🛠️ Patch Notes - Early Access Hotfix 6
We wanted to drop one more hotfix with important updates, new torch items, as well as additional performance and visual improvements to make sure all of you have a great time with the game this weekend! We also fixed the rings!
Not to beat a dead Echo Knight Horse but please continue sharing issues or feedback you have with us!
⚔️ Art:
⚔️ Performance:
⚔️ Quests:
⚔️ Loot:
⚔️ Content Additions::
⚔️ Balance:
⚔️ Enemies and Bosses:
⚔️ Areas:
⚔️ Loot:
⚔️ Audio:
⚔️ Localization:
⚔️ Bug Fixes:
To give feedback and report bugs, please head on over to our No Rest for the Wicked forum!
Not to beat a dead Echo Knight Horse but please continue sharing issues or feedback you have with us!
⚔️ Art:
- Improved rim light rendering in the shadows to improve game readability in dark areas. This should help with the “game is too dark” feedback we were getting in some cases.
- Adjusted rim lighting looks even nicer and allows characters to feel more integrated into the environments!
⚔️ Performance:
- Reduced unnecessary memory allocations for general rendering, fog, and other game systems
- Optimized shadow rendering for all Visual Effects
⚔️ Quests:
- Changed Potion Seller quest reward from a Medium XP Potion to a Small XP Potion.
⚔️ Loot:
- Increased drop rate of gems
⚔️ Content Additions::
- Added new Torch offhand for purchase at Whittacker’s shop and crafting at the Workbench
- Torches can be used for more light in dark areas
⚔️ Balance:
- Replaced Risen enemies on Prologue ship with special instances so they won’t be affected by global balance changes
- Nerfed health on Risen enemies (except Risen Great Axe Raider) on Prologue ship by 40%
- Rebalancing Cerim Crucible by nerfing enemies in the most deadly room and buffing enemies in weaker rooms
- Increased timing of lowering platforms in Cerim Crucible so its more challenging and requires player to wait around less
- Rebalanced Plague Ring
- Increased Gain Health effect to 1-3%
- Decreased Lose Focus effect to -7-10%
- Increased Gain Health effect to 1-3%
- Rebalanced Snake Ring
- Decreased damage dealt to player to 5%
- Changed damage type dealt to player and enemy to Physical Damage instead of Plague Damage
- Decreased damage dealt to player to 5%
⚔️ Enemies and Bosses:
- Improved Risen Bruiser locomotion animations
⚔️ Areas:
- Improved collision, faders and texture in Mariner’s Keep
- Improved set dressing, collision and faders in Nameless Pass
- Improved faders in Sacrament
- Improved set dressing, collision and faders in Cerim Crucible
⚔️ Loot:
- Increased drop rate of gems
⚔️ Audio:
- Improved Falstead Darak intro audio timing
⚔️ Localization:
- Added and updated localized text in many places across multiple languages
- Added localization support for the attribute insights tooltips, new Quit menu and depositing stacks UI
⚔️ Bug Fixes:
- Fixed Crash on the Main Menu
- Fixed some transparency rendering artifacts
- Fixed Plagued Mutant Soldier bounty boss going invisible
- Fixed Fog of War not creeping back while the game is closed
- Fixed error spam on the Refinery
- Fixed Fierce Ring not dealing extra damage
- Fixed interior backgrounds no longer being black
- Fixed Bows not having full durability when being purchased at Whittacker's Shop
- Fixed spot in Black Trench where you can go out of world
- Fixed spot in Prologue ship interior where you can sidle and get stuck
- Fixed spot in Echo Knight arena that resets the fight
- Fixed shadow flickering at Campfire in Black Trench
- Fixed spot with texture flickering in Black Trench
- Fixed Chest inside a Chest appear in Orban Glades
- Fixed UI layout so that coins are evenly spaced
To give feedback and report bugs, please head on over to our No Rest for the Wicked forum!