2-hander as 1-hander
  • Fixed combat rotation for AI to now rely on Dexterity
  • MP Fixed Combat Formation selection


[h3]World Map[/h3]

  • World Map now has WASD Camera movement and Q/E rotation as default, Can be changed in Keybindings.
  • LMB/RMB now both are same functionality
  • New Character Preview in Character Panel
  • New unique background images for all Extensions
  • New Permanently Delete Button on Contracts
  • Granaries now more properly calculate correct Food consumption of connected Settlement and try to stock up 5 days of food
  • Settlements being taken over now send Raven message to Owner along with World Event
  • Settlement Extensions UI remade and everyone got unique backgrounds
  • Settlement Extension building time reduced by 50%
  • Settlements now start with more Materials on New Game making first few days easier
  • Birds have been simplified to only have Ravens now
  • Added mouse panning in Lineage Tab in Family Panel to pan around freely
  • Removed collision on all houses, only Walls have it now
  • Removed 4 types of Berries reducing unnecessary complexity
  • Undead Dialogues now got a new unique background
  • Decreased radius World Extensions show their Widget
  • Fixed several bugs around Ongoing Battle Marker simulating AI vs AI
  • Fixed Settlement Crafting to show max Durability
  • Fixed Settlement being taken over sometimes showed wrong State afterwards
  • Fixed several bugs around Army Food Consumption
  • Fixed Leandra Story when falling down breaking the leg it can be healed with sticks/bandages
  • Fixed that sometimes the wrong Terrain was shown
  • Fixed Event Filter buttons styling having rounded boxes after UE5 update
  • Fixed several Character Templates stats to better balance them
  • Fixed some wrong weapons in starter Equipment for Characters
  • Fixed immigrants not targeting full Settlements as much
  • Fixed Family Panel start text
  • MP Trade Coins between Players now working
  • MP Fixed Coins update when trading with other Lords


[h3]Next Patch[/h3]

Big thanks to Amarum & Co for helping out with testing MP and many players in battle!

Next focus will be to start making Tutorials, something that have been asked for. As well as expand World AI and End Game even more.