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Capacity mechanics in our games

[p]If you take a closer look at the games we have released in the past and are currently working on, you will notice something in common. It is transportation and capacity control.[/p][p]We have been working on transport simulators for many years. For example, in Bus World, your task is to transport passengers safely and on time while driving a bus. If you create your own route in Free Mode, your task will also be to choose the right bus so that everyone fits. If the route is long and you decide to do it during rush hours, then obviously it is better to choose a large, spacious bus. After all, if you choose a small one, not all passengers will fit in it. But for a short or night trip, a small bus would be more suitable, because it consumes less fuel, which costs money.[/p][p][dynamiclink][/dynamiclink]We decided to implement an economy based on capacity in one of the monthly modes in the American Dream DLC for Fly Corp. In it, planes spend money on fuel when departing from an airport, so flying half-empty or with almost no passengers is extremely unprofitable. You can lose more than you earn.[/p][p][dynamiclink][/dynamiclink]In the classic Fly Corp modes, you constantly have to keep an eye on the capacity of airports and planes and carefully organize transfer hubs.[/p][p][dynamiclink][/dynamiclink]Check Inn, a game about building hotels and checking guests in, also features capacity logic. Guests arrive in waves, and our task is to build rooms according to their wishes. The faster we check in a guest, the higher the rating we receive. The faster they are served by service rooms (kitchen, laundry, sauna, etc.), the faster they will leave the hotel. In the game, we monitor the hotel's capacity and make sure there is always enough space for everyone. That's why Check Inn, even though it doesn't look like it, gives a gaming experience similar to Fly Corp. By the way, Check Inn will be leaving early access and going into full release next month. So we are really looking forward to your feedback on the game.[/p][p][dynamiclink][/dynamiclink]At the same time, we have already started working on our next game, which will also have the word Corp in its title, and the idea of capacity control will also play a key role in it. We can't say more at this point, but the announcement of this game will most likely take place before the end of this year.[/p][p]The idea of capacity control has been present in our games for a long time and will be used again in new projects, in its best form. We strive to continue making games that can provide dozens, or even hundreds, of enjoyable hours.[/p][p]Thank you for staying with us! Stay tuned for news, because very soon we will show you something new![/p]