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Early Access Patch Notes - Together Hotfix 2

[p]🛠️ Early Access Patch Notes - Together Hotfix 2[/p][p][/p][p]Hey folks,[/p][p][/p][p]We’ve got another batch of fixes headed your way with Hotfix 2! This includes a fix for the crash on boot certain players have experienced that we had given the temp fix for, a case where you can’t share a realm, and much more!
[/p][p]We’ve also heard a lot of feedback from players on keyboard and mouse and are currently working on fixes for the issues being experienced. Stay tuned for more on that![/p][p][/p][p]🛠️ Balance:[/p]
  • [p]Nerfed runes from Ilaria because their damage was significantly too high[/p]
  • [p]Raised housing items limit from 64 to 256 to allow players to place more items
    [/p]
[p]🛠️ Localization:[/p]
  • [p]Fixed and updated localization for certain unlocalized strings in many languages[/p][p][/p]
[p]🛠️ Bug Fixes:[/p]
  • [p]Fixed crash due to unsupported culture info (calendar set to non-Gregorian Calendars)[/p]
  • [p]Fixed not being able to share a private realm while it is conflicted[/p]
  • [p]Fixed player being unable to access Boon menu if they were selecting a boon when another player advances chambers[/p]
  • [p]Fixed getting semi-stuck in inventory when using the last Sublime Ember[/p]
  • [p]Fixed certain cases where npcs, enemies and bosses may appear t-posing[/p]
  • [p]Fixed interactive house items not showing interaction hint[/p]
  • [p]Fixed clock & region disappearing sometimes, e.g. coming back from compendium replay[/p]
  • [p]Fixed player losing audio if desynced during a cinematic[/p]
  • [p]Fixed loot spawning in spots where you can’t pick them up[/p]
  • [p]Fixed case where causing rapid damage numbers could kick you back to main menu[/p]
  • [p]Fixed Full Focus SFX repeating constantly while attacking with Drain Focus in Combat enchantment[/p]
  • [p]Fixed shiny appears behind player when using alchemy tables in house[/p]
  • [p]Fixed Toggle run making you always use run attacks, even when standing still[/p]
  • [p]Fixed vendor icons getting swapped after tabbing in/out of map screen if map was on high zoom levels[/p]
  • [p]Fixed certain clipping zones that cut in too much[/p]
  • [p]Replaced mesh colliders for level 2 and 3 vendor buildings to improve performance[/p]
  • [p]Improved clarity of the Sublime Ember description slightly[/p]
  • [p]And other smaller changes[/p]