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🛠️ Patch Notes - Early Access Hotfix 3

The Watcher’s call has been answered, our biggest Hotfix Patch has arrived!

We improved Performance, Balance, Loot, Harvesting, Graphics, fixed progression blockers and added new options in the Settings Screen. A good few dozen other bugs across the rest of the game have also been squashed.

The amount of feedback, bug reports, and reviews we’ve received so far has been awesome! Please continue sending them in!


⚔️ Performance Improvements:
  • Improved area streaming, making the game feel smoother while traversing across different areas
  • Dynamic Resolution Scaling is now less aggressive, maintaining higher image quality
  • Improved culling for off-screen physics objects and characters
  • Fixed culling for bird animations, improving their performance in levels (there’s a lot of them!)
  • Additional Shader Optimizations for performance mode
  • Fixed a leak which increased memory and CPU usage the longer the game was played
  • Optimized rain and other GPU particles
  • Opening Cinematics and Ship Prologue Optimizations
  • Memory optimizations for character customization textures
  • Additional general CPU performance improvements

⚔️ Graphics Additions and Fixes:
  • Adjusting Brightness / Contrast / Saturation no longer breaks HDR rendering
  • Fade to Black now actually fully fades to black in HDR mode

⚔️ Settings Additions and Fixes:
  • Added Camera Zoom Adjustment Option
  • Automatic Camera Zoom adjustment for handheld devices and Performance Mode

⚔️ Menu Changes:
  • Added a new menu for exiting the game which includes both Exit To Main Menu and Exit To Desktop (localized text for this menu is coming soon!)
  • Adjusted Repair menu size to accommodate for text in other languages

⚔️ Balance Changes:
  • Weapons parrying now consumes Stamina (Shields parrying remains unchanged)
  • Nerfed Gain Focus On Focus Use enchantment
  • Unarmed can now land hits while enemies are on the ground after performing a Backstab

⚔️ Loot Changes:
  • Adjusted Dig Spot rates such that Clay drops more often
  • Reduced the number of hits needed for Dig Spots, Ore Veins, and Trees

⚔️ Enemy Changes:
  • Improved behavior for Nith Screamer and Shackled Brute

⚔️ Bug Fixes:
  • Fixed the crane not turning correctly in Nameless Pass and blocking players from progressing
  • Fixed a chest at Mariner’s Keep elevator locking you in when trying to loot it
  • Fixed dig spots sometimes not giving any loot
  • Fixed remaining enemies and bosses becoming kaijus
  • Fixed Falstead Darak dealing damage during his transition while he is still human
  • Fixed certain doors in Sacrament not having interaction hints
  • Fixed missing VFX for attacks by the Twin Bruisers, False Ones and Boarskin Axe
  • Fixed condition where enemies attack when they should not
  • Fixed vendor buy/sell prices on Raw and Refined materials being only ¼ of what they should be
  • Fixed missing furniture items at Workbench
  • Fixed Mira and Meri’s Spinning Wheel not allowing players to refine wool threads into garments
  • Fixed keyboard and mouse buttons not working on Bounties contribute panel
  • Fixed an issue where side notifications would occasionally spam players
  • Fixed parry tutorial trigger conditions
  • Fixed wording of enchanting tutorial to more accurately describe common rarity
  • Fixed spot in the Prologue where you can jump off the ship
  • Fixed sizing of a railing on the ship in the Prologue
  • Fixed spots where you can get stuck in a climbing loop in Orban Glades and Nameless Pass
  • Fixed spot in the Black Trench where you can see out of world
  • Fixed Angler's Delight Chowder’s recipe name
  • Changed Danos’ confirm button color so it does not look grayed out
  • Fixed NPCs not knowing how to hold fishing rods in Nameless Pass
  • Fixed missing shadows and incorrect volumetric fog after changing resolution
  • Fixed reflection popping in sewers dungeon
  • Fixed torches and fire popping in cinematics
  • Fixed rain appearing in caves in Nameless Pass
  • Fixed missing audio for waterfall in Potion Seller Cave
  • Fixed missing audio for Nameless Pass Prisoner chopping and mining
  • Fixed an issue where there was a super bright mist in the Twins Boss arena after respawning
  • Fixed pink effects appearing in faders at times
  • Improved collision in some places at Orban Glades
  • Improved faders in Nameless Pass
  • Fixed Photosensitivity screen having overlapping text in certain languages


To give feedback and report bugs, please head on over to our No Rest for the Wicked forum!

No Rest for the Wicked is already making some of its most most annoying mechanics better

No Rest for the Wicked developer Moon Studios is seemingly living up to the game’s name. Shortly after the Early Access launch of the action RPG, the team got to work on tackling some of the more common complaints.

While the majority of the big issues remain unresolved, Moon already released not one, but two hotfixes just over the weekend.

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🛠️ Patch Notes - Early Access Hotfix 2

No Rest for the Devs as we’re back with another hotfix! Today’s hotfix aims to improve Performance (woooo!), Durability, Food costs, as well as introducing fishing rods to Whittacker's loot table. We’ve also improved enemy spawning in Nameless Pass, fixed some gaps in localization, and squashed a handful of other bugs.

Keep sending us your feedback (and bug reports)!! Now onto the patch notes!


⚔️ Performance Improvements:
  • Improved overall rendering performance
  • Additional optimizations in Balanced and Performance Quality Modes
  • Improved overall performance of Visual Effects and Fog
  • Improved performance on the Ship Prologue
  • Additional smaller performance improvements

⚔️ Balance Changes:
  • Increased Durability on tools:
    • Tier 1 - 100 Durability
    • Tier 2 - 125 Durability
    • Tier 3 - 150 Durability
  • Nerfed Silver Ring’s enchantment and buffed base stats
  • Buffed Riven Twins Boss by removing stagger on parry

⚔️ Loot Changes:
  • Moved Water Channel key to a chest in the Black Trench while we investigate Plague Leader not spawning for certain players
  • Adjusted Food costs to be more balanced in terms of cost to health gained
  • Improved drops for Clay and other rocks at Dig Spots
  • Introduced fishing rods to Whittacker's loot table

⚔️ Crafting Changes:
  • Added Tool crafting at Crafting Tables

⚔️ Area Changes:
  • Improved critter spawns (such as Deer) in some areas
  • Improved enemy spawning in Nameless Pass
  • Added a few more loot spawn locations in Nameless Pass
  • Polished art and climbables for Mariner's Keep

⚔️ Combat Improvements:
  • Adjusted Wolf and Plague Wolf targeting to remove aggressive rotation
  • Improved audio for Riven Twins Boss

⚔️ Bug Fixes:
  • Fixed missing text in Chinese (Simplified & Traditional)
  • Fixed certain interaction texts appearing in the wrong language
  • Improved clarity for Filmore’s free repairs till you reach Sacrament
  • Fixed Map not showing area names on hover
  • Fixed Echo Knight Boss AoE damage zone not matching visual effects
  • Fixed enemies becoming kaijus (visually)
  • Fixed Shinies and Chests visually pulling a disappearing act in sewers
  • Fixed deleted chests not dropping loot bags when inventory is full
  • Removed the chest roasting over an open Campfire in Nameless Pass
  • Fixed rain sounds from occasionally appearing in the Phalen Church cinematic
  • Fixed Terms of Service and Privacy Policy screens so they appear correctly in all languages


To give feedback and report bugs, please head on over to our No Rest for the Wicked forum!

No Rest For The Wicked's first hotfix addresses durability and repair cost complaints

No rest for No Rest For The Wicked's developers, it seems. The punishing action-RPG launched in Steam Early Access last week with performance issues, among other issues, and Moon Studios have now deployed their first hotfix.


Read more