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Fly Corp News

A glance at Mayors system

One of the interesting (but not crucial to play) elements of Fly Corp is Mayors. Any player can become a Mayor of any city or take this place instead of another player :)
Fly Corp is not a multiplayer game, but everyone will see you're the mayor of the city. And you'll see other mayors as well.
The ballots are bought for real money, but all new players will be given some initial number of ballots to begin.
The release is really close.





Release date to be announced soon!

One of key elements of Fly Corp is randomness. If you played the demo and tried re-playing it, you may have noticed that each time different countries and cities are unlocked. Probability of unlocking a big city is always bigger than a smaller one. This way, you have a plenty of options to re-play the game. Even if you play the demo, it can feel different thanks to this. Randomness in unlocking cities and sometimes even countries is present in Challenges mode as well.
Announcement of release date for PC is really soon.
Besides Unlock all Countries and Free Mode, 12 standard challenges, 6 quick challenges and 5 extreme challenges will be present in the game. All these challenges take part in different regions and situations. In some of them, it's up to you to decide where to start creating routes.
We'll add new challenges over time, so it won't be boring! :)





Video: a developer plays Fly Corp

[h3]Take a look at how one of the developers plays Fly Corp![/h3]
https://www.youtube.com/watch?v=b5EO6EJInns

We need translators!

Hi! If you have a good knowledge in any of these languages: German, Spanish, Turkish, Chinese, and would like to get a free copy of Fly Corp, please write us in the comments! We need your help in translating the game to these languages, so you'll get a copy and mention in Developers section of the game.

More about in-game details

Let us tell you about some aspects of the game that may be unnoticed at the beginning.
Population of every city is considered by the game. The more is the population, the faster is the fill-up speed for the corresponding airport. You'll need to consider that while planning new routes. If you're out of money, you can make routes from the nearest big city, so that passengers will fly with changes.





Also, passenger flow inside the country plays its role. Just as in real life, some number people are only interested in domestic flights. This number can vary depending on the scenario. For example, in one of the scenarios, a pandemic spreads over the world (sounds familiar, doesn't it?) and some countries lock the air space. The player has to re-build the network quickly to distribute load and to prevent overfilling. If you still haven't added the game to your wishlist on Steam, we recommend doing it now in order not to miss the release!