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Fly Corp News

Update 1.9.2 is out!

[p]We've released update 1.9.2. Most of the changes are about fixing bugs we found.[/p][p][/p][h3]List of changes in today's update:[/h3][p]- Fixed a bug where, after creating a scenario with a zero price per kilometer for route creation, saving it, and then loading that save, the price for route creation was no longer zero.[/p][p]- Fixed a bug where the user scenarios screen could open when re-entering the game.[/p][p]- Fixed the bug that caused the description of "Loan Payment" scenario to be displayed instead of its name.[/p][p]- Removed the button for the old Leaderboard in “Discover the World” mode.[/p][p]- Fixed the display of Free Mode save progress in the American Dream DLC.[/p][p]- Changed the locations of some cities that were too close together and couldn't be connected.[/p][p]- Updated the privacy policy and user agreement texts.[/p][p]- Other fixes.[/p][p][/p][p]An update with manual selection of cities to unlock in Free Mode and in custom scenarios will be released a little later. We are already testing it.[/p][p][/p][p]As always, we're looking forward to see you in our Discord community! There you can get news about our games and discuss game tactics with other players: https://discord.gg/9eHyYap[/p][p][/p]

40% off the base game and American Dream DLC!

[p]We would like to remind you about the ongoing discount on Fly Corp and the American Dream DLC! You can now purchase it at a significant 40% discount! Features of the DLC include unique scenarios, VIP clients, marketing campaigns, and monthly game modes.[/p][p][/p][p]We wish you a cozy Fall and long evenings with your favorite game![/p]

Plans for the October game update

[p]Thank you for the warm reception of the September update, which added a mode where players can choose cities themselves! We carefully read all your feedback and comments and strive to continue improving the game.[/p][p]We plan to release the next content update in the second half of October. In it, the option to choose cities to include in the game process will be added to “Free Play.” We also want to give players the opportunity to create their own scenarios with similar settings. In other words, a parameter that allows players to select cities will be added to the Scenario Editor.[/p][p][/p][p]We wish you a pleasant Fall! It's a great time to spend cozy evenings playing our game.[/p][p][/p][p]As always, we look forward to seeing you in our Discord community! There you can get news about our games and discuss game tactics with other players: https://discord.gg/9eHyYap[/p][p][/p]

Update 1.9 - New game mode with city selection

[p]Meet the 1.9 update! It adds the long-awaited “Cities of your choice” mode to the main game. In it, your task will be to unlock territories for a limited time, but this time it's up to you to choose which cities to bring into the game.[/p][p][/p][p]Along with this, we have made other changes, including fixing several achievements.[/p][p]As always, we look forward to seeing you in our Discord community! There you can get news about our games and discuss game tactics with other players: https://discord.gg/9eHyYap[/p]

Capacity mechanics in our games

[p]If you take a closer look at the games we have released in the past and are currently working on, you will notice something in common. It is transportation and capacity control.[/p][p]We have been working on transport simulators for many years. For example, in Bus World, your task is to transport passengers safely and on time while driving a bus. If you create your own route in Free Mode, your task will also be to choose the right bus so that everyone fits. If the route is long and you decide to do it during rush hours, then obviously it is better to choose a large, spacious bus. After all, if you choose a small one, not all passengers will fit in it. But for a short or night trip, a small bus would be more suitable, because it consumes less fuel, which costs money.[/p][p][dynamiclink][/dynamiclink]We decided to implement an economy based on capacity in one of the monthly modes in the American Dream DLC for Fly Corp. In it, planes spend money on fuel when departing from an airport, so flying half-empty or with almost no passengers is extremely unprofitable. You can lose more than you earn.[/p][p][dynamiclink][/dynamiclink]In the classic Fly Corp modes, you constantly have to keep an eye on the capacity of airports and planes and carefully organize transfer hubs.[/p][p][dynamiclink][/dynamiclink]Check Inn, a game about building hotels and checking guests in, also features capacity logic. Guests arrive in waves, and our task is to build rooms according to their wishes. The faster we check in a guest, the higher the rating we receive. The faster they are served by service rooms (kitchen, laundry, sauna, etc.), the faster they will leave the hotel. In the game, we monitor the hotel's capacity and make sure there is always enough space for everyone. That's why Check Inn, even though it doesn't look like it, gives a gaming experience similar to Fly Corp. By the way, Check Inn will be leaving early access and going into full release next month. So we are really looking forward to your feedback on the game.[/p][p][dynamiclink][/dynamiclink]At the same time, we have already started working on our next game, which will also have the word Corp in its title, and the idea of capacity control will also play a key role in it. We can't say more at this point, but the announcement of this game will most likely take place before the end of this year.[/p][p]The idea of capacity control has been present in our games for a long time and will be used again in new projects, in its best form. We strive to continue making games that can provide dozens, or even hundreds, of enjoyable hours.[/p][p]Thank you for staying with us! Stay tuned for news, because very soon we will show you something new![/p]