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🛠️ Patch Notes - Early Access Hotfix 6

We wanted to drop one more hotfix with important updates, new torch items, as well as additional performance and visual improvements to make sure all of you have a great time with the game this weekend! We also fixed the rings!

Not to beat a dead Echo Knight Horse but please continue sharing issues or feedback you have with us!


⚔️ Art:
  • Improved rim light rendering in the shadows to improve game readability in dark areas. This should help with the “game is too dark” feedback we were getting in some cases.
  • Adjusted rim lighting looks even nicer and allows characters to feel more integrated into the environments!

⚔️ Performance:
  • Reduced unnecessary memory allocations for general rendering, fog, and other game systems
  • Optimized shadow rendering for all Visual Effects

⚔️ Quests:
  • Changed Potion Seller quest reward from a Medium XP Potion to a Small XP Potion.

⚔️ Loot:
  • Increased drop rate of gems

⚔️ Content Additions::
  • Added new Torch offhand for purchase at Whittacker’s shop and crafting at the Workbench
    • Torches can be used for more light in dark areas

⚔️ Balance:
  • Replaced Risen enemies on Prologue ship with special instances so they won’t be affected by global balance changes
  • Nerfed health on Risen enemies (except Risen Great Axe Raider) on Prologue ship by 40%
  • Rebalancing Cerim Crucible by nerfing enemies in the most deadly room and buffing enemies in weaker rooms
  • Increased timing of lowering platforms in Cerim Crucible so its more challenging and requires player to wait around less
  • Rebalanced Plague Ring
    • Increased Gain Health effect to 1-3%
    • Decreased Lose Focus effect to -7-10%
  • Rebalanced Snake Ring
    • Decreased damage dealt to player to 5%
    • Changed damage type dealt to player and enemy to Physical Damage instead of Plague Damage

⚔️ Enemies and Bosses:
  • Improved Risen Bruiser locomotion animations

⚔️ Areas:
  • Improved collision, faders and texture in Mariner’s Keep
  • Improved set dressing, collision and faders in Nameless Pass
  • Improved faders in Sacrament
  • Improved set dressing, collision and faders in Cerim Crucible

⚔️ Loot:
  • Increased drop rate of gems

⚔️ Audio:
  • Improved Falstead Darak intro audio timing

⚔️ Localization:
  • Added and updated localized text in many places across multiple languages
  • Added localization support for the attribute insights tooltips, new Quit menu and depositing stacks UI

⚔️ Bug Fixes:
  • Fixed Crash on the Main Menu
  • Fixed some transparency rendering artifacts
  • Fixed Plagued Mutant Soldier bounty boss going invisible
  • Fixed Fog of War not creeping back while the game is closed
  • Fixed error spam on the Refinery
  • Fixed Fierce Ring not dealing extra damage
  • Fixed interior backgrounds no longer being black
  • Fixed Bows not having full durability when being purchased at Whittacker's Shop
  • Fixed spot in Black Trench where you can go out of world
  • Fixed spot in Prologue ship interior where you can sidle and get stuck
  • Fixed spot in Echo Knight arena that resets the fight
  • Fixed shadow flickering at Campfire in Black Trench
  • Fixed spot with texture flickering in Black Trench
  • Fixed Chest inside a Chest appear in Orban Glades
  • Fixed UI layout so that coins are evenly spaced


To give feedback and report bugs, please head on over to our No Rest for the Wicked forum!