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No Rest for the Wicked News

Our first Co-op Dev Stream is LIVE NOW!

[p]We are LIVE with our first co-op dev gameplay Stream!

This stream has drops enabled, so you definitely wouldn't want to miss this! Remember, our new drops campaign with Champion's Statue starts at 7 PM CET!

Join Kris, Patrick and Corey!

Watch now - [dynamiclink][/dynamiclink][/p][p][/p]

Early Access Patch Notes - Together Hotfix 3

[p]🛠️ Early Access Patch Notes - Together Hotfix 3
[/p][p]Hey folks,[/p][p][/p][p]As promised, we’ve done a big pass over Keyboard and Mouse Layouts and Rebinding! Layouts have been adjusted to be more comfortable for a variety of playstyles and we’ve fixed a list of issues that were making KBM harder to play on.
[/p][p]We do have plans to do more in the future such as freely binding more than one binding to the same key.
[/p][p]We’d love to hear your feedback on how KBM feels now and if it feels better to play![/p][p][/p][p]🛠️ Vendors:[/p]
  • [p]Added Sell menu to Seneschal in Crucible
    [/p]
[p]🛠️ Input:[/p]
  • [p]Updated keyboard and mouse layouts and renamed them. Also added better descriptions.[/p]
    • [p]Combined Movement[/p]
      • [p]The default scheme[/p]
      • [p]Combines WASD for general movement and Mouse for finer movement on thin platforms[/p]
      • [p]Recommended for most builds and builds with shields[/p]
    • [p]Combined + Rune Selection[/p]
      • [p]Allows you to preselect the rune you want to cast and more easily cast it with M2[/p]
      • [p]Combines WASD for general movement and Mouse for finer movement on thin platforms[/p]
      • [p]Recommended for builds with wands and staves[/p]
    • [p]Mouse Movement[/p]
      • [p]Move using only the Mouse[/p]
      • [p]Recommended for builds with bows[/p]
    • [p]Changed default KBM keybinds on Combined layouts[/p]
      • [p]Run = SHIFT[/p]
      • [p]Parry = MMB[/p]
      • [p]Utility runes = ALT[/p]
      • [p]Move to cursor = CTRL[/p]
    • [p]Added keybinds for utility runes, default to 5-8[/p]
  • [p]Added tutorial for Move to Cursor. Default on CTRL on Combined layouts and M2 on Mouse only layout.[/p]
  • [p]Run is now default separate from Dodge, but can be rebound to the same binding[/p]
  • [p]Hard Lock Improvements[/p]
    • [p]Engaging hardlock no longer requires you to hold the binding[/p]
    • [p]Can now switch targets again by pressing the binding and pointing the cursor near the enemy you want to target[/p]
    • [p]Improved scroll wheel changes enemies[/p]
  • [p]Fixed certain actions having an extra binding hardcoded such as Parry[/p]
  • [p]Added setting "Run to cursor" - Enabled by default. When disabled, it prevents running and dodging to the cursor, requiring WASD movement.[/p]
  • [p]Added ability to close Inventory and Journal screens by pressing the same button that opens them (I and J by default)[/p]
  • [p]Toggle Runes binding is set to None by default and is now allowed to not be bound[/p]
[p][/p][p]🛠️ Audio:[/p]
  • [p]Added SFX to Danos’ menu to the 5 second progress bar when completing a project[/p]
[p][/p][p]🛠️ Bug Fixes:[/p]
  • [p]Fixed Deserters loading in too early in Faith and Flame quest and blocking players if you kill them early[/p]
  • [p]Fixed keyboard and mouse rebindings not saving sometimes[/p]
  • [p]Fixed 2nd exact cost material displaying Husk instead of Marrow[/p]
  • [p]Fixed Facets not being visible on vendor screens[/p]
  • [p]Fixed bug where altitude indicators on bounty targets were not showing[/p]
  • [p]Fixed some hair stretching across the screen[/p]

No Rest for the Wicked peaks at 62k players


No Rest for the Wicked has peaked at 62,997 concurrent players on 25 January 2026 which is 2 years after release.
View charts and more statistics on our website.

This brutal alternative to Diablo 4 and PoE 2 just added co-op, and a limited free trial has seen it skyrocket on Steam

No Rest for the Wicked feels unlike any of its ARPG rivals. Taking as much inspiration from the weighty, measured combat of Dark Souls as it does games like Diablo, the Moon Studios adventure makes the slower, more punishing action of Path of Exile 2 feel like a comparative walk in the park. Combine that with a unique, stunning look and fully hand-crafted levels, and you've got a truly memorable twist on the genre. Now, however, you can play its full campaign in co-op with up to four players at once, and you can try it free this weekend, with a hefty discount if you decide to stick with it.


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Early Access Patch Notes - Together Hotfix 2

[p]🛠️ Early Access Patch Notes - Together Hotfix 2[/p][p][/p][p]Hey folks,[/p][p][/p][p]We’ve got another batch of fixes headed your way with Hotfix 2! This includes a fix for the crash on boot certain players have experienced that we had given the temp fix for, a case where you can’t share a realm, and much more!
[/p][p]We’ve also heard a lot of feedback from players on keyboard and mouse and are currently working on fixes for the issues being experienced. Stay tuned for more on that![/p][p][/p][p]🛠️ Balance:[/p]
  • [p]Nerfed runes from Ilaria because their damage was significantly too high[/p]
  • [p]Raised housing items limit from 64 to 256 to allow players to place more items
    [/p]
[p]🛠️ Localization:[/p]
  • [p]Fixed and updated localization for certain unlocalized strings in many languages[/p][p][/p]
[p]🛠️ Bug Fixes:[/p]
  • [p]Fixed crash due to unsupported culture info (calendar set to non-Gregorian Calendars)[/p]
  • [p]Fixed not being able to share a private realm while it is conflicted[/p]
  • [p]Fixed player being unable to access Boon menu if they were selecting a boon when another player advances chambers[/p]
  • [p]Fixed getting semi-stuck in inventory when using the last Sublime Ember[/p]
  • [p]Fixed certain cases where npcs, enemies and bosses may appear t-posing[/p]
  • [p]Fixed interactive house items not showing interaction hint[/p]
  • [p]Fixed clock & region disappearing sometimes, e.g. coming back from compendium replay[/p]
  • [p]Fixed player losing audio if desynced during a cinematic[/p]
  • [p]Fixed loot spawning in spots where you can’t pick them up[/p]
  • [p]Fixed case where causing rapid damage numbers could kick you back to main menu[/p]
  • [p]Fixed Full Focus SFX repeating constantly while attacking with Drain Focus in Combat enchantment[/p]
  • [p]Fixed shiny appears behind player when using alchemy tables in house[/p]
  • [p]Fixed Toggle run making you always use run attacks, even when standing still[/p]
  • [p]Fixed vendor icons getting swapped after tabbing in/out of map screen if map was on high zoom levels[/p]
  • [p]Fixed certain clipping zones that cut in too much[/p]
  • [p]Replaced mesh colliders for level 2 and 3 vendor buildings to improve performance[/p]
  • [p]Improved clarity of the Sublime Ember description slightly[/p]
  • [p]And other smaller changes[/p]