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Early Access Patch Notes - Together Hotfix 5

[p]🛠️ Early Access Patch Notes - Together Hotfix 5[/p][p][/p][p]Hey folks,[/p][p][/p][p]Another day, another hotfix! This time we’ve got some more stabilizing changes, a few improvements to performance and a fix for those of you who are stuck after Darak phase 2. We’ve also added detection for if you are using HDD to warn that its not supported.[/p][p][/p][p]🛠️ Performance:[/p]
  • [p]Added detection for HDD being used and warning that only SSD is supported [/p]
    • [p]Still lets you play but warns you that you may experience unexpected issues due to HDD not being supported[/p]
  • [p]Fixed certain leaks in pooling[/p]
  • [p]Reduced the amount of lights and shadowcasting lights on Eleanor tier 2 and 3 to improve performance[/p]
[p][/p][p]🛠️ Loot:[/p]
  • [p]Moved crafting bombs to Alchemy Table from Workbench[/p]
[p][/p][p]🛠️ Balance:[/p]
  • [p]Nerfed Durability enchantments and facets due to them providing way too much and overscaled with other enchantments to make you be able to overheal or take very little damage[/p]
[p][/p][p]🛠️ VFX:[/p]
  • [p]Reworked VFX on Shinies so that they are more clearly unique based on its rarity and have better reaction to the wind[/p]
[p][/p][p]🛠️ Localization:[/p]
  • [p]Fixed and updated localization for certain unlocalized strings in many languages[/p]
[p][/p][p]🛠️ Bug Fixes:[/p]
  • [p]Fixed Falstead Darak being missing in The Black Trench if you leave realm during or after 2nd phase and return back, and added fallback for those already affected[/p]
  • [p]Fixed another case where enemies can t-pose on death, trees can disappear abruptly after its cut down, etc[/p]
  • [p]Fixed crash when using Plague Column rune[/p]
  • [p]Fixed a rare crash from an exception spam[/p]
  • [p]Fixed multiple enchantments that would not increase their stats when exalting them[/p]
  • [p]Fixed charged attack enchantments not working with Bow charged attacks[/p]
  • [p]Fixed player getting stuck searching chest during state change when burning an effigy[/p]
  • [p]Fixed areas not being infected over time if you have left the realm and return back later on[/p]
  • [p]Fixed player taking damage during cinematics and safe zones with continuous damage echoes [/p]
  • [p]Fixed attacking with a sword while lowering a shield causing the first part of animation to skip[/p]
  • [p]Fixed trying to dodge while holding up a shield doing run attack instead[/p]
  • [p]Fixed missing Decorations categories on Anvil and Sewing Table[/p]
  • [p]Fixed player being able to roll different element echoes from random echoes[/p]
  • [p]Fixed weekly challenge Hold Back the Tide not being able to be completed[/p]
  • [p]Fixed enemy and boss colliders lingering for too long after death sometimes[/p]
  • [p]Fixed cooking popup not displaying proper min/max keybinds for keyboard[/p]
  • [p]Fixed player falling through geo when attempting to jump on the elevator near the temple in Marin Woods[/p]
  • [p]Fixed player position being saved inside the Crucible when crashing in a multiplayer session, resulting in player spawning back inside the Crucible room they were in[/p]
  • [p]Fixed bed statuses not being removed on death[/p]
  • [p]Fixed the sliders mouse input overlapping with side buttons so slider sometimes jump to its max/min state[/p]
  • [p]Fixed Burn screen inventory last row being cut-off[/p]
  • [p]Fixed not being able to navigate plague menu if you have maxed out all options in directions around currently selected option[/p]
  • [p]Fixed freeze visual effect sometimes leaking on pooled enemies[/p]
  • [p]Fixed crewmates respawning in Prologue[/p]
  • [p]Fixed missing quest marker for Iona’s Bloom during Potion Seller quest[/p]
  • [p]Fixed players being able to open the Map screen when interacting with the Scribe Table[/p]
  • [p]Fixed player not dying when jumping off rookery after Inquisition Arrival[/p]
  • [p]Fixed snapping to a ladder when facing away from it before moving onto it[/p]
  • [p]Fixed clipping plane and priority in Inquisition Arrival breaking shots[/p]